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Everything posted by SharpeXB
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@Special K The game runs fine but the mouse polling problem has returned. I did turn XMP off dcs.log DxDiag.txt
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Seems to be working now, thanks
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I just updated the BIOS and those drivers If this happens again I’ll try that.
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Ok that’s what I figured. I don’t experience any stutters so I feel like just leaving that alone. Thanks
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need track replay Aircraft would not slow down
SharpeXB replied to SharpeXB's topic in Bugs and Problems
Gotta be some sort of crazy controller thing. I have like 180 hours in the Hornet and those controllers have been mapped since maybe 2018 -
It won’t prevent the AI from “cheating” but this is a great series
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PS is core parking related to performance or stability? Even with core parking enabled (looks like it is) the game runs smoothly with no stutters or anything at 80-120FPS. Were parked cores the cause of the crash?
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I have the high performance power plan selected which should disable core parking. Edit: looks like they are still parked
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Well spoke too soon. The mouse polling problem is gone now. But DCS quit to the desktop. Events250611-1.evtx dcs.log DxDiag.txt
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No crash problems, just the mouse polling thing. Setting it for 500 solves the problem, it’s just an odd consequence. Also the game takes a bit longer to launch. I’ll post a log shortly. To be more specific about those fixes above, my chipset and mb drivers had already been updated, l only did the BIOS
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I was thinking more about WWII. In modern scenarios having less players isn’t so detrimental since you’ve got AWACS and sensors and such. Finding the action isn’t so hard. PvE doesn’t really depend on numbers either.
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@BIGNEWY after I did these fixes here, the mouse polling problem returned
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Did all this And that. Everything seems to be working fine now, thanks.
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That would explain why I can’t scroll to a Markpoint when SEQ is boxed, right? I haven’t tried creating different routes so in that case pressing the SEQ button shouldn’t do anything? Except it makes the route disappear and then I guess I need to press it two more times to show it again. It seemed random but I get it now. Thanks.
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From p119 in the manual referring to the HSI MFD button: SEQ # Option. When selected and boxed, all waypoints of the sequence are displayed on the HSI and dashed lines connect them in sequence. Successive presses of this button cycle through the sequences. The F/A-18C can store three sequences. See Waypoint Navigation. What are these sequences? I notice they seem to interfere with selecting Markpoints, do they?
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I don’t want to get into comparing games but as far as I know there are currently just two mid or high-fidelity combat flight sims that are actively dev supported out there. I’m not counting sim-cade flying games although technically anything with a cockpit view and no health bar for your plane counts as “sim”. The very popular air combat games are essentially sky shooters or are mostly played in that style. Sure there are people who play DCS WWII online, it’s just a smaller percentage. And again this goes to why most people are SP. Playing online with just 12 other players on one of these big maps isn’t really a great experience.
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PS as far as realistic sim gameplay is concerned, multiplayer cannot offer that. The only game mode you get is lone wolf air quake action. Real world-ish combat is always a team effort. You’d have a squadron or groups. Ground attack which is a big part of the DCS lineup is impossible without fighter cover, etc. You can only get such numbers and cooperation using AI in SP. Yes it’s possible to have groups online but the logistics of making that work isn’t practical for most people. So if you want a realistic mission for your P-47 that means an entire group of fighters escorting dozens of B-17s over France being attacked by waves of Focke Wulfs, not taking off all by yourself on a big empty map and hunting for the four other enemy players out there. This is all likely a big reason most players are SP
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There are no doubt some online games that feature long sessions but it’s still a limiting factor. Combine that with the other restrictions like hardware and learning curves and the result is a very sparse game. I’ve never seen a CFS game with more than a few dozen people on the entire planet playing it a one time. And DCS adds even more complexity. And the trouble with such small numbers compounds on itself. It means all of MP is concentrated on just a few servers maybe even just one when you filter that by era or style etc. So if your preference isn’t available then MP is just not an option. For example, currently there are no populated modern PvP servers. Which is just amazing. The only option is Cold War. So if you want to do anything like that your only option is SP. Then sometimes the only server that has any players on it can decide to do something dumb and either you deal with that or don’t play. Again you’re just stuck with whatever the one sever owner does and they dictate gameplay for the entire game. The end result is that SP is just a better quality experience.
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I think flight sim MP is less popular simply because you need to stay connected for so long compared to typical games. And you can’t pause the game like you can in SP or do some sort of quick mission scenario. There’s not much you can do about that. Typical games can be played online in short sessions but a flight sim pretty much means taking off and landing the plane. More popular “Air shooter” games are really FPS games with 3rd person airplanes that start in the air. Then in general there are hardware limitations like needing joysticks or head tracking. Flying games in general have the problem that your “free look” is constrained by the airplane controls, not easily separated like in an FPS game. This makes them not fun generally unless you have head tracking. But a sim really mandates a cockpit view and thus head tracking. Although this can actually be had for free it’s just another hurtle.
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This is where that’s from. ED themselves, it’s the first question answered. Not hard to believe if you see the numbers who are on multiplayer, I hope those few dozen people aren’t the majority. That’s nothing against DCS, combat flight sims just don’t lend themselves to MP very well, they’re all mostly SP
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I wouldn’t use server popularity as an indicator of map quality or appeal. Server missions simply run the lowest common denominator for maps by necessity to get the most players. By that logic Caucuses is the “best” DCS map 90% of DCS players have never played online. The WWII maps aren’t used much online because WWII itself is a minority niche within DCS. Honestly both those WWII maps are gorgeous and well done. The trouble here is making extra maps would still cost money but at a lower quality level they wouldn’t sell very well. If anyone has trouble running maps they can just turn down their graphic settings, that’s what those are for. Not a bad idea. It’s been suggested before and it didn’t seem like there was much interest. Who knows if that might change now that they’ve decided to increase the roster of FC3 level aircraft i.e. FC4
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The throttle works fine now and I think the green gear lights were displayed plus I could see the speed brake deployed. I’ll have to see if it repeats.
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Logs attached dcs.log-20250610-001522.zip dcs.log DxDiag.txt Events.evtx
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I didn’t look. My HOTAS throttle was at idle. I wonder if I had some sort of controller spike.
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I should have saved a track of this but it was a 2 hour mission. #4 in Operation Cerberus North. I was trying to land at Incirlik and the Hornet would not lose speed. I was stuck at around 350kts with the speed brake, gear and flaps down doing break turns repeatedly over the field. I eventually smashed it into the runway and rode the brakes down to the end. Wild. I can’t imagine this was some sort of failure was it? I’ll have to see if it will repeat.