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Lixma 06

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Everything posted by Lixma 06

  1. I wish DCS would warn/prevent us equipping load-outs that will 'break' the avionics. Happened to me with the Viggen, also.
  2. That was it, thanks Vit. I haven't tried the Hind in multiplayer (yet), is jumping between cockpits forbidden in MP, or is it just an early access thing?
  3. I can't see what, if anything, I'm doing wrong while preparing the weapons. If I start in the air everything works fine. But when starting from the ground the floating reticle just goes all flaky on me. When the reticule points above the horizon the range increases to max, OK. But the moment the reticule dips below the horizon the ranging reduces to zero regardless of the slant distance.
  4. Using the mouse and dragging works, but I can't get it to turn using the key commands.
  5. Seriously, I just came here to ask the same question
  6. Will there be an official damper mod available for T-Rudder in future? Like this....
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  7. Smaller install size, less resource intensive.
  8. Would you consider, if there was sufficient interest, doing an ABRIS 'strip'? One standard rotary, one infinite encoder with push, and five buttons. Just velcro the thing to the edge of the desk or wherever.
  9. Just Cyprus surrounded by lots of sea.
  10. The Ka-50 HUD is full of visual glitches especially around the heading tape. The glitches disappear at very narrow FOV settings (zoomed right in) but are very noticeable at regular FOV settings.
  11. There will be higher resolution ones coming, hopefully? edit: Scratch that; they're actually perfectly fine.
  12. I've got the 'Switches' audio slider set to 300% and yet they're still too muted for me. I remember the original Black Shark and how positive the trim and other cockpit switches sounded, but flying the helicopters lately they seem buried in the mix (btw I'm not running 'Hear like in helmet').
  13. Civilian traffic is only spawning in blue, silver/grey, or white.
  14. +1 flippy mirrors
  15. We'll see. Compare the rudder response of the 15 to the 19 - it's night and day.
  16. Also - a simple 'Cycle ASP-5 Sight Aiming Mode' command. At the moment we have everything else... A single command to cycle through them all would be welcome.
  17. If they give the current 19's cockpit artwork another pass (the weathering in particular looks really 'fake') then I'll happily pay for the 'S'. The 'P' is a terrific plane to dogfight in so the more variants the better.
  18. Was about to post a thread on this. I tried using the nose brake lever but it had no effect.
  19. I jumped into the 19 to see the canopy effect and it looks fantastic. If the 21 gets a new canopy like this then I will be very happy. People will scream regardless....but it would still be a nice addition if not over-done. Good example here....
  20. OK, thanks for the info, but what do mean 'clipping'?
  21. Nothing could overheat in that short time - sounds like a controls conflict or mis-mapping (fuel cut-off?). All speculation without track file.
  22. I also preferred the original 'dusty' glass - it really felt like you were looking through something. It was a fantastic illusion. Hopefully it returns as an option when the devs come back to the '21. e.g. from 2:35 Also, in Kermit's Lancer video you can see canopy distortion near the framing - I wonder how feasible such an effect is?
  23. +100 for this And do a P-80, too. And get the guy who did the P-47 cockpit to work his magic on them!
  24. Sorry if this has come up before. I set up some 1v1 missions for practice and noticed the AI will keep pumping flares (until exhausted) when the player has the AI in front of it. Doesn't seem to matter whether the player's aircraft is equipped with radar or any missiles; even if you're flying WW2 aircraft. Video shows Mig-15 vs Phantom, P-51 vs Phantom, Su-25 vs Hornet 1v1 - Mig-15 vs F-4E.miz
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