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RagnarDa

3rd Party Developers
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    2020
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Everything posted by RagnarDa

  1. Have you verified that you have the controlls mapped? It's called something with custom cartridge in the controll mapping window. Also, do you have any enemy unit in the mission?
  2. Yeah the UI is pretty bad at the moment. You don’t need to be close to any ground crew to change cartridges. You don’t even need to be at an airfield.
  3. Think of it like this: Your schedule for B1 is to overfly it at 10:00, and B2 at 11:00. You are right now at a distance exactly between B1 and B2 and the clock is 10:30. The time-deviation in the CK-panel will show 0 because you are "on schedule". BUT, the distance between B1 and B2 is 1000km which means your planned speed is 1000km/h but you are only flying 500 km/h, and this means you will arrive at B2 15 minutes late. So the fin on the HUD will be low indicating that you should speed-up. If both the fin and the ck-panel shows no time-devation you are both "on schedule" AND at pre-planned speed. Hope that explains it a bit! I believe the explanation in the manual could maybe need some expansion.
  4. Wow thanks for nailing it down. I would think it has to do with number of airfields in the mission. Caucasus has 20 or 21 airfields, and all airfields are referenced in the CK37 on code 9001-9100. Reference numbers 9100-9199 is for other references on the map like radio-stations IIRC. I guess it never occured to me that there would be more than 100 airfields in one mission :P
  5. The cross gate adjusts to the dimensions of the silhouette of the what you have locked.
  6. I think if you place the ground crew close enough to an airfield it might work. I haven’t made any changes to the ground-crew feature so unless ED made any changes it should be the same as before regarding how it works in MP.
  7. I don’t recall reading anything about any convergence with the guns in the documentation. JediTeo might enlighten us otherwise. Remember the firing distance is dynamic and can vary a lot depending on dive angle and speed, so it might be difficult to find an ideal convergence distance.
  8. Yeah I’d like to add that I am able to replicate the issue but it’s though because it only seem to happen if I hit the targets and not prior. The crash is also not within Viggen code hence doesn’t produce any information that I can use. I’ll have to think about how to solve this.
  9. When in terrain avoidance mode distance is fixed, when not in terrain avoidance distance is dependent on distance to waypoint.
  10. I believe that B-scope is probably the most useful when in terrain avoidance mode. IIRC it displays something like an area 2km ahead of the aircraft. All radar modes display straight ahead but B-scope distance can vary.
  11. I guess it would be on JediTeos to-do list
  12. Very nice! Good work!
  13. For me it is consistent as long as you stay airborne. It deviates for me on the ground, thrust reverser is not needed for it to deviate.
  14. The output on the datapanel shows how much you are currently off in the time-schedule, and the HUD fin shows how much you will be off when you arrive at the waypoint, so two different things.
  15. Yes
  16. Mikkall see this video from 9:45 The dynamic cartridges was not implemented at the point when the video was made.
  17. B-scope is straight ahead and at the distance of your next waypoint (if it is within 120km). In Hinder-mode it’s directly in front of the aircraft.
  18. I’ll have to write better instructions (and hopefully improve the UI) but meanwhile just note that you won’t see the flight plan in the kneeboard. If you want to verify you have loaded the correct data cartridge you’ll need to do a pilots check which I believe is described in the manual. If it isn’t one way is setting REF/LOLA and UT then pressing each waypoint button (B1-B5) and verify the coordinates.
  19. Those are for switches which has a neutral state (unpressed) in the middle, like many of the switches on the Warthog HOTAS. When you release one of those they will go to T1 because that would be the “up” position (neutral) on the Warthog switches.
  20. HUD and drag bombs (chute) Fly faster and then a little higher. The safety height for high-drag bombs are dynamically calculated (between 130-160m), the faster you fly the lower you can go. If you fly at least Mach 0.8 you’ll be able to drop them at a lowest altitude (130m). Edit: the sight uses the barometric altitude, the radar altitude is irrelevant.
  21. The lock will time-out after 3 seconds.
  22. Hi! I need to be able to replicate your issue and I tried to find a server that had Dynamic in the name or mission but couldnt find one. Could you maybe see if you could find the mission-file or the specific server?
  23. Fixed! Seems like I confused the quick-release button for the release button. You can tell by the tool-tip which says "Quick release" when you hover over it.
  24. I tried this quickly last night and can confirm your issues. Didn’t test with keyboard input though, which might work better.
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