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Lixma 06

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Everything posted by Lixma 06

  1. No worries, my snark was un-called for. The Spit (and 109, and probably others) do have the same loss of colour as the F-16 (check my video), just not the gradual darkening/tunnel effect. Here's a vid I stole from Reddit for comparison. f16blackout_edit.mp4 blackout.mp4
  2. Ah...so it's not Spitfire specific. Thanks for the vid, MM.
  3. We've all flown the Spitfire; a lot. Try it - it's been changed. There's no longer anything to ride.
  4. I've watched video of the new F-16's G-LOC effect but where that one is a gradual fade out the Spitfire's is sudden; like flicking a light switch. Spit gloc.trk
  5. I'm hoping it's just a case of 'We're on it, don't worry!' I had suspected it was something to do with low Core count. My CPU (7600K) has only 4, and I've seen others with the same issue who have similar CPUs. But if you're having the same trouble with a 13700K then....
  6. No change. Unplayable stuttering (both .exes) until disabling then re-enabling Core 0 in the affinity settings. After which it runs perfectly smooth.
  7. If Virpil comes with its own profiling software you might want to try programming the brake to produce rapid, short pulses that don't apply full brake pressure; a bit like ABS brakes.
  8. ....with a field for duration/threshold in milliseconds. Would greatly help avoid accidental deployment, activation, and droppage.
  9. For those that do not own (or are not able to use) physical rudder pedals, ground handling, take off, and landing in those aircraft without differential braking can be overly complicated. So how about an option in the 'Special' tab for differential braking for those aircraft the don't have it? People with pedals and toe brakes can continue as before, nothing will be taken from them. And until the day competitive taxiway racing catches on I think we can agree nobody would be gaining any kind of unfair advantage.
  10. The WW2 freaks here are gagging for a Bf109 G-6.
  11. I don't think it's a bug, more an unintended feature of the current engine. Here's a couple of photos over land and sea. Similar clouds* casting similar shadows. * meteorologists don't @ me
  12. Sorry for the late reply, I didn't get a notification. These are the default bindings.... LH Dashboard Lamp Brightness DECREASE - LCtrl + N LH Dashboard Lamp Brightness INCREASE - LShft + N RH Dashboard Lamp Brightness DECREASE - RCtrl + N RH Dashboard Lamp Brightness INCREASE - RShft + N ....but they're reversed: LCtrl + N increases the brightness of the left lamp, LShft + N decreases it....etc. e: and the gain is mental Spit lamps.trk
  13. Could be. It might also be the case that with current tech increasing the shadow effect over water to look more realistic will make the shadows over land practically solid black. Couple more pics of real cloud shadows over water. Compare from game to real life
  14. OK, I'm on Team 'Cloud Shadows Are There' - but - they are not as visible over the water as over land. A lot depends on the type of cloud and its altitude. Quick vid and some pics (Water high, clouds standard) cloudshadows.mp4 This last pic was from 22k (online) and I couldn't make out any shadows. The clouds, IIRC, were at 12k. Don't know if this is realistic. Test Normandy Clouds Test.miz
  15. This is a strange one. Here's two pic from the same flight. Clouds on 'Standard', water on 'High' From one angle the cloud shadows very clearly, and sharply, stop at the coast. From a different angle (looking towards a low sun) the shadows do seem to be there. But they are only visible when contrasted against the sun's glare.
  16. I'm not saying it is a TiR issue so don't go spending money!!! Could be a million things.
  17. First thing I noticed from the video is that the stutters aren't registering on the fps widget - you're getting a beautifully flat line. That suggests to me the stutters aren't coming from DCS. So I would suspect a V-sync/G-sync issue, or maybe your head-tracking is not running as smooth as it should.
  18. The AI K-4 isn't a UFO. This can be proven by flying a 1v1 K-4 vs K-4. It's true that the AI is using a simplified flight model and may not have the same operational restrictions a human needs to monitor. Also true is that the AI can pull off the most ludicrous, beneath the nose deflection shots - as if they were flying an invisible plane. However, in a straight human K-4 vs AI K-4 duel there's nothing UFO'ey about it. It's a very close match. If you want to see a true UFO in action then try a Mig-15 vs Mig-15 duel.
  19. Any news if this is being looked at? It's un-playable unless you go through this Core 0 ritual every mission.
  20. True, but then problem is AI, not the plane.
  21. Both left and right sides keyboard controls are reversed. INCREASE = DECREASE and vice versa. Also, if this gets a fix would it be possible to decrease the gain a touch? They're very hard to fine tune.
  22. Mark as solution.
  23. The Spitfire's gunsight reticule has a very limited range of illumination. This becomes a problem in low light conditions - it remains very bright even at its dimmest setting. Every other DCS warbird has a full range of adjustment, only the Spitfire suffers from this. The Mosquito's gunsight is, as far as I can tell, operating on exactly the same principles as the Spitfire's and yet look at the difference. mozret.mp4 spitret.mp4 As you can see the Spitfire's 'night mode' is pretty useless. Is it behaving correctly? And if not, could it be brought in line with the Mozzy's?
  24. It's the default view. e: If you shift the pilot to the left to 'correct' it, you move off the plane's centreline (note the amount of daylight either side before and after) Follow the line....
  25. The 'Early' is fine but the 30 & 40's gunsight is offset to the left. Is this realistic? I can't fathom any reason why it would be like this in real life.
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