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-Rudel-

3rd Party Developers
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Everything posted by -Rudel-

  1. fixed
  2. someone made a mod on reddit. I wont change it.
  3. uuhhg, back to 3dmax..thx! )
  4. I just need max file...i can do the rest )
  5. I have fixed the flap buttons and other things
  6. Latest plugin shows 2017 support! Havent tested yet
  7. Would save me time :D
  8. Yes it dd....
  9. BST, although separate, has artist from ED. Maybe; programmers too. We 3rd party, cannot always predict changes. Sometimes; communication is not good.
  10. I'm just the artist. But I have one question. About ASP distance/angular scale light. Is it red or yellowish? RAZBAM's MiG-19 artist, is MiG-21 technician too (from Cuba). He says yellowish. I wish Dolphin and you could chat sometime about FM.
  11. Engineer vs Pilot.... Always arguments! But must make users of all skill level happy too. :noexpression:
  12. It happens or sometimes the upload to ED servers do not make the cut-off time for the new build
  13. We can't control AI lights :/
  14. Fixed on our side...next update....hopefully
  15. Hi guys. The torch light we use is an in-game engine feature we can't fix. Hopefully someone submitted a bug report to ED
  16. -Rudel-

    Amazing!

    Thanks guys! :beer:
  17. I had them working, but for some odd reason, when I export it with the normal map that creates those scratches, all objects with glass material corrupted the export
  18. Pictures are always welcome. Thanks! The textures are not PBR. The color will look different. Color is from many Bulgarian cockpit reference. But now is new graphics engine. I must create new textures ( Yesterday's update, ED changed lighting system again. The red flood-lights are washed out now. Some lights pink! (( https://forums.eagle.ru/showthread.php?t=208299 Night pictures are rare, but also confusing. Camera lets too much light in.
  19. ED must have changed something in the graphics engine code with 2.5.1 Update 1. The screenshot below shows Update 1 on the left and to the right 2.5.1 prior to the update. A lot of lighted objects became pink or severely washed out. I'm currently trying to fix this, but there's no telling what 2.5.2 will yet...
  20. Reselect the cockpit livery in the special menu
  21. Thank you )) Textures have no Spec/RoughMet maps. I am still creating PBR textures.
  22. -Rudel-

    Lazur

    It's like an AWACS....MiG pilots wont need to turn on the radar to get to their targets. The GCI officer uses command of speed, altitude and heading until the target is visually acquired.
  23. I make new cockpit textures after fitting it to external model for VR users. May take some time though. Dolphin will need to check landing/taxi lights. He made them that way. :dunno:
  24. 2.5.2.17559.377 - 2018 May 23 Fixed see-through areas in cockpit. Fixed flap and ARK buttons' position animation. Created new indicator lights. Adjusted red flood-lights to be brighter. Adjusted pink color lights to red-ish Corrected SPO's center area not to rotate when switching between night/day modes. Fixed textures on English ASP switches and other objects. Fixed RSBN NPP Glideslope animations. Fixed RPM 2 needle not overtaking RPM 1 needle. Fixed landing gear strut lights from being on constantly. Fixed a bug that caused small errors in aerodynamic forces calculation for the landing gear. Slight improvements in "Game Flight Mode" and/or "Simplified Engine Management" is on. --- Engine won't shut down on high lateral or high negative longitudinal acceleration (such are in spins) --- Engine won't stop at low oil pressure time trigger. --- Engine won't shut down at low fuel pressure. Added Iran, Iraq and Syria liveries by Jack
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