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Everything posted by D4n
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Yes guys, omg it is my Nacon controller!!! WTF! Now I must unplug it every single time to fly in DCS, loooool... okaaay. Thanks guys!!!
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STORES CONFIG switch in CAT III, this issue appears... suddenly, out of nowhere, massive pitch rate limiter engaging, no apparent clear point of where it engages. Only disengages when letting go of stick. All of this at very stable airspeeds, VERY far away from a stall. (I kept stick FULLY pulled back until you see the pitch going down to ~0 again) CAT-3-setting-pitch-limit-bug.trk
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Please include this to be switched from OFF to L16 into the autostart. It is super handy on servers to transmit radar-contacts to other fighter-jets in the entire team.
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Update: Added the 2 recently added labels to OP edit: over 2600 thread views! Awesome! Let's get this into DCS asap!
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F-16, page 587, CMDS: "It is the only mode allowing reprogramming." is incorrect, I am able to reprogram the CMDS while having CMDS in MAN (manual) mode. Does this mean it is a DCS bug?
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I tested in OpenBeta build, single-thread build.
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ViggenRepairBroken.trk see trackfile. you know, guys, sometimes I really am insanely shocked that nobody is reporting major gameplay-issues like these... (even somewhat disappointed, not only shocked.)
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Thanks! Btw. it seems now that the no-max-G is a DCS trim-glitch / Heatblur trim-glitch!!!!!! I JUST tested it!!!!! I once AGAIN was in such a turn, MAX stick aft but it pulling only 7-8 G instead of 9, so I quickly leveled off, quickly engaged attitude hold AP to trim out the pitch and instantly disengage attitude hold again, and BAM, right after that it DID pull 9G with full stick aft!!!!!
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I thought I wasn't in combat... when suddenly a german AAA salvo out of nowhere hit my spitfire unknowing to me, as I found out after reviewing the incident...
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Currently, when opening F10 map, all aircraft and environment-sounds are off. When you get damaged at that moment, you do not hear the damage sound. This can often prove fatal when not noticing aircraft-damage in time...
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Only WW2 fixes, interesting!
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Please fix the pilot to not blackout in the cockpit when he is at low altitude while in the condition to be able to eject. It happens way too often currently when getting hit by german AAA rounds at very low altitude, that only the airframe seems to have taken damage and pilot is fine and able to eject, YET he instantly starts fading out after airframe (for example engine) took hits (and engine catches fire and stops). If there is any reasonable explanation as to why a pilot who is able to eject to be fading out after aircraft took hits, please explain. If not, please fix asap. Emergency landings in the grass-fields of Normandy, miles away of any airfield, are one of the most challenging, rewarding and fun things to do on Normandy. Thank you.
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Afaik it should behave same with internal damage then, and not die within 30 sec if pilot smashes back all levers as soon as the slightest sound anomaly appears, knowing that every second counts... This seems to be a very illogical issue then, unless ED devs can state why it would behave different from external damage than from internal damage. I mean, surely some of you paid the full 50$ price for this module and not the 40$ for WWII project many years ago (from which I received normandy+assets, P-47, Spitfire and Bf-109 for 40$ total), right? Or did you all receive it from that WWII project aswell?
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Is it just me, guys, or does the Viggen have a harder time keeping speed when climbing in afterburner, since this patch? Now, Viggen basically is fully unable to escape MiG-21 pilots after a surprising merge (on PvP servers)... Which would make flying Viggens even more useless in PvP now if air-superiority is not achieved... Please state your experiences during climb and level acceleration at low altitude and at high altitude. null
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I'd guess that the metal-chirping sound in reality can also gradually increase over the course of several minutes, when the engine is only barely stressed beyond limit, and that giving the pilot time to drastically lower the output and get at least 5 or 10 more minutes for a powered landing instead of how it currently seems to always behave, that the engine always instantly entirely fails within like 30 sec of the slightest anomaly in engine-sound (metal chirping). Would be super awesome if someone with a reallife background regarding radial piston engines can share his experience in here regarding that.