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SharpeXB

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Everything posted by SharpeXB

  1. I find the Frame Generation to actually work very well in other games. That’s not available (or needed for myself) in DCS.
  2. Try this. From the Library, right click on the title. Select Properties / General. There it will list Launch Options where you can choose VR, normal or if to ask when starting. I don’t have DCS on Steam but that’s how it works in another game.
  3. Yeah, using a gamepad controller for the Apache TEDAC presents this problem if you want to use the triggers. Easily solved with JoyToKey but still…
  4. Interesting. So I guess the difference between this and Frame Generation is that it doesn’t need support within the game? Looks like this feature is coming to the 40-series as well. https://www.tomshardware.com/pc-components/gpu-drivers/nvidias-new-driver-update-finally-brings-smooth-motion-to-rtx-40-series-gpus-works-like-amds-fluid-motion-frames-and-claims-to-double-your-fps-with-a-single-click-in-any-game
  5. Right. So just cap your frame rate at or 2-3 frames below your screen rate. That prevents tearing without the latency added by Vsync. Fast may be doing almost the same thing though. I think the limit is better in NCP than DCS. For myself I leave DCS at 300 (ie off) and set 117 in NCP for my 120Hz display.
  6. I don’t see what the difference between that and what any other game or sim does with its FOV. No other game I know of has such a wide limit, they usually have this set to some reasonable value.
  7. Yeah I don’t know why DCS has that distorted wide view. If you’re using an axis for the command you can set a limit with the saturation in the response menu.
  8. Gamers can never be convinced that seeing small distant aircraft IRL would be difficult. They’re too conditioned by video games using icons and labels.
  9. Vsync is best turned off in any form when using G-Sync. If you see tearing just cap your refresh rate at or 2-3 frames below your screen. I think it’s better to use NCP for that since I see the DCS limiter may cause problems and you can’t fine tune it.
  10. I always found Fast Sync in NCP to work really well for DCS back when I had a fixed rate display.
  11. “Zoom Normal” returns you to the value you set with RAlt+Num0. Snap View Saving needs to be enabled for this to work.
  12. I’ve been able to keep GHUB running in the background and if the problem occurs just Alt Tab to it, change the rate and then back to DCS again to fix it. Leaving the rate at 125 is rather klunky.
  13. I remember leaving my PC on all night to download an 8GB game
  14. Oh there’s a value to physical controls. Like a HOTAS. But having the entire cockpit replicated? Yeah it’s cool. For one specific aircraft. What about a Hornet compared to a Phantom? There’s hardly anything similar there at all. Plus I get a kick out of using the realistic cockpit in the game, heck those are DCS’s best feature. And it is rather silly that all these high end controls try to replicate a specific real aircraft. I wouldn’t have a good use for all those switches on the throttle that are really just used for startup. And fun fact the cockpit in the game has all those displays for you to look at too. Why have those on your desk? That gear is all very nice but I can’t see a use for it myself. If I was using VR I think my choice to interact with the cockpit would be a trackball. The idea of blindly groping around for controls that don’t match what you see in VR doesn’t seem appealing.
  15. Not really… I dig DCS but sometimes it looks like a 20 year old game just with highly detailed models and clouds. It appears to have this limited color palette and poor shadows or shading or whatever. I’m not a computer graphics expert so I can’t analyze exactly what’s so dated. It also lacks HDR support. It’s not nearly at the level of that other civy flight sim with a Cessna. Point is if your goal is just to fly and admire the graphics and scenery this isn’t the best game for that. PS I’m on the max settings in 4K. Go figure what that looks like in big civy game A few. But you couldn’t really simulate real life civilian flying here. There’s no ATC here that’s even close to RL either.
  16. Sorry but the Cessna 172 is the most boring aircraft you can have in a flight sim. And DCS doesn’t have any of the features that make civilian flying interesting like real weather, air mass modeling or turbulence, realistic nav aids, beautiful graphics and so on. Some Third Party could try to make one of these but it would be a fail here in DCS for certain. As a DCS module it would just take years to create and languish in Early Access as a mediocre product. It’s better done in other games and out of place in a combat sim.
  17. I don’t use VR but I gotta say the full build cockpit thing is something I can’t see ever doing. If you replicate this full on cockpit for a particular aircraft what about flying different ones? Part of the experience here is interacting with the 3D Cockpit in the sim IMO. Plus it would be downright confusing to map like an AH-64 or M-2000 controls to an F-18 cockpit etc. In VR even more so it would seem.
  18. Pretty sure this would do that. Set 3840x2160 and see if DCS makes that available in the settings
  19. It’s just farming all its info from this forum Which can be wrong a lot…
  20. log attached dcs.log-20250702-222856.zip
  21. I’m GPU limited with the system below running a 4K monitor at 120Hz
  22. Oh yeah, I don’t like that at all!
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