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Everything posted by pepin1234
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Military Assets for DCS by Currenthill
pepin1234 replied to currenthill's topic in Static/AI Mods for DCS World
IRL they are made of composite. In DCS the regular sight distance detection for a fighter is 6km but a small drone like this is less than 1km. That mean if the Shahed have 150km/h in terminal stage… AAA have only ~18sec to destroy the drone in a realistic manner. The drone is been seen recorded in a city. In open country with less people the chance to be seen is less… due the less people. -
Military Assets for DCS by Currenthill
pepin1234 replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
pepin1234 replied to currenthill's topic in Static/AI Mods for DCS World
It’s a must. Next step is add flight plan to those drones and cruise missiles. Waypoints are needed but all I know it’s an ED job only? -
P-700 Granit mod for 1144 Kirov class cruiser - v 0.9
pepin1234 replied to tripod3's topic in Static/AI Mods for DCS World
There are many mods of western aircraft using ED code and they have not been removed from ED files. This Kirov mod is made as 3D model from scratch. -
P-700 Granit mod for 1144 Kirov class cruiser - v 0.9
pepin1234 replied to tripod3's topic in Static/AI Mods for DCS World
I saw you made a new 3D model. Why the admins did that? -
Military Assets for DCS by Currenthill
pepin1234 replied to currenthill's topic in Static/AI Mods for DCS World
Only matter in case the SAMs units become transportable and the physical model get inside the transport, such is not the case now in DCS. as all transportation in DCS is not physically inside the transport, then is not important a small difference in size. -
P-700 Granit mod for 1144 Kirov class cruiser - v 0.9
pepin1234 replied to tripod3's topic in Static/AI Mods for DCS World
I didn't realize how silly behave the Russian Peter the Great Battlecruiser by ED. Its very disrespectful make a simulator to fight each other military forces and ED keep making good power just for blue forces... thanks for this mod!! -
P-700 Granit mod for 1144 Kirov class cruiser - v 0.9
pepin1234 replied to tripod3's topic in Static/AI Mods for DCS World
Are you planning Doing the same to the Kusnetzov? Also make a new Oscar II submarine could be a good user friendly mod with those new open ocean maps -
P-700 Granit mod for 1144 Kirov class cruiser - v 0.9
pepin1234 replied to tripod3's topic in Static/AI Mods for DCS World
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P-700 Granit mod for 1144 Kirov class cruiser - v 0.9
pepin1234 replied to tripod3's topic in Static/AI Mods for DCS World
please do it integrity check compatible if possible -
We have a second Su-22M project from OctopusG. Soviet Su-17M version though.
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Russian intelligence vessel - v 1.0.1
pepin1234 replied to tripod3's topic in Static/AI Mods for DCS World
Setting the mine/torpedo speed to zero? -
Russian intelligence vessel - v 1.0.1
pepin1234 replied to tripod3's topic in Static/AI Mods for DCS World
great job. Alexandrit-class minesweeper will be appreciated. About the sea mines, probably playing with torpedoes code you can make a practical Minesweeper task in DCS. I see you did a Korean submarine, Can you please look in the Diesel Submarines bluefor and Redfor. Improving the Kilo class and making a new Bluefor is necessary. Making a Submarine warfare in DCS is totally possible in my opinion. We got torpedoes, AI have not self reaction, but You can make a playable GUI for players, and we do reactions and tactics at least with torpedoes to start. -
nobody?
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High Digit SAMs - A community asset pack for DCS World
pepin1234 replied to Auranis's topic in DCS Modding
34YAE GAZETCHICK E DECOY... this unit work. How I make this Counter measure work? -
who is GR and please where I can see that Su-57?
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Military Assets for DCS by Currenthill
pepin1234 replied to currenthill's topic in Static/AI Mods for DCS World
after several test I gave up. In my installed game I keep getting Kalibr hitting point far away. This mission is based in and old file with many mods of your packages but now I found the bug stay. General training mods with Su-30v3-fix8.miz -
Military Assets for DCS by Currenthill
pepin1234 replied to currenthill's topic in Static/AI Mods for DCS World
it's better to solve bugs too. otherwise, mission creator can't remove something in conflict in that mod pack. -
Military Assets for DCS by Currenthill
pepin1234 replied to currenthill's topic in Static/AI Mods for DCS World
Second that. Recent war events have to do with this tactic. -
Military Assets for DCS by Currenthill
pepin1234 replied to currenthill's topic in Static/AI Mods for DCS World
there is the problem. Will fix it. thanks -
Military Assets for DCS by Currenthill
pepin1234 replied to currenthill's topic in Static/AI Mods for DCS World
I tested the Kalibr missiles from Admiral Gorshkov and its get a inaccurate 180m away from the programmed ME hit point -
Military Assets for DCS by Currenthill
pepin1234 replied to currenthill's topic in Static/AI Mods for DCS World
This