

JOKERACTS
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Everything posted by JOKERACTS
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Hello there, please read my forum here, i got no problem, you said " I'll pay any price for that PC" ? are you serious?
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Gameplay video with the mod, the wingman ai will be a bit smarter and will execute attack target. But only wingman1 will be the most working ai at the beginning while the other 2 wingman (wingman2 and wingman3) still work like a dummies. Wingman1 will attack target by launching ATGM within player (flight leader) position, but wingman2 and wingman3 will fly closer to target that cannot see or locate the target. After wingman1 run out of ATGM, wingman2 and wingman3 will turn-up to be working ai to attack target within player (flight leader) position. Some kind of weird ai behavior, the ai also not obey to flight leader order to execute attack target after some time. Got problem for hold position order and RTB order to the wingman that will lead them to crash. here the gameplay video:
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I had updated the old 2011 's Black Shark 2 "TAIPAN_" ai Wingman Survival Mod (https://www.digitalcombatsimulator.com/en/files/131355/) to be used with current latest DCS World 2.8.7.42718, compatible for all Unit and all Language. download link was up now at: ai improvement Mod for DCS World 2.8.7.42718 (digitalcombatsimulator.com) The wingman ai will be a bit smarter and will execute attack target. I had tested it, wingman will survive but wingman1 will be the most working ai. After wingman1 run out of ATGM, wingman2 and wingman3 will turn-up to be working ai to attack target. However, the wingman ai still got problem with hold position order and RTB order that cause the wingman to crash.
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Thanks for watching, that precision INU alignment is insane and need to wait for 20 minutes to complete. I don't go for fast forward time and I am recording the gameplay as is authentic real life. If you don't want to wait, you can skip the video to combat action zone.
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I think the problem is the stupidity of the current Computer hardware processor that operated the dummies ai. I suggest to develop a plugin for ChatGPT ai to operate the DCS World 's ai or make use of the Nvidia 's Tensor core ai and AMD 's RDNA 3 hardware ai.
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I did some research and found a mod made for very old Black Shark 2 year 2011 version, AI Wingman Survival Mod (digitalcombatsimulator.com) I located the ai related files at "DCS World\Scripts\AI" folder. It look like the game 's ai cannot be fix, the ai scripting was just simple instruction that instructed the computer 's CPU to do automated ai action and reaction. The ai don't have specific program code for individual vehicle, it look like all the ai vehicle run the same ai instruction scripts. I compared the two files named Detection.lua and Skill_Factors.lua between the old mod BS2 year 2011 version and current latest DCS World 2.8.7.42718 version
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But the US Apache ai was very smart, they can fire all the hellfire within distant and destroy target easily. now I figured out how to make use of these dummies ACE wingman, just set trail and open formation. Let them stay behind, so what you can see and they can see too. here the gameplay video how I used the wingman, just ordered them to attack easy target, an exposed target.
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I played Ka-50 III with all 3 wingman in ACE skill, wingman a dummies ai that cannot launch vikhr within the weapon range, they just fly closer to the target and got hit by heavy machine gun and eject. here the gameplay video record:
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Sorry, the rotor brake is working, actually it need to wait for the rotor speed to slow down to much lower speed after engine shut off before apply the rotor brake to stop it. If rotor brake applied while the rotor speed was still very fast, it just worn out the rotor brake and cause it to not working.
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Question between Black Shark 2 and newer Black Shark 3?
JOKERACTS replied to JOKERACTS's topic in DCS: Ka-50 Black Shark 3
Let's convert all the campaign, quick mission, single mission and multiplayer mission from the old BS2 to the new BS3. And remove the old BS2 for the BS3 owner, just retain the old BS2 3D ai object where it still need in multiplayer. -
Then the Apache just pinpoint the target with laser/FLIR and load the INS data to AGM-114L, the AGM-114L guided to the target using the INS data and home it with radar while near the target?
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The Ka-50 III 's 9S846 Strelets launcher was still filled after Igla missile was launched off? is that thing same as the APU-6 “Vikhr” (AT-9) Launcher closed with cover after launched?
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then. how to use the AGM-114L radar guided missile without the radar dome?
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What is the actual range of R-77 air to air missile? In DCS World encyclopedia it said to be at 50KM, while in Russian Wikipedia said at 100KM, English Wikipedia said at 80KM and Chinese Wikipedia said at 50KM ? Which one is the real specification? why is that missile was crappy in DCS World and only effective at very close range.
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Why the Apache AH-64D block 2 with FCR/RFI removed at default for mission editor and fast mission generator?
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Current latest version 2.8.7.42718 still got problem for the F/A-18C 's engine and afterburner sound. The sound cannot be replace by mod, the sound remain with stock DCS F/A-18C sound with cracking and distortion after the sound mod was activated.
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Got problem for the both Ka-50 and Ka-50 III 's APU-6 “Vikhr” (AT-9) Launcher, after the 9А4172 Vikhr (AT-9) Missile was launched off from the launcher, both Ka-50 and Ka-50 III 's APU-6 “Vikhr” (AT-9) Launcher was remained with filled 9А4172 Vikhr (AT-9) Missile. I had tested the S-80M rockets, the rocket pod show empty slots after the rocket was launched off.
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I had installed the Moltar 's sound mod but I used my own engine and afterburner sound for the F/A-18C. But I got the problem with the both sound which is still in the stock DCS F/A-18C sound with cracking and distortion even after the sound mod was activated. Is that was module bug?
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Just found the F-15E module in modules list of modules manager but still with the same error and cannot install.
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I also got the same problem, my thread is here:
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I just got my stable DCS World updated to version 2.8.7.42718, I got the F-15E selection in the module manager for installation. But I got error message "Unknown module RAZBAM F-15E" during installation. in the log: 00000.000 === Log opened UTC 2023-08-02 15:06:08 00000.018 INFO : DCS_Updater/2.16.2.17 (Windows NT 10.0.19045; Win64; en-MY) 00000.018 INFO : src-id: 5972e82a1851d36865c17506579c27cbd5b8e3b4, lib-id: b88ea51ae2210987a3865f77cc1802548216d7a8 00000.019 INFO : cmdline: "D:\DCS World\bin\dcs_updater.exe" apply 208a9f94-973c-46ef-a524-88a7ff9783d2 1860 00000.116 STATUS: Initializing... 00000.240 INFO : basedir: D:\DCS World 00000.244 INFO : Command: install RAZBAM_F-15E 00000.245 INFO : DCS/2.8.7.42718 (x86_64; EN; WORLD,CAUCASUS_terrain,KA-50,POLYCHOPSIM_SA342,UH-1H,MI-8MTV2,F-16C,FC3,F-5E,A-10C,RAZBAM_AV8BNA,AJS37,MIG-21BIS,RAZBAM_M-2000C,FA-18C,PERSIANGULF_terrain,NS430_MI-8MTV2,NS430,SUPERCARRIER,CA,NEVADA_terrain,MARIANAISLANDS_terrain,AH-64D,KA-50_3,MI-24P,A-10C_2,HEATBLUR_F-14,AERGES_MIRAGE-F1,DEKA_JF-17) 00000.245 INFO : branch: 00000.246 STATUS: Downloading version info... 00005.518 STATUS: Preparing to install RAZBAM_F-15E ... 00005.739 STATUS: Unknown module RAZBAM_F-15E 00008.425 === Log closed. I only found the F-15E module in "special offer" and did not find it in "Modules" in the modules manager. It could be a bug that F-15E module did not register in the modules list and cause it did not recognise by the installer?
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Here the track, the mission made by edited fast mission generator with no player all just ai for battle spectator. I also founded new dummies ai, -The J-11A ACE ai equipped with both R-27ER and R-77, that J-11A ai don't know to switch air to air weapon to R-77 when the engagement range was very close. -The A-10C II ai did not use the sidewinder missile to engage air target like helicopter. -The AH-64D block II ai don't know to switch weapon from ATG missile to 30mm cannon while flying near the ground target. Dummies ai.trk