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SkateZilla

ED Beta Testers
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Everything posted by SkateZilla

  1. No they are basically trying to keep your account safe, especially if you are someone that purchased significant amounts, as 2FA is an extra security layer to prevent anyone from gaining access to your account through dis-honest or mis-leading methods.
  2. At this point in Technological evolution, Nearly everyone uses 2FA now, some services go as far as giving discounts if you have it set up, as it's extra security for you and the service provider. Saying your against 2FA is like buying a home, and removing the deadbolts and security system panel because it's one more thing to do when entering your home. And since the Internet is easily the shadiest place on earth, the same said home would be in the shadiest neighborhood for comparative example. All of my accounts especially those that involve any type of purchased content or subscriptions are protected by 2FA. My employer also uses 2FA for everything through their servers as well, and has for the last 5 or 6 years.
  3. This is where the term "Diminishing Returns" comes into play. While you could increase the polygon resolution to make that specific edge appear a little bit smoother, while adding 20-40% more polygons to the model. That specific edge is ONLY Visible at that angle and specific lighting conditions. And the ONLY Reason it's visible is because no matter how the smoothing groups are set up it's a hard edge. Increasing the curve from 24 sides to 48 sides wont make it smoother, just smaller flat edges. The Lot 20 has ~36 sides on it the engines, but it's also a sloping edge and not a hard edge.
  4. I was about to say, The community must've forgot the news article where RazBam said that ED Granted them access to the their Model. Same goes for the KC-130 and KC-MPRS
  5. Roller Coaster Tycoon.
  6. The Vertical stab is a corrupted normal, not really a texture issue.
  7. Compressing Folders makes load times extreme, plus hits on ram and disk during games as new assets need to be de-compressed. Honestly, if you dont want them, simply delete them. But 60 GB in 2023 is nothing, there's 12/18/22/44 TB Drives. I have Literally EVERY Module on my External M.2 and it's no where near taking up 2TB, It sits somewhere around 650 GB Total Folder Size, 133 GB is the \CoreMods\ and the \Bazar\ Folder for all the AI Aircraft, Weapons, Objects Shapes and Textures 53 GB is the \Mods\aircraft\ Folder for all Player Aircraft Modules Cockpit Shapes Textures and Systems Coding 365 GB is the \Mods\terrain\ Folder for all Terrains, Textures, Terrain Shapes etc. 8 GB is the \Mods\tech\ for Asset Packs Shapes and Textures, as well as GPS Systems, Shapes and Textures 60 GB is the \Mods\campaigns\. So Removing the Liveries Honestly in the grand scheme of things doesn't do anything ~ 5-10% of the total install size. There are more concerning things in the core files that need attention and cleansed.
  8. APKWS Just Needs to have the ability for it to detect any lasers set to the freq. from any source, and fire.
  9. There's a few problems with this: A. Removing all and giving a player a generic skin, when online, if a player chooses a dark camo, and you don't have it, it will represent the player in a generic grey livery, or something that stands out more, causing desync in player visuals and essentially cheating by making players non-camouflaged. B. When I polled server admins of the popular servers, they choose to have them installed, so Even if ED says "Make AI Skin Packs optional downloads", as soon as you try to play MP, most if not all server admins will have the packs installed, thus creating more MP Environment separation. Object textures and liveries are part of the core. If it's total DCS Install Size that's bothering you, then there are other aspects that take of space that have more of a reason to clean/fix than current CoreMods Liveries. This entire thread exists because SSD Prices 4 Years ago were insane. now you can get 4TB for $200 Easily 2TB for $100 etc. Market Storage Medium Prices (and their inflation) should not dictate how DCS is developed.
  10. What's the Difference between a Rocket and a Missile? According to everyone I know in the Navy, Guidance. APKWS Takes a unguided rocket, and gives it guidance, thus becoming a missile. older aircraft it was simply adding the guidance section, and firing them like normal rockets. newer aircraft SMS & DFCS need to know the weight of these items, the Guidance section alone adds 30lbs, x however many are loaded into the launcher x however many launchers are loaded.
  11. 60GB is nothing compared to other platforms of similar category and visual fidelity.
  12. should be as simple as converting number value from control to string, then replacing characters ie for VB: If System.Threading.Thread.CurrentThread.CurrentCulture.NumberFormat.NumberDecimalSeparator = "," Then Try Dim VALUE_SLIDER = (TrackBar_USER_VALUE.Value).ToString If VALUE_SLIDER.Contains(",") Then VALUE_SLIDER = VALUE_SLIDER.Replace(",", ".") End If Catch Ex As Exception End Try End If ** Fixed a Typo **
  13. I had the same problem, w/ newer versions of .net the country code doesnt inherit or force like it did before. So math on my machine returns x.xx, but if someone's localization is set to German, it returns x,xx. I had to tell .net to replace the localization separators for that region and force it to save strings as x.xx.
  14. Anyone can compile systems, the Visual Studio files are there, only some parts outside of the SDK are missing.
  15. A-4E-C is a 100% Original module, not a mod of an existing module, they didnt circumvent anything. The team developed all of their systems from scratch, they have their source code for the DLLs to make changes and re-compile them. If anyone wants an F-5E Export Version, with systems not already part of the F-5E-II they'd have to code all the systems from scratch and compile the DLL.
  16. ED cant just throw mods into the core for multiple reasons: A. Licensing, most mods use models that acquired thru 3rd Party Sites that have strict License agreements. B. Support, the Mod would need to be supported and the mod owner would have to have an agreement with ED to submit their work to ED to be included in each patch. C. Trademark Licensing, ED would have to pay for any TMs included in the Mod as it would be part of a commercial product, as a free distributed mod, it does not. There are a dozen or so more reasons, but those are the main 3.
  17. Multi-Threaded Binaries are Located in: \DCS World\Bin-mt\ Also there's really no reason to put the --Force_enable_vr, Argument in there, Just use "Launch VR On" button. (make sure you select the proper VR API first)
  18. Are you using the default path \Program Files (x86)\Tacview\? or another location, it might be a user path issue, like I said, I'll likely re-write it w/ a select folder dialog that way a user can choose 64/32 bit if they so choose. in the log, during the startup checks, ~ line 135, you'll see: 09/09/2023 | 09:29:43 PM | CHECK | Checking for Tacview Software 09/09/2023 | 09:29:43 PM | CHECK | Checking Default Path it should say whether or not it was detected, As stated above, I think there might be something hinky with user paths / check and trying to pull the icon, if you are using a custom user path instead of the default install path.
  19. Less memory usage in 32-Bit Mode? Either way, a quick rewrite of the Check function may be needed, as Loading the Icon is part of that function, but if Logs say it's detected and installed, it's simply not able to access the file to pull the icon from it, however, if logs show its not detected as installed, then it's a "Check" function path issue. and the Launch Function is able to launch despite the Check Function not able to verify the file / directory exists.
  20. IIRC, the function is coded for the 64.exe, so the "Check" looks for that exe, and if its there, it pulls the icon from it, since your pointing to the non 64.exe it's not pulling an icon, as the check is looking for a different file. I'll have to double check it, but I'm confident that's the case, in which all I have to do is augment the "check" function for both the 32bit and the 64bit exe depending on which one the user selects.
  21. I'll double check when I finish other parts, But work this week is minimal as I am busy with job this week + other events.
  22. why would you launch the 32-bit version? once the parser is re-written and cleaned up I'll check and add the 32-bit executable to the check, but IIRC, the 32-bit executable is meant for older 32-bit sims that still use tacview, DCS has long since been 64-Bit
  23. Assign them in Mission Editor as "00" instead of "200", and paint the "2" on the nose section.
  24. There should be a Tacview Icon: The app pulls the Icons directly from the file. As for a dedicated Forum Section, that's unlikely to happen.
  25. bleed off the hydraulic pressure.
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