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McBlemmen

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Everything posted by McBlemmen

  1. I agree with the OP , if the switches move anyway they may as well be clickable
  2. neither
  3. You need to edit your monitor lua file manually. I did it manually , but after i had done it for mysellf i found this : http://forums.eagle.ru/showthread.php?t=71831 Edit : this is what i used http://forums.eagle.ru/showthread.php?t=89282
  4. I'm sorry to bump this old thread but i think its better to ask here then make a new thread (please correct me if im wrong) So am i correct in assuming that the heading AP keeps the heading you were at right when you let go of the pedals? (aka no more manual rudder input?) or do you need to disable it and re-enable it? Also , what does the rotary nob that changes the heading autopilot actually do? Is it to set up orbits or something? Thank you
  5. Haha , that made me chuckle
  6. Any chanse we can get toggle commands for the autopilot commands? (on/off) Having to have 2 keybinds for one thing is really annoying , especially in this thing where i need alot of different keybinds aswell... i get that its 2 seperate buttons in real life but the real life cockpit has alot more room for buttons then my HOTAS. I always hated how the russian FC3 aircraft also need a seperate key for AP disengage... Edit : i'm sorry , nevermind , i did not fully understand how the autopilot worked and thought you had to disable and re-enable to "save" your heading. Not that important to have a toggle switch now (though it would still be nice :) )
  7. Yeah but i'd barely fly it , i really like the way it looks but i'm not a fan of the old modules that are coming out lately (and in the future) I'd buy it just to support ED or whatever third party dev does i, becouse god knows the flight sim community needs it
  8. Sorry if this has been said before but i dont want to look trough 32 pages of comments. I'd like the ability to tell the crew chief (or whoever maintains the aircraft , i'm not a military guy) to clean the windshield before startup.. it drives me nuts constantly thinking i'm seeing an aircraft while its just dirt.
  9. Like SimFreak said , watch your vertical velocity indicator CONSTANTLY. A good way to practise landing is to come in at a shallow angle , entering ground effect and then transitioning from a hover to a landing. Now i will say i dont actually own the MI-8 , only the shark and the huey (soon to change) , but i spent quite alot of hours learning to land the damn huey and i dont think it can be THAT different. Also remember that you can only enter vortex ring state if you are in a hover or a near-hover (is that a thing?) , not if you have high(ish) airspeed , i'd say about 30 to 40 knots should do. (50 to 70 kmph) When i land the huey , i watch my intruments more then the actual ground. Is this the right way to do it , probably not , but it's good if you're learning. Hope this helps Edit : oh , and accuracy comes with experience. Learn to survive the landing before learning how to accurately land. Learning how to hover will also reduce the need to be able to land accurately.
  10. Is that first screenshot from EDGE? It looks so .. different , but i cant quite point my finger on what it is that looks different.. when i first saw it i thought it was fake
  11. Lol people are getting way too mad over this.
  12. Hello I'm not sure if this belongs here or in the 3D/textures/animations part of the forums so sorry if its in the wrong one. When your tail gets cut off , you can still launch flares. I think this shouldn't happen. I've attached a screenshot that's not that clear , but i hope it gets the message trough.
  13. I highly doubt it
  14. McBlemmen

    Release??

    I wouldn't count on a June release. If its actually within 10 days , surely there would be an announcement , a trailer , anything at all. Maybe in June 2015.
  15. It's bad mission design. It means the waypoint is actually not at ground level. Lets say its at 1000ft , and you slew your TGP to it using china hat fwd long, it will look at that spit 1000ft in the air , wich makes the TGP's actual targeting marker point at something way off in the distance. Long story short : make sure your waypoints are set to ground level altitude.
  16. I must be one of the few people that actually prefers IV. Hell , i'd like V even more if only it had a dynamic campaign and not just pre-set mission objectives.
  17. Is there an estimated price? Mainly , will it be 50 USD like other modules?
  18. It would be pretty neat to be able to play as a single unit , without having reponsibilities as a commander
  19. ED has proven themselves capable of developing simulators. RAZBAM hasnt. I agree with scrim.
  20. You are right to say that there are definately games that release broken , but to say "most" of them do is just not true.
  21. What's with the complete absence of release dates for modules here in DCS:World? I totally get that things can go wrong while developing a game , and estimated release dates can get pushed back. (See : DCS:Hawk and DCS:MiG 21) but i feel like in general we are barely getting provided with dates , and if we do get a date they get pushed back almost every single time. What's with that? Most games (i wanted to say all games , but there's always exceptions) provide a release date months before release , some earlyer then others.. why not DCS modules?
  22. I wouldnt expect anything untill the trainer aircraft is finished.
  23. Hahaha thats brilliant
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