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TurboHog

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Everything posted by TurboHog

  1. Pop-up attacks, dive behind ridge after firing salvo. Anything in the open requires a low level attack, but is easily spoilt by AAA. I once attacked an airport which was not defended by AAA but only by Patriot, Hawk and Avengers. I succesfully took out the Patroit system before climbing just a little too high. Shouldn't have used outside view and maybe I could have survived...
  2. No need for expensive SEAD missiles. S13 is the answer. Just did a mission in which I had to attack an enemy camp (lots of vehicles concentrated on one spot). So I took 30 S-13 rockets and fired them in salvo's at enemy positions from a distance of 2 - 2.5 nm. I then dived behind the ridge in front of me to dodge the missiles that were fired at me during the short time out of cover. Result: A dead Sa-15 and a Sa-13. A total of 39 vehicles killed (most of them exploded and damaged the next vehicle as I was receiving kills for several minutes after the attack). 30 of these kills were because of a salvo of 10 S-13 rockets. Maybe these things are slightly overpowered? So goodbye KH-58 and KH-25MPU. If there is cover available you just need S13 rockets :thumbup:
  3. One thing I have to tell all new Su-25 Pilots: Allow your HSI to align for 2-3 minutes (Turn on electrical system) before you start rolling. It's an undocumented feature. If you don't do the above you will notice incorrect HSI readings.
  4. Good. It has become my favourite airplane. It is much more interesting flying than the A10C. You'll have to create your SA by looking outside rather than using datalink, TGP, markpoints etc... Yes + AFM.
  5. Probably not. I can make it look exactly like that with the triggers and actions we currently have in the ME...
  6. But they don't engage in a dogfight a couple of times a day... Most of them not even once during their career. So it's kind of special.
  7. Also note that it is not a Battlefield or Call of Duty game where personal kill/death ratio's and stats turn normal people into arrogant and selfish monsters... You shouldn't care so much about who is credited with the kill anyway... Just that he is no longer a threat to anyone of your team.
  8. I use Tacview to confirm kills if the text god is AFK.
  9. So this is the AGM-65 kill I was talking about :thumbup: AT that moment I was right behind him with an AIM-9 lock and was surprised to see him in flames. Then... :lol::megalol::lol::megalol: I still have this moment captured in a Tacview track :)
  10. Nice! I remember OctupleFire from shooting down a Su-33 with a Maverick two days ago! The Su-33 was having a hard time with the A10's. On his previous attempt I hit him with a sidewinder. It didn't kill him but he was RTB at least. But OctupleFire really put the man in his place with that maverick :megalol:
  11. I'm very sorry for your loss. Rest in Peace...
  12. This is awesome! I hope content will be included with DCSW..! Would make awesome and more interesting multiplayer missions!
  13. This also happens if the host sets a path. All clients disconnect except the host. This issue NEEDS to be adresses because it renders Combined Arms useless in multiplayer. That's a shame because combined arms is a real multiplayer module!
  14. Nice to see an update! I hope it is all going to work out as intended! :megalol:
  15. Good skill!
  16. In the campaign I'm designing (A Huey, later Mi-8 campaign) I give credit for damaging vehicles to a certain % of health. I use triggers to make the unit respond to the damage (like stopping / AI off etc.)
  17. Agreed! Shadow is the best Virtual Ka-50 demo pilot I've ever seen!
  18. Padlock is an enforcable option in the mission editor. Most mission designers enforce padlock = false.
  19. Diveplane's sounds come pretty close, really!
  20. The effects are awesome...
  21. Ah! Found it! Yesterday I experienced this problem! Hopefully fixed in 1.2.6!
  22. Indeed, Wags. I hear the sound I've been missing for over a year in your A10A promotion video. But it's not in our version of the software yet! Please tell me that this is an internal build and that the HEI rounds' explosion sound will return with DCS 1.2.6!
  23. Yep, you can actually see the time until next GLONASS navigation fix in the ABRIS Menu\Control\K-041 page... (the line TIME OUT)
  24. Fix points. If you are close to them, EKRAN displays the message 'perform nav pos fix'. Then you select the fix point and you find the fix point either with shkval or by overflying the point (depends on inu fix taking method switch below PVI-800). Press the uncage shkval/designate button once to perform the update and the fix point selection light on the PVI-800 light will automaticly turn off. Sorry for off-topic :P
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