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Lixma 06

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Everything posted by Lixma 06

  1. Here's a comparison between real life, DCS, and three popular flight sims. All screenshots were taken at ground level, during summer, noon, looking straight up, and from an external view to avoid any canopy tint. The 'Real' shot was taken about a week ago from my house at 13:00ish. DCS gamma set to 1.9
  2. Ah...
  3. Question about the labels - I'd never used them before trying BS server but I noticed that I can see (and track) them through my aircraft. Is this normal or is it part of what got broken in 2.5.4?
  4. That must be it then, thanks.
  5. Please release this as is - it's gorgeous...none of the garish crap, just a pure airframe. (and do one with British roundels :music_whistling:)
  6. OK, thanks for the clarification - white smoke = impending death rather than 'this is absolutely your final warning to sort the temps out'.
  7. I think they look better than the Caucasus trees for the most part. The best thing about the Normandy trees is that they respond to the direction of light....i.e. one side will be in shadow while the other is brightly lit. This gives them a terrific reality boost; they really look like solid objects. Compare them to the Caucasus trees which were it not for the shadows on the ground you would be hard pressed to say in what direction is the sun. Also, there appears to be more variety in the Normandy trees. Not only sizes but shapes and hues. The only problem I have is that their LOD transitions are too sudden and close to the player and it distracts from the effect.
  8. Yep....that's a bog.
  9. This is my best attempt at a snap-view for the compass. Unfortunately the joystick gets in the way so you have to look around it.... If it's useful to you and if you're comfortable editing your Snapviews.lua (C:\Users\**jcomm**\Saved Games\DCS\Config\View) then insert this into both of your Spitfire sections. [8] = {--LWin + Num7 : Snap View 7 viewAngle = 20.000000,--FOV hAngle = -10.978332, vAngle = -51.987301, x_trans = 0.164246, y_trans = 0.067000, z_trans = -0.142609, rollAngle = -0.000000, I used KP-7 but you can put it where you want. If you want to create one yourself the correct procedure, while using Track IR or similar, is this.... 1: Decide where you want the custom snap-view (which keypad number) - let's say KP-3 2: Hit LWIN KP-3 - the view will jump to whatever is currently stored in KP-3 and jump back to your default view. This 'primes' KP-3. 3: Now, move your head and manipulate the FOV to find your preferred view. 4: While keeping your head perfectly still :noexpression: hit RALT KP-0. This should save your view into KP-3. 5: Go back to your default view and test whether hitting LWIN KP-3 brings up your custom snap-view. Hopefully it should. One thing to note - there's an intermittent bug floating about whereby view setting are being stored inside mission files. This means that any custom snap views you might make in Mission-A will be forgotten when you run Mission-B. If you're having trouble getting the custom snap-views working you can open .miz files with WinRAR/Zip and see if there's a pesky View folder inside. Just delete it and you should be good to go.
  10. One thing I don't understand - once I see the white 'smoke' even if I reduce the boost & rpm the radiator temperature continues to rise, regardless of speed, until it tops out at 140°. It remains parked there for a minute or so then the engine conks out. Why?
  11. By 'bad' I meant the constant need to re-cage it due to drift. It barely lasts a single turn before it's useless again.
  12. The 'click-points' being offset can happen if you're using a non-native resolution...e.g. if your monitor is 1980x1080p and you run DCS at 1366x768 then it can cause problems. I'd be surprised if just installing a skin would break anything like that (assuming it was installed properly).
  13. Was the artificial horizon really as bad as the one we have? Like others here I'm having trouble justifying un-caging it.
  14. Yep....that's the issue. Thanks.
  15. I can re-arm once i'm in-game but cannot add ordnance/extra fuel inside the ME.
  16. There's a delay of a couple of seconds between commanding the gear to lower or raise and it actually happening. Is this intentional?
  17. I'm guessing you don't own the Spitfire...:)
  18. How about moving the engine limits placard to somewhere we can read it? Not even a die hard rivet-counter would complain about that, surely.....:music_whistling:
  19. I try not to look down there....:noexpression: They'll fix it. The Mig-29 cockpit re-work arrived with similar problems but ended up OK.
  20. It depends what you're flying over. Fingers crossed ED can fix the all-penetrating lighting.
  21. It used to look like this (similar to the excellent new Mustang update) ....but now there's these awful baked-on 'reflections' :(
  22. There isn't a specific option for 'glare' but there's one for 'flare' - it's the lens flare you get from cameras and certain movie directors. That does look much better but it's still nowhere near strong enough. I had previously turned 'flare' off because I didn't want lens flare - I didn't think it would kill the entire effect. Can we at least have a sun-glare option (enforceable online) but without the Hollywood stuff attached?
  23. Hiding in and attacking from the sun has been a staple of air combat since the beginning - the reason being the sun is blinding & uncomfortable to look at. But the DCS sun is just a dull disk offering zero tactical utility. Compare the first two screen-shots to the third (DCS). (This post might get edited or nuked because of the sin of comparison but the issue needs to be raised.)
  24. Nah, it's on 'High'. Fly around Gelendzhik bay (or anywhere) there's little to no shallows any more. Previous Batumi compared to current Batumi -
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