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Gianky

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Everything posted by Gianky

  1. Ciao Orion! For what I know, the only way to reduce the number of units is working on the economics of the game: less money to the AI will translate in less units; of course that'll mean that you can lower your side's numbers, too. I noticed that AI tends to populate only the bases near the frontlines, but that means that, if it has the resources, it can stack on a single airport dozens of aircrafts and ground vehicles and I'm afraid that's not gonna help. As for the second question, again, for what I know, sadly, there's no way to do it. I usually plan the whole ATO by myself, and that allow me to choose the timings of the mission I wanna fly. Unfortunately, it also means spending quite a lot of time (especially if you're picky like me) in planning all the missions, especially for a campaign of large scope like Allied Sword; not that I'm complaining, I consider the planning to be part of the experience and I like it very much (if I have to complain, I have to do it because, say, I can't change waypoints altitude directly from Liberation...), but I'd be great to find a way to let flights start before the zero hour, especially to synchronize various attacks on nearby targets. What you can do, is to open the package you're in and move yourself its TOT (uncheck the "ASAP" flag in the window, if checked, then you can move the time of the mission to whatever you like, as long as the change doens't mean flights have to start before the zero hour of the mission). Sorry for the late reply, I didn't see your post immediately, I hope it can help! Ciao!
  2. Gianky

    Preorder?

    So, now that the cat's out of the bag.... Any idea when will be able to preorder the Macchino?
  3. Ciao Orion, in "Settings", under"Mission generator", the bottom part of the tab is dedicated to otpions to improve FPS. I'd turn off artillery strikes, infantry squads and carcasses, then increase the distance between smokes on the frontline, if not disable them completely. Another thing is the number of units in mission: I'm playing the same campaign and probably got carried away, I had 83 friendlies on the first mission, needless to say, the first ten to fifteen minutes was a slideshow. Also, watching the Tacview track, at the beginning of each missions the Red faction launches all the Scud they have and the blue SAM batteries fire to shoot them down, that's gonna degrade your FPS, too, I believe. Another option you might wanna play with, on the same tab I described before, it's culling, although I'm not entirely sure if it's a viable option, for what I know, whole flights won't be taking part to the mission and I'm not sure if Liberation calculates a result for those flights or it's just as if those flights were cancelled.
  4. Yeah, I'm talking about those two missions... Sigh, why can't they leave us free to crash? Thank you Art-J, I'll just add them to my personal sandobox mission!
  5. Hey there! I downloaded Anton and Dora for a free trial run and, for both of them, disabled the autorudder option and set the take off assistance slider down to zero. Despite this, I see the rudder pedals moving on their own.... what do I have to do to disable the darn autopilot and have full control of the birds?
  6. Since I'm picky, just a couple of corrections: first, Germany flew a different variant, the F-4F, that was based on the F-4E but initially lacked A2A medium range missiles (except for that, it was an -E; it was later updated to use medium range, radar guided missiles); second, the F-4E first flight was in 1965, it saw extensive service in Vietnam, too, not only in the '80s, so it is a Vietnam era aircraft (and an '80s aircraft... long service life! But in the '80 the -E served mostly in ANG units, especially after the half of the decade, front line units had the recce version and the Wild Weasel G, the last one to see combat during Desert Storm - I'm talking about US service, of course).
  7. Yep, I confirm that, tried yesterday and you have to go left, right, left, right and so on...
  8. Hey Carbon! I was thinking the same thing after testing the HTS, but then I watched Wags' video again and noticed that he cycles the targets only with the SEAD page selected on the DED: maybe that's how it's supposed to work? Altough it would really be cumbersome...
  9. «AI ground units. AI soldiers could not hit a close target (adjusted contact lens prescription) - fixed» «Caucasus map. Beslan airport. Planes collision during parking (bar closed during operations) - fixed» They gave me a good laugh!
  10. Ok, I know I'm gonna fly in flak territory here, but... why "Happy new year" this time? Why not "Merry Christmas", or, at least, "Happy holidays"?
  11. Thank you, Lace, it's surely faster to download them all from there!
  12. Hey Lace, these missions sound interesting, is there any place where you have all the missions packed together? Or do I have to canvas the thread and download them one by one?
  13. Hey Topper, take a look at this thread: I tried what The RDN (one of the last posts) suggested and it seems to work; might be a good workaround waiting for a patch.
  14. Ok, I just tried what The RDN suggested and it worked, at least this one time. I loaded the airplane on the tarmac via F8 menu, didn't turn the HTS on (I did a cold start), took off and let 20 minutes pass from take off (I used a training mission I made in Caucasus, SAM sites are all at less than 20 minutes of flying). At that point I headed for the SAMs and turned the HTS on when I was about 40 miles away. Everything worked fine, I could lock emitters and unlock them, shoot more than one HARM and go back and forth from the HTS to the TGP, that wasn't stuck, but could be steered around. Only thing I noticed is that when the HTS lose lock on the emitter because it passes the 3-9 line, the TGP revert to the steerpoint, even if I have a commanded a point track. Well, I'll try it again in other mission, maybe in some campaign, let's hope it works until we have a patch.
  15. Thank you, The RDN, might be worth a try. IIRC, every time I tried, I loaded the HTS through mission planner and I'm guessing that could be equivalent to loading it through ME. I'll let you guys know.
  16. SteelFalcon, CypherBlu, thanks for pointing out what I was referring to, I've seen many threads around this subforum and the Bugs one about it, maybe it's just because I had experienced that issue and was looking for solutions. I'm guessing you mean turning the left hardpoint off and on again? I'll try that as soon as I can.
  17. Hey guys! As we all know, this first implementation of the HTS is not working as advertised; a fix is on the way, but we don't have an ETA, yet, so I'm wondering: has anyone found a workaround to use the pod as more than an evolved RWR or a single use sensor?
  18. + 1 Actually, we'd need at least an F-4B, F-4D, F-4E (from Vietnam to late cold war), an F-4J (or F-4S... but I lean towards the J) and an F-4G (even if EW is not the best aspect of DCS)... yeah, we need at least five!
  19. Thank you both, guys! I didn't see the knob on the RWR, it's underneath the glareshield and I'm probably sitting too high. As for the EHSI, well... gotta read the manual (Chuck's guide, I mean) better! SteelFalcon, I'm marking Harker's post as solution, since he replied first, I hope you won't mind.
  20. Is there a way to control the brightness of the RWR and EHSI displays? They're too bright at night in VR and I couldn't find a way to dim them...
  21. I don't think so, boo, I'd use a TGP to refine the designation. I can be wrong, though, let's see what others have to say.
  22. Here --> https://github.com/dcs-liberation/dcs_liberation/wiki/Modded-Aircraft-Support you can find all the answer you want; it's possible to do it yourself, but, from what I see, not that easy!
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