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Priest

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Everything posted by Priest

  1. Low tech is great. Would it be possible to make an armed "mini" bunker or pillbox something small enough, but tall enough that we could stack in on top of the static sandbag assets and covered up with camo nets to create a firing position? When I try to do this with infantry units they always run off and do their own thing eventually, and the existing "Bunker 2" fortification is a little too big for this. Doesn't have to be fancy at all! Even a downscaled "Bunker 2" would probably work well enough.
  2. Looks great what "weapons" are they armed with?
  3. Got the map last night and so far I am impressed! It's gorgeous and absolutely love the terrain elevation detail in here even in the flatter areas in the north there's still enough height variation to keep the ground war interesting tanks aren't firing across the map at each other at max range.
  4. At this point let's just move on to raytraced reflections please. This is a wishlist after all!
  5. You could copy and paste the zone with the attributes you want duplicated with ctrl-c and ctrl-v then rename and resize the new zones as desired then add zone specific DML functions afterwards. If you have a bunch of DML zones already created only I can think of is go through the mission's lua file and copy and paste attributes into the zone entries there.
  6. What I did do different was order my wingman to anchor up above the mountain ridge line before taking my own aircraft down into the valley to attack. I did this to keep him from crashing into a mountain like he always seemed to do eventually but I wonder if doing this changed anything. Comms are a bit choppy down in the valley, maybe having the wingman up above (and alive) helped comms get through and kept me from missing a trigger? Also suggest if you get stuck just press spacebar even if not prompted and see if that pushes the mission along. Unless your using keyboard you can un-map spacebar from the gun so your not wasting ammo.
  7. I didn't see an update in the changelog specifically for this issue, but I attempted the mission again this evening and was able to complete it without issue. Good stuff!
  8. I can work with "mysterious" knowing I'm not going crazy is helpful thanks guys.
  9. cfrag any insight into what determines the sequence upgrades in a campZone are activated? I added some additional cloneZones for upgrades at Nalchik in your expansion mission (which is excellent by the way) to beef up the air defense a bit there are four upgrade "levels" total. All of the upgrades activate via the radio menu, but I can't figure out the logic behind the activation sequence. I named the zones such that they are in alphanumeric order based on how I'd like the upgrades activated in-mission and added the zones into the mission in order as well to get the zone IDs in sequence which I verified in the mission lua file but that doesn't seem to do it. Maybe something to do with group or unit DML naming scheme?
  10. Could also try out VoiceAttack I found it pretty intuitive to set up more complex key binds. I use it to add a few button press long/short keybinds and some toggles that cycle between inputs on each button press. It can handle the 3-way but not really 3-way switch problem easy enough as well. There's a free trial and if you're only using it for a handful of commands the trial version might be all you need.
  11. In A10-C switching to another frequency and back on the ARC-164 set makes it go away for me. Not sure about F-16 but worth a try.
  12. Is there a way to increase the MGRS grid precision on the F10 map? On the Syria map when zoomed in the grid is displayed at 10km precision for example grid square "AB12" while on Caucuses map when zoomed all the way the MGRS grid is displayed in 1km precision squares ex. grid "AB1234" Wondering if maybe there's an option buried in an lua file somewhere.
  13. Yup this was a huge update love it!
  14. After the latest DCS patch is anyone else having issues with F10 map view crashing DCS while running Expansion with stopGap enabled?
  15. I kept getting the F10 map crash when running cfrag's Expansion mission after installing DCS update. Never had any issues running the mission prior to the update. Switched to TTI Syria and no F10 map crash. Switched back to Expansion and disabled stopGap script from loading in mission editor and after that the F10 map no longer crashed the mission.
  16. I never knew this was a thing!
  17. I've really been enjoying this mission flying A-10C as main. If there is a suggestion box, I think the initial phase of the mission would benefit from some more substantial surface to air missile coverage out of Nalchik the rolands get overwhelmed pretty easily and until I could generate enough income to keep CAP flights up this phase of the mission was more difficult than it probably should be. I realize I could just change this in the editor, but that's cheating Question though! Is there a way to have the drone flights call out target coordinates as MGRS grid references rather than latitude and longitude? Thanks in advance.
  18. One group of SCUDs, four launchers. Four separate fire at point tasks, each with rounds to expend option set to 1. Result: One missile launched at each target Worked on first try!
  19. Is there a way to restrict a spawner with attackOwnedZone orders from attacking owned zones outside of certain distance from the spawer? Or only attack ownedZones within a certain distance of the spawner.
  20. Is there a way to use noRoadsAtAll for specific units or zones rather than just globally via CommanderConfig? I like to use noRoadsAtAll for infantry units to get them from zone to zone more directly but want vehicles to use the forceOffRoad method so to try to follow a road rather than move directly with noRoadsAtAll.
  21. I did try a few variations with different distances set for inbuiltup, up to 500m radius spawn zone (is 400m in screenshot) still seemed to happen from time to time. I play with it some more tonight. That long building in the middle does seems like a magnet! This is great stuff by the way! Just getting into it I’m learning as I go trying new stuff as I go, like the pulser is totally unnecessary here just experimenting.
  22. DML noob here! Am I using the inBuiltup attribute correctly here? I frequently (but not always) end up with units cloned in on top of buildings. Here my set up.
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