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-Rudel-

3rd Party Developers
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Everything posted by -Rudel-

  1. put the sun directly on it and compare it
  2. Sorry, I will not change the work. I have far more important things like fixing the light bleed-through and the CE2 and the Corsair and the.....A- Now, someone talented enough can make the changes if he/she doesn't like Cobra's work. Users should look at the screenshots or videos before buying. If the user buys it and then says I don't like how dirty it is; well tough. The user purchased it knowing how it will look. So basically... or change it yourself.
  3. 442 XYZ123 : 443, 444, 445, 442, 31, 32
  4. There are no new lights in the cockpit, just modified parameters and texture alpha channel changes.
  5. 2.5.2.18307.391 U3 - 2018 June 06 Corrected glass material setup. - Reflected colors should not be so bright now.
  6. https://leatherneck-sim.mantishub.io/view.php?id=743
  7. Nothing we can do about at the moment. A change in ED's code is needed
  8. It's Beta.....no one is forced to use it. Beta is the platform for you guys to test things. We fix them as best as we can, and ED will decide when the next stable release patch is. Those that only run the stable version should be the most annoyed if this happened.
  9. 1) Please see ED's patch notes at the bottom 2) Please see the patch notes I recently posted :)
  10. Thank you ) I'll let the programmers know about the FM you enjoy.
  11. Please see here. It has nothing to do with rain https://forums.eagle.ru/showthread.php?p=3496623#post3496623
  12. It was fixed and i never touched the 3d mesh for it since the last update. Sometimes ED copies different versions on their server to create new versions for updates. It's quite possible that this is an affect of it.
  13. OMG! Yes! Good times in those days! Good to see you are still around. ) 14th Spike always picking on me :p We appreciate your help! We are hoping someone will come along and recommission her again. F/A-18C is a perfect platform.
  14. Light bug is on ED. Lights always shined through objects. (since 1.2) No fix but to remove landing lights. Many problems of course. 1. ED changed login info for a test build. Could not login until patch was released. We could not test for 1 week! 2. MiG-21 was working in Persia. See facebook page. I always try my best to fix graphic issues of 21.
  15. nothing missing. textures are not PBR ready.
  16. 2.5.2.xxxxx U1 - 2018 May 30 MiG-21Bis now works in the Persian Gulf. Corrected Russian text on the T-10 indicators and radar lights. Corrected radio channel numbers and Russian text on list. Corrected material attribute on mirror. Added raindrop effect. Corrected materials on LOD4 causing objects to be invisible. Corrected UVs on tac-numbers. Added DPRK 2016 livery. (Based on #42) Added Slovakia livery by Jack.
  17. It's an ED issue
  18. VMFA-531 Grey Ghosts: History: http://www.vmfa-531.com/531/index.php/history ...To all virtual pilots who see this history, be known that we are always looking for new members willing to take on the roll to commissioning the VMFA-531 once again. We'd like to hope that our virtual existence flying as the Grey Ghosts of the VMFA-531 honor those that came before us in the real world. Contact: -Rudel- https://www.facebook.com/Virtual-Grey-Ghosts-135837166455955/ If you are interested in taking over this squadron, get a hold of me. I can maintain the website, forum and discord free of charge. Marines Never Die! Semper Fi Devil Nutz!
  19. UV stretching on the spine...I only created two liveries for the VMFA-531
  20. I hope one day they will fix the UV stretching on the spine. That was a pain to work on ;)
  21. Sometime after the 12000 series plugins were being released, there were vertex normal tangent errors on export. It didnt matter which version of max. I can vouch that 2012-2017; The latest 13000 series has fixed it.
  22. Animation playback has a bug showing objects out of place, or one argument controlling other objects with different argument numbers.......but It still exports correctly with working animations. Also, no more normal map errors on split objects' seam lines.
  23. I'm aware of the mirror issue. Ive submitted a ticket to ED a long time ago.
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