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wormeaten

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Everything posted by wormeaten

  1. Interesting video about clarity comparison CV1 vs S.
  2. I think I'm going for Reverb! :smartass: :pilotfly:
  3. :thumbup: Good thinking. I got 67 IPD so according to users with same IPD there is no problem in RS so why should be with Reverb. Both are good and my doubt is go for higher clarity or in game details?
  4. Like I said before it is more personal than about performances. When I know what they build in and end quality of the product plus bad customer support Pimax is highly overpriced. Have in mind 5K+ is 700$ only naked HMD. When you add controllers and tracking plus the simple audio price is climbing up to 1500$ for full functional Pimax. No way man. Simply for such wide FOV, there is no GPU who can run it without major reducing in details. Rift S, according to reports have better clarity and colors than Pimax what suggesting higher quality LCDs and optic. Right now wide FOV coming with a huge trade-off. I think it is not time yet for such wide FOV. My advice to you is to wait for Index reviews. This could be a good compromise between Performances, clarity, and FOV after all better experience than Pimax. An index is 1000$ with everything. Make your decision about your preferences and what is offered from Pimax and Index with taking into consideration all aspects. It is just my humble opinion and doesn't take it for granted. In the end, you are buying your VR HMD for your self and you know the best what you want from it. I'm just trying to show you and different angle for all, in the end, it is up to you.
  5. Personally, my favorites so far are Reverb and Rift S and maybe Acer Ojo and Index. First of all even I have high expectation from Pimax 5/8K was a huge disappointment for me personally and lets no talk about it. Pimax RIP. So far Reverb and Rift S show as my personal favorites. The index is interesting too but I need some answers first. If it's not showing some significant benefit in visual probably no go for me. Most of it right now is price. This is not questioning is it worth this 1000$ or not. The price is fair for this level of technology and builds quality but the question is do I personally need it? My point is, I will use it 80% of the time for DCS or some other siting sim. Rest of the time will occasionally play some other title as Onward or Darth Vadar blah bla, you know just recreationally. Doubt is, do I need to pay this additional 400 or 600$ when inside out tracking is more than efficient for my personal usage. Better to invest that money to GPU such as 2080ti and increase performance. Acer Ojo is alternative to Reverb but the only difference is IPD adjustment and my IPD is .something belove 67mm. So Reverb and Rift S will do the trick. So Real doubt is just between Reverb and Rift S. Price level is good for both HMD. So in the end, the only real question is Reverb - Superior clarity but lower in game details or Rift S - just good clarity but higher in game details
  6. :thumbup: You never stop learning. Nice to know that. I guess actually, we have to start using WMR as it is designed to work.
  7. Not exactly, I was expecting such results from RS in general even, according to the real user's reports, it is more than was expected. I didn't try RS yet personally so maybe for me will be exactly as I was predicting but in general, specs were showing this could happen. You should always trust the specs m8.
  8. I have some doubts about Index with the possible issue of lacking 3D in the center of the screen. A possible problem is because of specific Index design with spread and different angled displays which add additional FOV but reducing overlap in the center what affecting on 3D in the center of the view. On Tested they mention it too but I don't like their reviews in general because in the past I notice they make it very superficial and in general without some details on some specific issue like this for example. How this will affecting in DCS we need to wait for some proper DCS user review.
  9. Look, tell to the girlfriend to bring that O+ from states. You will sell it easily in Europe if you don't like it. But only if she finds it for 300$. 500$ is too much. If there is no discount than wait one more month. In that period will be properly tested in DCS Reverb, Quest and Index so that you can choose whatever will be better for your personal preferences. It is just one month.
  10. :thumbup: Great. :pilotfly:
  11. Great so we will have reviews from first hands in real DCS usage. Have in mind how fast your WiFi is, it could be a bottleneck. But any way proper WiFi router is much cheaper than that WiFi module for CV1. This could be a solution for those with IPD problems or like OLED black more than LCD clarity. Just imagine lay down free in sofa, without the wires to watch some "educational" 3D movie. Back in the days when I was experimenting with my LG G5 most of the routers was 2.4 GHz and you will need 5 for better bandwidth. Here it is the best seller on Amazon.
  12. I was hugely disappointed with CV1 back in days mostly because they didn't keep a promise they give since DK2 days about affordable 400$ VR HMD. Even then they have everything made HMD as Rift S is today and will cost less in production. About prototyping it is actually based on Lenovo Explorer frame so the point is why they didn't do it that way in the first place for the exact same cost? And FOV is not just displayed or just lens it is a combination and even today it is possible to do it in Rift S shell with just minor modifications. Like I say this lens is much bigger and circular in native size before it is cut to the frame for Oculus. Go, Quest and S using the same frame and lens. In my case, SW will require a new specific frame but the lens will be the same. And make a wider angle lens you need a wider display for it. Only XTAL made and design specific unique lens for its product and usage and was design to stretch projection to wider output. You have to trust me about that and here it is Rift S as real proof that I know what I'm talking about. Just ask your self which HMD you will buy first if the only difference is FOV and PRice, Rift S 100FOV for 400$ or Rift S 125FOV for 450$?
  13. 3 years ago when all this with CV1 starts I was complaining about the fact they use dual display vs single full RGB 2K display. Same I was even debating on OSVR when they switch to 1.4 with just copy CV1 dual display design. My point then was using a single display because it is standard in the mobile phones industry and it was much cheaper because of the quantity they producing it for wide usage. Today they are using similar mistake. Obviously old CV1 start to be too expensive for production and didn't offer anything new. Rift S come more as the need to reduce the price of production and make it profitable again. And the results are astonishing. Today we got a product with future. The reasonable price which will stabilize in the future after the hype train went on around 300$. The price which will be more than competitive and one of the best price-performance ratio. In the same time not too expensive to produce what will bring constant profit to the company that in the end guaranteed to stay on the market. All this about Rift S make it a great product, but ... Again me with that, but. Point is 2560x1440 full RGB with 16/9 AR displays are history. Today's mobile phones go much wider so they are today with 19/9 AR some even higher. So this leads us to the displays with 3040x1440 what will be 18% in widened what in VR translates to wider FOV. So with such wider display who is already standard on market and it is not much more expensive than old 16/9 displays and the same lens but cut just few mm wider and simple adaptation of the parts We will have Rift S with same clarity and picture quality but with 125 FOV and all this will not increase production cost not more than 15 to 20 $ per unit. Even if they increase the price for that amount such Rift S will be even more attractive than today. Such Wider Rift S will wipe out all competition because will offer more, good clarity, low hardware demand, and additional FOV what will increase immersion and in the end, VR is measuring on that combined technical aspect which together provides you better immersion. What do you think about it? I'm I right again? Are Oculus engineers constantly few years behind not using all possibilities offered by available technological solutions which are in the same time affordable what is most important in all of this how to consumers in the same time to the shareholders of the company.
  14. Fri13, I think you misunderstand me. I know how good is using real hands in the cockpit and as you say the problem is placing controllers when you are using HOTAS. That is where my suggestion is going. JAR is using trackball placed near his right leg and he doesn't need to look where it is he just grabs it when he needs it too without looking because it is always on the same place memorized by muscles. I'm exactly suggesting that stand for controllers so you can stick in when you don't need it and reach, grab, use and stick it back when you need it. That way will be always in the same position ready for use and easy grab. doesn't matter did you have a full cockpit or just chair. This stands made from PVC pipes could be attached to the chair on the right spot suited for your personal preferences.
  15. Hi JAR. I notice you are using a trackball as a mouse to interact with in cockpit. Did you try using controllers and virtual hands? I know it is not practical switching from controllers and HOTAS but similar is with mouse too. I was thinking about to use stands for controllers, similar as you have for your trackball to have it always available on the same spot using muscle memmory. If you made a similar stand for VR controllers near itch leg you will be able to have your controllers ready for usage in the same spot. This stands are just peace of PVC pipe attached on right and left side to your seat. Similar as people made VR rifle with pipes you will just stick your controller in it and pick it up when you will need. This way you will be added aditional imersion using your hands to interact with in cockpit.
  16. Like I say before Air Light VR is the solution. Looks like Quest is a better and significantly cheaper solution than Vive PRO for all those who can't play without OLED. This is definitely required proper testing from real DCS players. To remind you Quest + proper WiFi router is around 500$ and Vive PRO + controllers + WiFi module around 1700$.
  17. I'm just thinking to use PVC pipe as a stand for controllers on your chair. When you using HOTAS controllers are stuck in pipes in a way like it is on those VR guns made from PVC pipes. When you want to use your hands just reach for it, left or right, interact with the cockpit, stick it back to stand and grab your stick or throttle. Controllers are always on the same spot ready to be used again when it is needed.
  18. Just get some IR lightbulb and problem solved.
  19. Yes, sorry. :thumbup:
  20. Maybe this could be helpfull for those with Rift S trouble.
  21. Did someone try Rift S controllers using in the cockpit? What is the difference from CV1 touch controllers in DCS usage?
  22. Lag is for Quest when you are using WiFi.
  23. Glad to hear that you fix it. That reminds me in early PC days when Soundblaster conflict with some MB's causing GPU problems. Weird but true. This is a software problem and will be fixed soon as they found our source of the problems no matter where it is. It is normal for such new hardware on early days soon after release.
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