

Ramsay
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Everything posted by Ramsay
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̶M̶a̶n̶y̶ ̶p̶l̶a̶y̶e̶r̶s̶ ̶h̶a̶v̶e̶ ̶e̶x̶p̶e̶r̶i̶e̶n̶c̶e̶d̶ ̶T̶A̶C̶A̶N̶ ̶f̶r̶e̶e̶z̶e̶s̶ ̶i̶n̶ ̶D̶C̶S̶ ̶2̶.̶5̶.̶x̶,̶ ̶p̶e̶r̶h̶a̶p̶s̶ ̶t̶h̶i̶s̶ ̶i̶s̶ ̶w̶h̶a̶t̶ ̶i̶s̶ ̶h̶a̶p̶p̶e̶n̶i̶n̶g̶ ̶t̶o̶ ̶y̶o̶u̶ ̶?̶ Removing the track data (coverting it to a .miz) and taking the first FA-18C slot at Kobuleti - I was able to reproduce in SP, the TACAN behaviour you see in MP, it doesn't look like the typical "TACAN freeze", so I'm at a loss The TNN mission uses mist, scripting, late activated units and lots of TACANs, so it's not immediately obvious where the bug lies.
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2.5.6 updated the PG ILS's file, unfortunately many (most?) of the new additions didn't work (some weren't valid ILS frequencies). It was reported in March but having a working ILS in a "combat simulator" seemed to have a low priority. Note: The PG Beacons.lua was updated 17th Dec, so I'm re-testing what is/isn't working.
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I don't see this, can you share a track/mission where you see this. Here I am landing at Kobuleti 07 = 64°M (70°T) with zero wind. The HUD tape reads 64°M and haven't changed the F-16C's default settings.
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The folder you mention is the root folder for default skins. User made skins *should* go in Saved Games i.e. "Saved Games\DCS\Liveries\AV8BNA\Blasty - Blasty\description.lua" A couple of livery guides with more detail (to get you started) • Introduction ... https://youtu.be/60cRC8U_3m0?t=53 • More advanced detail on description.lua ... https://youtu.be/JId0y50lpms
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The AI Tarawa, AV-8B, KC130 & KC135 models are made by Razbam and were added to the base game for the AV-8B and any other aircraft that cares to use them. Hence you find the assets and liveries in the "CoreMods\aircraft\AV8BNA" folder.
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I always think of the "Gorf" arcade machine and it's Vortrax text to speech chip https://youtu.be/V6J7bx8Z9aA?t=2
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The current AN_ARN128 ILS entries are for the PG ILS frequencies as originally released, DCS 2.5.6.x updated/added to the PG map but many (most?) of these new entries (i.e. for dual runways) don't work for any module or are outside a valid ILS frequency range. 9 months on, these WIP PG ILS frequencies haven't been fixed. I'm not sure if RB are waiting for ED to fix the map or if keeping AN_ARN128.lua up to date is simply a low priority. IRL the AV-8B isn't compatible with ILS, I suggest focusing on TACAN for landing guidance, etc.
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Not sure why it's not working for you, as I was able to take control of your track and drop M82 and snakeye (high/low drag) using both auto and CCIP.
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What do you have installed ? • 2D NS430 Module https://www.digitalcombatsimulator.com/en/shop/modules/ns430/ • SA 342 Gazelle Module https://www.digitalcombatsimulator.com/en/shop/modules/gazelle/ With these installed you should have an "Options>Special>NS430" tab and be able to use "LShift+LAlt+B" to open the 2D NS 430 pop-up while in the Gazelle. There is an optional module to add a NS 430 3D model to the Gazelle i.e. to use in VR, you'll need the base 2D NS 430 for it to work. https://www.digitalcombatsimulator.com/en/shop/modules/ns430_sa342/
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TL;DR: The DCS Gazelle cannot sling load, the CLTD script can be modified to allow the Gazelle to transport troops and crates (like the Huey, Ka-50, etc). CLTD loads aren't be visible until unloaded. Polychop have said they don't intend to model sling loads (IIRC they believe it to be unrealistic for the M1). Detail The max suspended load a SA-341G can carry is 700 kg (1540 lbs), provided this doesn't exceed the aircraft's normal weight/OGE hover limits. The Viviane camera system adds 491 kg to the base gross weight • Clean (no camera, weapons, or fuel) = 1189 kg • Clean SA-342M1 (no weapons or fuel) = 1680 kg • 100% Fuel = +416 kg The Max takeoff weight is 2100 kg i.e. with 100% fuel, the M1 can carry no weapons, never mind attempt to sling load. The Gazelle's seating is similar to a small sports car, with 2 full seats at the front and a small bench seat at the back. While in theory it can carry 3, it's unlikely 3 troops and their kit will fit (there are pictures of SA park rangers carrying 2 adults and the mini-gun variant has it's gunner of course). As with sling loading, carrying "passengers" - means giving up weapons, fuel or both. DCS's AI troop combat is limited in features, damage model, etc. so PC focused on features that are appropriate to the M1. Instead we got the L, Mistral and Mini-gun variants, which while modelled less accurately than the HOT3, are arguably more useful than the ability to sling load 200 kg or carry a couple of troops.
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Question about the NS 430 integration into the Gazelle
Ramsay replied to kotor633's topic in SA-342M Gazelle
The Steam NS430 is an "all in one" package containing the 2D version + both 3D L-39 and Mi-8 cockpit instruments. The Gazelle and/or C-101 NS430 3D models aren't yet available on Steam and can only be bought for the standalone version of DCS from ED's store. -
Blue Force Tracker https://en.wikipedia.org/wiki/Blue_force_tracking
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A10-C is included with A10-C II???
Ramsay replied to TheCoyoteHunter's topic in Missions and Campaigns
This is my understanding of ED's pricing • A-10C II = $80 (includes old version for backward compatibly with DLC's, etc.) and • A-10C (original @ $60) + A-10C II upgrade ($20) = $80 are equivalent. • A-10C (original) = $60 is sold separately for players who want save money, don't the require the A-10C II's features or want to play a A-10C DLC campaign. HOWEVER - as a pre-existing owner of the A-10C, I can't be 100% sure - as the older A-10C isn't listed in the A-10C II's $80 product page. The A-10C prices in the Steam Sale are a mess at the moment (presumably done to avoid A-10C + upgrade being cheaper than A-10C II). • A-10CII = $56 ($80 with 30% discount) • A-10CII Upgrade = $10 (Steam still has the pre 31st Oct discount) • A-10C (original) = $60 -
I think in DCS, 2° down = 2.0 - 2.99°, I usually set 2° nose down on the stab (Engine Ind. Panel) and then nudge it back until it reads 1° down i.e. 1.7 - 1.9° nose down. I'm not sure if it's true to life, as AFAIK IRL the 2° nose down trim is to prevent/reduce engine FOD, not trim for take-off as would be the case in the L-39, etc.
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Please add a non-flying track demonstrating the issue - i.e. a hot start spawn at Kobuleti with a point at 41° 50' 31" N = 41° 50.5' N 41° 47' 52" E = 41° 47.9' E
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You should try using Low Terrain textures, even in a simple SP mission, High Terrain textures in Syria use ~24 GB RAM This is Syria's RAM use with Low Terrain, Extreme Visibility and vsync OFF You'll also want to increase the size of the Windows page file to 16 GB or 32 GB, as High Terrain textures plus a complex MP mission can use +50 GB.
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TL;DR: You entered the wrong co-ordinates (unless the track played back incorrectly). Detail: Unfortunately the flight didn't play back correctly but before takeoff you seemed to measure position using DMS (Degrees Minutes Seconds) and enter it into the NADIR without converting it to DDM (Degrees Decimal Minutes), also the entered Easting was 3.5' off (likely a simple error or miskey/typo). As you measured in the replay 41° 50' 34" N 41° 47' 51" E As you entered in the replay 41° 50.4' N 41° 44.4 E Testing in DCS Open Beta 2.5.6.59398, I zoomed into the airfield and measured 41° 50' 31" N = 41° 50.5' N 41° 47' 52" E = 41° 47.9' E and had no issues
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reported earlier TACAN not counting down distance on HUD...frozen number
Ramsay replied to fitness88's topic in Bugs and Problems
Tracks record your actions for the whole mission, you can't save a 15 second slice of your flight. Third party tools such as Nvidia's "Shadow Play" can capture game footage. Your issue sounds to be a duplicate of this report - -
Really need to be able to edit paid for campaigns
Ramsay replied to fastfed's topic in DCS Core Wish List
TL;DR: Does your buddy also own the Huey and the same Campaign ? Detail: Editing paid DLC campaign scripts/triggers is not going to happen - authors need some form of copy protection. In single player - you can copy a DLC mission to "Saved Games\DCS\Missions\...", open it in the ME, change the aircraft, etc. and fly a "protected" mission from the ME. Editing the scripts/triggers is disable, as is saving your changes. I haven't tested the Huey's multi-crew but it looks like if both players own the Huey AND DLC, they should be able to fly a "protected" campaign mission co-operatively. This is me hosting Argo Mission 3 (the co-pilot and gunner slots become available when the pilot takes his slot). Obviously, if your buddy doesn't own both the Huey and the Campaign - copy protection will stop him running the mission. Note: As DLC campaigns are designed to be played in SP, it's possible mission triggers, etc. may break or behave unexpectedly when used with multi-crew. This shouldn't be considered a mission bug as we are playing these missions in an unintended way. -
cannot reproduce Unable to click 2D popup?
Ramsay replied to CORMAC ogaruu's topic in Bugs and Problems
Are you using mouse look in a FC3 aircraft ? In the Su-25T you'll need to switch to "Clickable mouse cockpit mode" - (LAlt + C) to interact with the NS430 2D pop-up, otherwise the mouse scroll wheel acts as a zoom and the NS430 buttons can't be interacted with. If you are having trouble with a different module, please give more detail and perhaps include a short track demonstrating the issue. Tested Su-25T and F-5E, Caucasus map, Open Beta 2.5.6.59398 -
AFAIK you can create a windows symlink in Windows 10 and redirect the temporary update files to another drive with more space.
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In my case (22GB), most of it was Caucasus and Persian Gulf terrain update - at a guess you have the Channel map as well ?
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Because it's realistic, it may also allow RB to adjust ground friction/engine thrust to give a realistic engine idle taxi, etc. As usual, it's about striking a balance between real life behaviour and "game" mechanics, RB can never please everyone.