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Everything posted by hegykc
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Looking forward to the pit build. Nice computer case, does it come with a bathroom ? :)
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Don't think of it as game played on a desktop and with a suped-duper joystick to throw arround... Imagine someone holding a gun to your head saying "You crash this spitfire, you die" and you'll find it real easy to fly without any incidents. That's how those green rookies flew it. On the matter of subject, brakes off!
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So basically, you guys have been dropping Lamborghinis all over the globe :)
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Version 2.0b and t-shirts:
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Updated mine:
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My addition. Simple but I broke the "no cliche stencil fonts rule" :)
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The OFFICIAL Logo Design and Submission Thread
hegykc replied to luthier1's topic in Western Europe 1944-1945
EDIT: Version 2.0a Version 2.0b Version 2.0c Logo: T-shirts: -
Last one, I promise :) EDIT: Aaah, dammint mazex, I quit! :)
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I'm too young to know what the hell that is :D
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Another one for the button:
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[Review] Simped F16/USB vs. MFG Crosswind
hegykc replied to [DBS]TH0R's topic in PC Hardware and Related Software
All metal VKB pedals are about 700$. Someone correct me if I'm wrong. -
Agreed. That would be my choice too. As can be seen on the button above, just "WWII: Europe 1944" And as far as I can see, none of the other buttons have DCS in their name.
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Something simplistic for the button:
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Good one HonorNecris! That should have been on the kickstarter main page.
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Or maybe put RRG instead of DCS, this way there's no mention of either RRG or Europe 1944. You don't want to anger the man :)
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You could've gone with something less... perfect. What are people supposed to suggest after this? :) Although, I don't see "DCS" on any of the other logos, and the number "2" looks to much like a sequel to me. Maybe put roman "II" and Europe "1944" somewhere instead of DCS and 2. I do like it though, 1000 times better then the mockup that is there now :)
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The Rise and Fall of the Flight Sim Genre
hegykc replied to adonys's topic in Western Europe 1944-1945
Don't worry, it's not about bashing this or that. It's about dissecting good and bad from both, and combing the best of both worlds. My point regarding WoT was that it's player base wouldn't be completely lost in DCS. Many of them, certainly not 3 million, but if only even 10%, have very good basics for graduating up to a more hardcore sim. And they probably have the hardware needed. -
The Battle of the Stretch Goal, Part II - Changes!
hegykc replied to luthier1's topic in Western Europe 1944-1945
Don't say things like that! :D 150.000$ for a hardcore sim based only upon promises from a team whose last project ended in a biggest debacle in flight sim history is actually very good! Given all the mess about the campaign itself, I would call the amount raised crazy good! And it is just a start, just the very first kick in restarting the WWII sim genre. Once they make the core game and repair their former glory and prove to the community they can actually make DCS level aircraft, things will change drastically for the better, should they choose to do other kickstarters. -
The Rise and Fall of the Flight Sim Genre
hegykc replied to adonys's topic in Western Europe 1944-1945
Isn't there a difference in every plane in WoT. So you still need to know that a zero will out turn you in a P-47. That a 109 will out climb you in a spit. That a cannon is more deadly than your Spitfire bean shooter. But it has slower rate of fire so you better be more accurate to compensate for it. I don't play it, so I don't know about other details such as prop pitch, mixture, flaps, stall and all... I think a game like that can be a VERY good school for DCS. I remember my first Il-2 experience. All I know about planes is they can move in 3d space, that's about it. Now why can't I catch a plane 1000 feet ahead of me and 2000 feet above me??? What the hell is prop pitch and mixture. And not to even mention real world tactics like turn 'n' burn or boom 'n' zoom. Energy management, that's quantum physics. Getting a twist rudder joystick is the easiest part of the "getting them to play DCS" mission. I think Ilya hit the nail on the head on that one. It's about getting them educated in aviation skills, in a fun way because it'll take time. Forget about trackir, you could also claim it's needed for FPS. Because once you try it you can't do without it. So will be oculus rift or some "gun" controllers that come in the future. People have been flying with just a twist rudder joystick for decades and that is ALL you need to start enjoying the basic thrills of full real flying. What would be very helpful is curvature setup for different joysticks so newcomers don't end up in flames for trying basic maneuvering. -
SDK is a tool. Like a wrench, so what else beside the wrench do I need to build a car? A lot. You would need a 3d modeling program, a 2d texturing program and a couple of years of experience in both of these and modding/game design. And this is still not an open platform, I'm pretty sure the only ones considered would be artists with a hefty background.
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I pledged a dollar, and will use the rest of my money to buy BoS. I resent the CoD debacle, and I'm speaking loudly about the things that are wrong here. Like the 3 free aircraft, the mess of a kickstarter and many other things. So they get plenty of punishment from me. Where I draw the line is, wishing ruin to the whole WWII study sim genre and hurting the whole community. Cause I don't see anybody else stepping up to the task of making a study WWII sim...
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It's a goddamn dollar for 3 DCS planes. How much of a tragedy did these guys cause in your life to punish them this severely? EDIT: Oh you're not getting it even if it turns out to be a classic, and even if it were for free? Well, that ends the debate right there. Fanboyism has a twin brother on the oposite side of the extreme, neither is worth wasting time on.
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That would be a no brainer if the dev team was backed with a couple of millions from investors or backers. Since that is not the case, many features will have to be developed and paid for from revenue that the most popular modules will bring in. That's the only concern. A financial one. A trainer would be a perfect choice if you ask me. Something with some armament if possible. That could keep you busy for months. Coupled with interesting and fun training missions and briefing... I can only imagine. Trainer aircraft got shot down during the war, right? So one could even train online with the added tension of trying to keep a low profile and watching your back. Bring the general from point A to pint B, alive :pilotfly: The very first single player training mission, get up in a T-6 Texan with an instructor. And mid lesson you get bounced by an enemy fighter, the instructor is wounded, and you have to bring the plane down with his instructions that suddenly stop a mile from touchdown... I know, arcadish and scripted, but it would provide the WoT crowd with a wow factor.