I don't think that this issue is a result of the types of missions that have been created for the servers and, no offence to you guys, but I just don't think it's something that you're going to be able to change.
I just think it's a typical behavioural thing that can be seen in pretty much all multiplayer games – FPS, strategy, whatever. I’m not sure what urges someone not to play as a team in Lock On, but it could be one or more of the following:
1.No mic/no Teamspeak or Ventrilo - Whenever I join a game, I make sure Teamspeak is running, but most of the time I’m the only one on the Teamspeak server, even if there’s 20 people in the Lock On server.
2.Possible language barrier
3.The ‘glory factor’ someone mentioned earlier – ie just there for the frags
4.There’s a possibility that a lot of people join a game to wind down by playing for an hour or two, so don’t want to get into a co-ordinated game.
5.Can’t be bothered
Just a couple of suggestions:
a)I’ve never joined the SimHQ ArmA server, but read some of the posts about it over on their forums, and it looks like when you join the server during the evenings (US time) and don’t announce yourself on their TS server, you pretty much get booted. Simply because they want to run a co-ordinated game. A similar approach could be taken, but I’m not sure how many people you’d end up with in the server.
b)Run something similar to Black Sea Showdown. Choose a currently circulated map on your server, or create a new one, and announce a two or three hour time slot when you’re going to run a co-ordinated match. Invite people to join TS, say, an hour before the match is to begin. It doesn’t have to be on a massive level. Even if you get 20 people involved, that should still provide a pretty good game. However, I’m not sure how well this would work without a bit of prior registration and planning.
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