Jump to content

ac5

Members
  • Posts

    1468
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by ac5

  1. You are very welcome. Let's hope ED acknowledges.
  2. Indeed HDR does have VERY appealing lighting/shading, though HDR is dimmed out on the setup page because it is VERY UNFORTUNATELY AND REGRETTABLY somehow incompatible with Deferred shading... The cockpits look far better day or night in my opinion, with DF shading off.
  3. The gorgeous HDR is dimmed out on the setup page because it is VERY UNFORTUNATELY AND REGRETTABLY somehow incompatible with Deferred shading... The only way to get decent cockpit lightning at the moment is turn off deferred shading... https://forums.eagle.ru/showthread.php?t=202460
  4. I Do not agree at all. Have you seen how beautifully flying against it the sun blends and - not blends - (when a strut of the cockpit is in the way, for example) WITHOUT deferred shading AND with HDR? All this is lost with DFS on. The sun is a tiny ball not blending at all. Moreover, some cockpits are totally unreadable at night. There is no way to adjust to this. Where do we spend most of the time in DCS? Looking at the trees? As long as there are not HUGE improvements in this sense made for DFS, it is definitely OFF for me.
  5. What I have done it's turn the trees visibility to = 0 Those Caucasus trees are ugly anyway... Those in nevada are far better modeled. Well we can't pretend, Caucasus is free and Nevada is payware.
  6. ac5

    M2K Cockpit Floods

    Just turn deferred shading off... It's killing the cockpits..... https://forums.eagle.ru/showthread.php?t=202460
  7. Yeah... But will we always be obliged to choose... Will not possible to combine the good things of the two? https://forums.eagle.ru/showthread.php?t=202460
  8. Yeah... But will we always be obliged to choose... Will not possible to combine the good things of the two? https://forums.eagle.ru/showthread.php?t=202460
  9. Da... https://forums.eagle.ru/showthread.php?p=3394106#post3394106
  10. Indeed.... https://forums.eagle.ru/showthread.php?p=3394106#post3394106
  11. Worse still: If the ATC does not reply, even after several tries, (still not fixed, at least with some planes, like here the BF-109), the runway lights do not light up at all, they only light up after touchdown..... (Screenshots included).....
  12. Hi Chuck, Who is this guy that dares criticise you, after you have done so much for all of us with your HARD work! Thank you very much indeed for that Harrier manual which is going to make a huge difference!
  13. https://forums.eagle.ru/showthread.php?t=202460
  14. Indeed... https://forums.eagle.ru/showthread.php?t=202460
  15. I was talking about sigle player... Yes they DO work, but only AFTER contacting the ATC. The lights used to be ALWAYS ON, as I wrote, and as they are in Nevada 2.5.
  16. Let’s hopeI INDEED.....
  17. Hello ED, how come that the runways in the Caucasus now switch on only after contacting the ATC? They used to be on all the time, as it is now in Nevada......
  18. Thanks for the replies... By the way, all screenshots were taken with DCS 2.5 beta latest build.
  19. https://forums.eagle.ru/showthread.php?t=202460
  20. Lost, lost without your superb guides.....
  21. That's the rub... Reading the posts of this forum, one has the impression that almost everybody considers that deferred shading ON is better in ANY case. Well, have a look at the screenshots, in my opinion it is not always necessarily so. Cockpits generally look much better with deferred shading OFF, and so the external views of the planes, and also, with HDR, deferred shading OFF, the “blending” of the sun in front is much nicer, the cockpits get darker. With deferred shading ON, the cockpit stay almost the same without “blending” of the sun in front, as they would be illuminated by some “heavenly light”…. With deferred shading ON, some cockpits, like the one of the BF-109 and the MIG-21 present a wrong night lighting, making them unreadable at night. Overall all the cockpits look fairly fake with deferred shading ON. And where do we spend most of the time in DCS? Though, overall the terrains look much better with deferred shading ON. It would be nice to pick the good things of deferred shading ON and those OFF and combine them.....
  22. Just wait for about 30 seconds, it shows lines and lines of code or whatever in that lack cmd window, and then eventually it will load..... Crappy as ever, with no was to save options etc, but it will load... 2018-02-12 13:32:06.540 INFO DX11BACKEND: Driver Concurrent Creates - 1 2018-02-12 13:32:06.540 INFO DX11BACKEND: Driver Command Lists - 1 2018-02-12 13:32:06.543 INFO DX11BACKEND: NVIDIA API init OK 2018-02-12 13:32:06.543 INFO DX11BACKEND: NVIDIA Display Driver Version 39077.r390_00 2018-02-12 13:32:06.543 INFO DX11BACKEND: TRUNK renderer init: showShaderError coreCount=1 2018-02-12 13:32:06.763 INFO DX11BACKEND: commonPool: 68-128, cbPool: 5-14, samplerPool: 5-16 2018-02-12 13:32:06.763 INFO RENDERER: Global metashader cache enabled 2018-02-12 13:32:06.763 INFO RENDERER: Loading metashader cache from C:\Users\acroc\Saved Games\edModelViewer.openbeta\metashaders/ 2018-02-12 13:32:06.763 INFO RENDERER: Metashader cache: 0 (0) cached shaders out of date 2018-02-12 13:32:06.776 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo : 1531 2018-02-12 13:32:07.475 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 2018-02-12 13:32:07.476 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\acroc\Saved Games\edModelViewer.openbeta\fxo : 19 2018-02-12 13:32:07.483 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 2018-02-12 13:32:07.689 ERROR_ONCE DX11BACKEND: rendertarget 'SmokeTrailNoiseTex' not found 2018-02-12 13:32:07.702 ERROR_ONCE DX11BACKEND: rendertarget 'mainDepthBuffer' not found 2018-02-12 13:32:07.727 ERROR_ONCE DX11BACKEND: texture 'wic/normal_huge.png' not found. Asked from 'EFFECTS' 2018-02-12 13:32:07.748 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1 2018-02-12 13:32:07.748 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1 2018-02-12 13:32:07.748 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1 2018-02-12 13:32:07.842 ERROR_ONCE DX11BACKEND: texture 'skyboxTest.dds' not found. Asked from 'VIEWERCOMMON' 2018-02-12 13:32:08.426 DEBUG MainFrame::MainFrame: ---------------------------------------------------------------- 2018-02-12 13:32:08.426 DEBUG MainFrame::MainFrame: scan for textures and liveries 2018-02-12 13:32:08.582 DEBUG MainFrame::MainFrame: ---------------------------------------------------------------- 2018-02-12 13:32:10.333 ERROR VFS: Can't mount 'Mods/terrains/Caucasus/vfstextures/Trees.zip' to '/textures/'. 2018-02-12 13:32:11.042 DEBUG MainFrame::MainFrame: scan done 2018-02-12 13:32:11.042 DEBUG MainFrame::MainFrame: ---------------------------------------------------------------- 2018-02-12 13:32:11.055 INFO DX11BACKEND: resize to resolution 2460x1504
  23. Indeed, same observations here, also without VR. Cockpits generally look much better without deferred shading, and so the external views of the planes, in my opinion. And also, with HDR, no deferred shading, the blending of the sun is much better. The terrains of the Caucasus look much better with deferred shading, though not necessarily those of Nevada... It would be nice to pick the good things of deferred shading and those without and combine them.....
  24. Indeed, same observations here, also without VR. Cockpits generally look much better without deferred shading, and so the external views of the planes, in my opinion. And also, with HDR, no deferred shading, the blending of the sun is much better. The terrains of the Caucasus look much better with deferred shading, though not necessarily those of Nevada...
  25. Worked for me.. 2.2 to 2.5 username / saved games Alpha config etc to beta.
×
×
  • Create New...