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Everything posted by D4n
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Isn't this the correct setting for oxygen (when canopy is ripped off)? Why does view blur out at high altitude?
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Still bugged 2.7. SoW - June 10 1944 - AFTERNOON v95-20210416-202833.trk
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[CHK] CM-802AKG Seeker does not render ground at long distances.
D4n replied to J20Stronk's topic in Bugs and Problems
And ED didn't mention this in changelog? Ok, well I'm happy anyways. Time for me to revive my PvP AKG skill ^^ -
For F-16 guide, page 356, would be nice to add "6. Select the WPN (Weapon) page by pushing the OSB of the currently highlighted page" (those are SMS and FCR for example, when starting F-16 in the air.)
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Oh, I removed the ECM keybinding as in the past (in a specific DCS patch) there used to be no way of knowing whether it was on or off. I just remembered
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You mean Ai F-14 always rapidly switched its jammer on and off? Or is the logic broken that way even for player-F-14s who simply enable jammer once and leave it on? If I remember correctly, in a recent ED YouTube-interview it was mentioned that the term "spaghetti-code" didn't even come from the ED programming-team (but from very high ED staff instead), so we have to stop using that term...
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correct as is Tunguska missile aiming circle position incorrect
D4n replied to D4n's topic in Bugs and Problems
9M311-M1 according to the table on the right here. Yeah and DCS ship's A2A-missiles can even splash you several seconds after the tracking-radar is not tracking you anymore... they actually appear to have working proximity-fuzes now in DCS ! (it occured to me at least once, maybe twice already) or was terrible frustrating desync... -
negative, I just checked again, just for you Ashayar, and it's still the same bug that we have since over 3 years now or so? (No indication. = no way of knowing whether your ECM is on or not. Big thanks ED.....)
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Please add a server setting so that mission-designers can either disable smoke-marking of targets over 400 meters (M203, M320), or please add an inaccurary-logic that puts the smoke near the target with increasing inaccuracy the further the target is away. (Iirc the current JTAC-smoke code is in DCS since Flaming Cliffs 3 days?)
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Please make server-browser remember last sorting in a client config
D4n replied to D4n's topic in DCS Core Wish List
Yes seriously. Don't you play only multiplayer, or play mp very regularly? -
DCS Su-25T's ECM is working, and it's an animated switch???
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[CHK] CM-802AKG Seeker does not render ground at long distances.
D4n replied to J20Stronk's topic in Bugs and Problems
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*realism*
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correct as is Tunguska missile aiming circle position incorrect
D4n replied to D4n's topic in Bugs and Problems
NoFuze.trk not sure at what range the fuze should trigger the warhead, but this looks close enough to damage it, right? (since the warhead has Continuous-rod and steel cubes) -
I always found it very user-friendly to have a free2play aircraft on both teams and not just on one, because that makes both teams equally accessible to new DCS players and that way makes teambalancing easier. And landing on 30° slopes to deploy Stingers on hills (or night landings on one of shortest runways with Stinger on board) was hella fun 1 year ago before ED broke the Stingers.
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Not anymore, it was available in the past but was removed for reason unknown to everyone (afaik).
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correct as is Tunguska missile aiming circle position incorrect
D4n replied to D4n's topic in Bugs and Problems
According to internet sources, it does have prox fuze (laser fuze). So maybe also a bug? I also have a trackfile where it doesn't fuze although super close miss, will upload here soon. -
Operation "Blue Flag Normandy" - 24/7 WWII PvP Campaign - ROUND 1
D4n replied to xcom's topic in Multiplayer
This server is empty right now... There is at least one other WW2 Normandy server out there that is wayyyy more populated. -
correct as is Tunguska missile aiming circle position incorrect
D4n replied to D4n's topic in Bugs and Problems
Yes he can, but if it's realistic the way it currently is in DCS, it's a waste of missiles as it will miss 100% when the target is a fast mover that's flanking the Tunguska...