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Lixma 06

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Everything posted by Lixma 06

  1. edited for ludicrous size - thanks Redglyph!
  2. Actually...to save starting another thread - if possible could the devs consider using 'projected' shadows for aircraft even if the player is using 'Flat' in the options?
  3. I've discovered an absolute show-stopper of a bug. ED must drop everything and fix this. DCS is literally un-playable because of this. Both Mustangs lose their tail shadow when using 'Flat' shadows. 'Default' is OK.
  4. What can I say....it was a special night
  5. +1 The 109 is by far the most difficult DCS WW2 aircraft to dogfight in, especially at low speed. The thing is never in trim and it requires buckets of rudder. It's a real pig...in a good way. And while it might be able to turn inside a P-51 you really have to put the work in. In summary....ED, do more WW2 :)
  6. I've changed my mind. I prefer the overall look of the Normandy trees but God how they shimmer. They're seemingly immune to any kind of AA or AF so unless it's a static screenshot the Speed-Trees are miles ahead. Message ends. edit: the trees in Las Vegas are also damned fine.
  7. Even with aileron & rudder trim set to zero in special options the 109 has some starboard aileron trim already dialed in.... Is this normal?
  8. It's not (I've never used cockpit illumination) The issue is with DCS - light sources ignoring solid objects. edit: e.g.
  9. That's not the problem.
  10. Same request for the K-4. e: And the P-51.
  11. The needle jumps to on or off with no in-between. Previously...(sorry about awful gif)
  12. I wish our needles bounced around like that.
  13. There is a 'cheat sheet' in the cockpit but it's buried out of sight. https://forums.eagle.ru/showthread.php?t=228115
  14. There is a hint of them but it's faint. Perhaps the new water isn't as transparent as the old?
  15. Here's a comparison between real life, DCS, and three popular flight sims. All screenshots were taken at ground level, during summer, noon, looking straight up, and from an external view to avoid any canopy tint. The 'Real' shot was taken about a week ago from my house at 13:00ish. DCS gamma set to 1.9
  16. Ah...
  17. Question about the labels - I'd never used them before trying BS server but I noticed that I can see (and track) them through my aircraft. Is this normal or is it part of what got broken in 2.5.4?
  18. That must be it then, thanks.
  19. Please release this as is - it's gorgeous...none of the garish crap, just a pure airframe. (and do one with British roundels :music_whistling:)
  20. OK, thanks for the clarification - white smoke = impending death rather than 'this is absolutely your final warning to sort the temps out'.
  21. I think they look better than the Caucasus trees for the most part. The best thing about the Normandy trees is that they respond to the direction of light....i.e. one side will be in shadow while the other is brightly lit. This gives them a terrific reality boost; they really look like solid objects. Compare them to the Caucasus trees which were it not for the shadows on the ground you would be hard pressed to say in what direction is the sun. Also, there appears to be more variety in the Normandy trees. Not only sizes but shapes and hues. The only problem I have is that their LOD transitions are too sudden and close to the player and it distracts from the effect.
  22. Yep....that's a bog.
  23. This is my best attempt at a snap-view for the compass. Unfortunately the joystick gets in the way so you have to look around it.... If it's useful to you and if you're comfortable editing your Snapviews.lua (C:\Users\**jcomm**\Saved Games\DCS\Config\View) then insert this into both of your Spitfire sections. [8] = {--LWin + Num7 : Snap View 7 viewAngle = 20.000000,--FOV hAngle = -10.978332, vAngle = -51.987301, x_trans = 0.164246, y_trans = 0.067000, z_trans = -0.142609, rollAngle = -0.000000, I used KP-7 but you can put it where you want. If you want to create one yourself the correct procedure, while using Track IR or similar, is this.... 1: Decide where you want the custom snap-view (which keypad number) - let's say KP-3 2: Hit LWIN KP-3 - the view will jump to whatever is currently stored in KP-3 and jump back to your default view. This 'primes' KP-3. 3: Now, move your head and manipulate the FOV to find your preferred view. 4: While keeping your head perfectly still :noexpression: hit RALT KP-0. This should save your view into KP-3. 5: Go back to your default view and test whether hitting LWIN KP-3 brings up your custom snap-view. Hopefully it should. One thing to note - there's an intermittent bug floating about whereby view setting are being stored inside mission files. This means that any custom snap views you might make in Mission-A will be forgotten when you run Mission-B. If you're having trouble getting the custom snap-views working you can open .miz files with WinRAR/Zip and see if there's a pesky View folder inside. Just delete it and you should be good to go.
  24. One thing I don't understand - once I see the white 'smoke' even if I reduce the boost & rpm the radiator temperature continues to rise, regardless of speed, until it tops out at 140°. It remains parked there for a minute or so then the engine conks out. Why?
  25. By 'bad' I meant the constant need to re-cage it due to drift. It barely lasts a single turn before it's useless again.
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