

agathorn
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Everything posted by agathorn
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Without the arrestors what is he point of having the tailhooks modeled?
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Was just hoping you would share the throttle plate dimensions/file as clearly you have that down correct. I'm not all that great at precise measurements so getting the screw holes exact in fusion is proving tough. But no worries I guess after enough prints and trial and error I'll get them lined up. I want to do this project as my own thing, not just print your STLs for the boxes when you release them. I was just hoping to get a little help on the fundamental pieces. Good luck with your project and thanks for all the inspiration!
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If nothing else, it would be great to get a F360 file for the base plate of the thrustmaster throttle. I assume you have one that let you line about the screw holes.
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Your problem isn't so much from inside-out tracking, but rather the tracking specifically of WMR. Rift S uses the same method but with better algorithms gets pretty solid tracking. In fact compared to my original CV1Rift, I would say the Rift S tracking is just as good and even better in some areas of the room where camera coverage was spotty. The major downsides to inside-out tracking though are: Dark or featureless rooms, and controller occlusion. The Index, while still inside-out, gets around the first problem because the lighthouse stations provide IR beacons that can be seen in pure darkness.
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Very nice, thank you. My day job is as a programmer so I should be able to get this working on that side. Its the electrical side that is new to me :)
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Wow this is a very inspirational thread! I didn't read the whole thing (yet) but I'm wondering if you ever released any STLs? If so that would be awesome, if not I'll at least draw some inspiration! I love the idea of actually bolting panels onto the throttle. EDIT: To be clear I was referring to STLs of the underlying framework that allows the modular system to operate, not STLs for any specific box.
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Huh, no I wasn't aware of that. That doesn't seem to be called out anywhere in the documentation I'd read. I'll have to dig more into it.
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Any documentation/guide on this master/slave setup and how that works? In the meantime I did get a knock-off nano for xmas last year so I'll start playing around with that :D
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Hi all, I'm planning a project to build several button boxes and plan to use Arduinos and DCS-BIOS. This is a completely new area for me so there will be lots of learning involved, but to get the ball rolling I have just one question. Which of the many Arduino boards would be best to use?
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So updates to Open Beta also cause the non-beta version to go down?
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Actually the OP said they were on stable, not beta.
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Rejoice! The VR performance update comes next week!!
agathorn replied to Jarhead_SGT's topic in VR Bugs
In general yes, but there is a certain amount of work the CPU has to do each frame to prepare and upload the necessary data to the GPU for it to be rendered. This traditionally was not done in a very efficient manner by today's standards and why newer technologies like Vulkan are important, as they allow for more efficient use of the power of modern GPUs by reducing the amount of prep work the CPU has to do, thus meaning the GPU isn't waiting on the CPU as much. -
Nice stuff guys! I've been lurking in the 3d printing world for years now and finally felt things have matured enough to get my feet wet. Picked up a rather cheap but solid printer for 300 bucks and going to start seeing how I can use it to enhance my sim hobby :D
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Curious if anyone has done any research/testing on this. When playing in Single Player I assume the game is essentially handling the tasks of both server and client, so depending on the game's architecture it might actually be a net improvement in performance to run a server on another machine on the local network and connect to that, even for single player play. Really depends on how the game is set up.
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Yeah its amazing. I own both the DK2 and the Rift CV1 and I enjoyed VR but never felt it was good enough for me to fly. If you knew the cockpits REALLY well it was serviceable. With the Rift S though it is amazing! Near perfect clarity in the cockpit. I can read everything with no trouble at all. In fact I think the limitation now is my eyesight not the HMD! I have a small difficulty with focusing on things within arms reach. Outside the cockpit you still see the work is lower resolution than a 4K screen but I can live with that.
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Rejoice! The VR performance update comes next week!!
agathorn replied to Jarhead_SGT's topic in VR Bugs
My Rift S locks at 40fps, despite the fact that I get over 100fps at 4k resolution in standard 2d. Due to that I assume my "actual" FPS is somewhere closers to 60 or 70 and the Rift is doing some form of half vsync thing like some monitors do? If that's the case and if this patch does give a large boost I may actually find myself popping from 40fps to 80fps! I'm temper my expectations of course but it would be sweet if that happened. EDIT: Actually I just realized this doesn't include the Nevada map which is the only map I've actually played on. -
By the way as an experiment I tried dialing in a few points less TO trim than the manual says and nearly belly flopped when I sucked in the gear :D
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Is it possible to make your own custom map?
agathorn replied to agathorn's topic in How To Mod for DCS World
Yeah static objects isn't what I am after. Is there a way to get the TDK tool upon request somehow if I asked nicely, or do I need to be some established business and pay oodles of money to get it? -
That's a good idea! I've been flying in and out of Nellis butI could give that a try. Have to learn how to use that system though lol.
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Changing the seat height in VR is a bit tricky because the height also resets when you do VR center. Also I never really know what the "right" height is lol. I mean I feel like the HUD is designed to viewed at a very specific angle and adjusting he seat height may mess with that?
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Hi all, Until now all of my ladings in the F5 have been done more "traditionally" ALA flying a Cessna. I've completely ignored the AoA indexer and not paid any attention to the AoA indicator to get the correct AoA as per the dash 1. Now I'm trying to do it properly and a fly times I've managed to get the donut but have one really big problem. With this nose up attitude I can't really project my true velocity very well and thus am unable to correctly judge where i'm going to touch down. So often I find i'm coming in short and have to desperately apply power, and go around. Any tips?
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DCS World TARGET profile for TM Cougar and Warthog + MFDs
agathorn replied to Home Fries's topic in Thrustmaster
Thanks. I fly in VR though so that doesn't help me. What I ended up doing was bringing them into Photoshop, cutting them in half and reformatting them a bit, then exporting them as PDFs that could then be imported to the kneeboard.- 2261 replies
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Is it possible to make your own custom map?
agathorn replied to agathorn's topic in How To Mod for DCS World
Ah bummer that's what I was afraid of. So they don't allow just anyone to do it :( -
I'm sorry but that simply isn't true anymore, and is old fashioned thinking. Modern games, including sims, have a ton of work that can be offloaded and parallelized onto multiple cores. The stickler is its something that is best done from the ground up. It is a lot harder to take an existing system like the core of DCS and update it to be efficient in a multi-core workload. Bona-fides: I work as a software developer in real time applications (but not games) using game engines, so I like to think I know at least a tiny bit about the subject :)
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Hey all, Been digging around trying to find documentation on whatever mod support DCS has but couldn't find much outside of modding existing things. Is it possible to make custom maps for the game or can only ED do that? If it is possible is there any documentation?