

Lixma 06
Members-
Posts
1569 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by Lixma 06
-
No. Dynamic reflections are still in their infancy and so the big red ACHTUNG sticker will probably look weird for a while (unless it's removed from the seat, or a virtual pilot is modelled to cover it) But they are on the right track; and they are more realistic than having none at all.
-
A listing of all variants of J-7 and J-8.
Lixma 06 replied to PLAAF's topic in Deka Ironwork Simulations
+100 Are Deka open to the idea? -
Especially now we are flying in and out of rain regularly.
-
Look at the real thing. Reflections & distortion everywhere. I'll never understand why people want to fly around as if they're in an open-cockpit.
-
It was driving me mad why the pitch trimmer was so flaky but it turns out roughly 50% of trim inputs are being ignored by the aircraft. Compare the number of inputs (how often the hat switch moves) to how many times the joystick/plane actually responds. And when it does respond it's in very coarse/large increments. It all makes trimming a nightmare.
-
A P-51D Cockpit that Looks and Feels... Right.
Lixma 06 replied to Bowie's topic in DCS: P-51D Mustang
Careful, Fen - he's got a knife. -
A P-51D Cockpit that Looks and Feels... Right.
Lixma 06 replied to Bowie's topic in DCS: P-51D Mustang
Only if the pilot was wearing one of these... In your quest for realism you've sacrificed two vital ingredients on the altar of correct scaling. 1: Peripheral vision 2: Moveable eyeballs Peripheral vision allows us to be aware of things in a cone of appx. 100° around the centre. Our eyeballs can then swivel to focus on whatever takes our attention - all without moving our head an inch. But with your scheme we are trapped looking down a rectangular tunnel. If we want to glance at our instruments we need to move our head. If we want to glance to the left we have to move our head. Only owls think this is normal. So, while adjusting the games FOV to produce the correct scaling initially looks kinda cool, it bears no resemblance to how people actually see things in real life. -
deflated.gif
-
Is this official?
-
Air start, engage MW-50 - engine blows after 1 min 45 secs. Fw-190D-9 engine blown.trk
-
A little experiment with our own FC Mig-29A. 100% fuel used. 2:00 Invert aircraft 3:10 AEKRAN reports 600L fuel remaining 3:53 550L warning 12:46 Engines cut out 13:09 Level aircraft - engines restart automatically 13:43 550L warning extinguishes 13:46 AEKRAN 600L warning extinguishes It took 1min 53secs for our 550L warning to appear after inverting compared to the RL aircraft which appeared immediately. Also at no point did our master caution sound, not even when the engines conked out.
-
Well spotted!
-
Occurs when he flies inverted - is it something to do with fuel starvation?
-
- 1 reply
-
- 2
-
-
DCS Failure to launch - only works on 2nd or 3rd attempt
Lixma 06 replied to Lixma 06's topic in General Bugs
Windows Defender. Both the main Eagle Dynamics folder and the User/Saves folder have been excluded already, but I'll specify the .exe too, thanks. -
Bump for this. Baked-on reflections are terrible, we can all agree - but currently it's like having no canopy at all.
-
For ALL helicopters, yes?
-
DCS Failure to launch - only works on 2nd or 3rd attempt
Lixma 06 replied to Lixma 06's topic in General Bugs
Just happened now and these are the log files.. dcs.log autoupdate_log.txt -
Watch the HUD/mirrors when firing the cannon! MiG-29, Poland Air Force_edit.mp4
-
Not a biggie, but it happens almost all the time. Double-click the DCS icon, the little grey 'Checking for updates' box appears and disappears, and then....nothing. Only after the second, sometimes third attempt does the launcher app appear
-
That was my addition - as a rough solution to the gamey kneeboard counter. I've put the idea in the wish-list section - see if it gains any traction.
-
The current kneeboard counter is unrealistic (and looks a bit War Thunder) So here's an idea to improve the realism and aesthetics! This addition to the AI GUI more closely follows the layout of Petrovich's countermeasures control unit, and indicates remaining stores by active/expended cassettes instead of individual flare/chaff cartridges - much more realistic.
- 1 reply
-
- 6
-
-