

doveman
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Everything posted by doveman
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I asked about this here http://forums.eagle.ru/showthread.php?t=143668 but as there were no replies I guess it's not currently possible, hence why I'm posting this in Wishlist. In a system with a discrete graphics card and an onboard IGP (like on my Intel Z97 motherboard), we can run stuff like Helios on a monitor connected to the Intel IGP, with DCS running on the monitor(s) connected to the discrete card. However, a lot of Helios profiles rely on exports of the ABRIS, Shkval, MFDs, etc from DCS, being displayed underneath them. At the moment, it seems we can only export these to a secondary monitor connected to the discrete card and we have to expand the DCS resolution to cover both monitors (so either 3840x1080 or 1920x2160 depending on the layout of the monitors), which obviously stresses the GPU more than if DCS was only running on the main monitor. If DCS could export the data needed to draw these exported displays, with an extra program running that actually uses this data to draw them on whichever monitor the user likes (and perhaps even allows using a second PC to do this by receiving the data over the network) then that would be of great help. Things like the ABRIS map wouldn't need to be exported, as the extra program could contain this in its files, so it would only be the aircraft's current position and other markers that would need to be exported.
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Definitely looks good. I haven't put my name down for the panels as I'm really waiting for the kit with at least the PCB, which I can't easily make myself. I'll probably wait to see the pricing for all the options, right up to plug and play aluminium enclosure before I decide what to go for, so the sooner you're able to give rough pricing estimates the better, as then I can decide which cost vs work option is most suitable for me :)
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Awesome work, thanks Chuck. All the best with your real life duties.
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Looking great Lynx.[emoji106]
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Great work Capt, fantastic that you keep managing to find ways of extracting more data.
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If it's true that the defensive ECM is not properly simulated, then it somewhat undermines any argument that offensive ECM can't be added because it can't be realistically modeled.
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I have VAC and have a lot of recognition problems as well, so I don't know if it will help. Both programs rely on Windows Speech Recognition, so if that doesn't understand you, changing program is unlikely to help. I've done lots of training, so I can only assume my mic/soundcard has too much noise/hiss and is confusing it. You can test it by just using it to dictate into notepad to see how well it's working. Having said that, VAC does have a setting for each phrase where you can associate a spoken word/phrase with each programmed one, e.g. if Speech Recognition is hearing 'banana' when you say 'request take-off'. It's a pain to have to do that for every phrase though, rather than it just understanding English, so I'd recommend getting Speech Recognition working if you can.
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OK, thanks. I'll save them for something else then, maybe I can build a collective sometime.
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In a system with a discrete graphics card and an onboard IGP (like on my Intel Z97 motherboard), I presume it would be no problem to run Helios on a monitor connected to the Intel IGP, with DCS running on the monitor(s) connected to the discrete card. However, a lot of Helios profiles rely on exports of the ABRIS, Shkval, MFDs, etc from DCS, so would it be possible to export those to the IGP monitor, or can they only be exported to a monitor connected to the discrete card? If this was possible, it would seem beneficial as DCS would only need to run at the resolution for the monitor it's on (say 1920x1080) whereas if we export displays to a secondary monitor connected to the discrete card, it means we have to expand the DCS resolution (to 3840x1080 or 1920x2160 depending on the layout of the monitors), which obviously requires more of the GPU. If it's not possible currently, I rely hope this is something that can be realised with DCS 2. Maybe using an additional program which receives export data from the sim and uses that to draw the required displays on the secondary monitor would be a possible way to go.
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How about replacing the pots with hall sensors, would that be fairly easy? I just bought some and magnets for my F16-FLCS which I've modded with a teensy to replace the circuit board but if I can use the sensors with my FFB2, I'll just put the F16 stick on that. Otherwise I might need to keep the F16 stick for planes and find another stick to use with the FFB2, as there's just not enough buttons or hats on the original to be useful.
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I've seen the TM Warthog throttle for sale separately, on Amazon I think, so that's an option to consider.
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What's the advantage of using RS-485, rather than chaining several boards together via I2C and having a network shield on the last one, to send the data to the PC over UDP? I believe there's some advantages to using UDP rather than USB, such as not having to worry about Windows changing the Device ID when the boards are connected to it and it being a more efficient way to transfer the data with less chance of overloading the bus. At least that's what some people suggest on the X-plane forum.
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Nice ideas you've got there, looks great. I'm inspired but I think I'll have to find a softer material to use, as I know that after a couple of minutes of trying to cut anything harder than plastic with a hacksaw, my tedious health problems make my hands and arms hurt real bad. Ideally I'd use acrylic but without the right tools I think I'd probably destroy it and I don't even know how to work with it, so wood will probably be my best bet.
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What's the justification for those expensive hall sensors, rather than the two for £3 I just bought?
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I get severe motion sickness from playing some fps games for a short while (thankfully I never get it playing ArmA) and get dizzy going down escalators (doesn't help that they shake!) so I don't expect to be able to cope with VR sadly. Mind you, it could be at least partially related to frame rate, so if I'm unable to maintain a steady 60fps in the FPS games but with a new GPU it would maintain 75+ for VR DCS then I might be OK, although I don't think having a hot sweaty headset on will help, so hope to see more goggle types available in future.
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I should say that text on the BenQ MVA panels isn't great, it's a bit smudged/blurry, so if you're going to be using the monitor a lot for text it's probably not a great choice. Saying that, my Dad's eyesight isn't great and he hasn't complained at all about it being hard to read. I guess there's no panel type at the moment that's ideal for everything.
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I've bought two BenQ GW2760HM 1080p monitors (for other people) and they use a MVA panel which is even better than IPS, especially for black levels, giving a glorious display for night time scenes in flight sims, where the sky is inky black but the stars, lights and clouds illuminated by the moon can still be clearly seen. It also uses PWM flicker-free technology, so should be less likely to cause eyestrain and headaches with prolonged use. They're also very reasonably priced at around £150-160. If my Dell 24" IPS breaks I'll certainly be looking for a MVA to replace it, maybe higher res than 1080p though. I'd actually like to get a 40" 4k display to build a pit around but at the moment they'd all be TN and OLED is totally out of my price range, so I'll have to put that off for a while as I don't want to go back to the inferior picture of a TN.
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Issues with 4K resolution and monitor
doveman replied to ESA Dodo's topic in PC Hardware and Related Software
It's not just DCS that has this problem of course. Airland Battle and Dreamfall Chapters are a couple of games I've found I can't play on my 50" TV at higher than 720p, as the text and interface elements get too small. On the other hand, GTA V keeps those elements a constant size automatically even @ 2560*1440, so there's no reason why DCS couldn't manage to do so and ArmA3 has several settings for interface size, so it can be manually bumped up if playing at higher res. to keep it about the same size. -
Issues with 4K resolution and monitor
doveman replied to ESA Dodo's topic in PC Hardware and Related Software
It's a common problem with PC games. They should really have an option/slider to increase the text size so that it remains the same and still readable at higher resolutions. -
That would mean the helo is not controlled by the in-sim stick but by the physical input device though, with the in-sim stick only being animated for immersion purposes. I guess that isn't really a problem, as we can't grab and use the in-sim stick, so it doesn't make any practical difference to the flight model if it's not actually controlling the bird or even connected to the rest of the systems.
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I don't really get how that works. So it renders at 4k but then has to down sample to 1080p, so if there's an object visible on one or two pixels at 4k, does it use a bunch of the 1080p pixels to show it even bigger than it should be or just discard it? I see the free Game Companion has a similar feature which can be to set to various multiples of the display resolution. Would be interesting if some Nvidia users could compare that to DSR.
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Low Cost Hallsensor mod for Cougar
doveman replied to seveng-f18.com's topic in PC Hardware and Related Software
OK. 'Should work' is good enough for me :)