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Everything posted by wormeaten
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Yes, true but this is not affecting on PPD because with head position to the lens how you lose part of FOV you lose part of horizontal resolution if display which will stay out of the FOV. Using same principles to calculate approximate, not exact PPD, you just need to use this formula "FOV per eye/horizontal resolution per eye". In that case, Reverb will have bestPPD on the market and will be approximately 21 using the same principles as we use for Rift S and Index in this case. This is just to get a picture in numbers what you can expect. For more precise PPD we will need more precise measured specifications and there is no one who is providing it so we are using basic information in the same way for all HMD's.
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There is another possible issue with Index. Index increase FOV by adding a 5° angle to the displays and moving lenses little more to the outside. But this has some tradeoff in reducing 3D on peripheral vision. No one knows yet how much this will affect especially in DCS inside the cockpit? At least to the first reviews focused on this issue. Also, this is affecting on PPD. Again PPD. In my previous post I mention PPD but in this case, when we check it more thoroughly how increasing of FOV is made in that way it is not affecting much on PPD as on 3D stereoscopic illusion of 3D spaace. Whatever it is we don't know anything about it before proper testing especially for such specific usage as in Sims.
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In VR is different. the real resolution you got in PPD (Pixel Per Degree) so divide horizontal resolution with FOV on the single eye. In this case, theoretically, Rift S got slightly better PPD (12.8 than Index (12.5) due to a higher FOV of Index. PPD is basically the same but Index got significantly higher FOV what is an added bonus to immersion but the picture clarity should be the same. Full RGB LCD both. The question is, is it Index worth this additional minimum 600$ when your ad tracking and controller solution to match possibilities? End price will be 3 times higher or Index will cost the same as Rift S + RTX 2080 together.
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Sweviver does a XTAL video - this is a whole new level
wormeaten replied to Kirin's topic in Virtual Reality
The point with the expansive lens is only when it is hand made prototype. So far XTAL is made in dozens of numbers maybe best case hundreds. that is the major reason why it is so expensive. Once when you use this prototype as a template for the serious serial production price will drop significantly. Price of the tools for create lens is almost the same no matter did you produce 200 or 20.000 lenses but it is not the same when you divide that cost with 200 or 20.000 that is why now this lens could easily cost 3000$ and when will be produced in higher numbers like 20.000 units cost per lens could drop to 30$ per lens. -
Any way to make a custom snapview for VR to look behind?
wormeaten replied to DarkStar79's topic in Virtual Reality
Did you try to use the open track? there is an option to use Rift or SteamVR as a source for your head movement and then you set up your head like in TrackIR. That will allow you to move your head 100° to one side in reality and in-game will be 180° and all of this can be set gradually so for example first 60° could be 1:1 and from 60° to 100° gradually increasing to 1:1.8. -
As I said before, HTC Focus is something equivalents Oculus Quest and it is double the price, 800$ vs 400$. So I don't see why will be different with HTC Cosmos compared to HP Reverb. Acer Ojo D I'm not sure but from some announcement will be significantly expensive than 600$ what will be the price for consumer Reverb. For individual usage, I don't see much difference worth for such a big difference in price. So far Reverb is my favorite and best buy option for such new HMD.
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Same displays as on Reverb so you can get the picture how sharp and crisp will be.
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Pimax 5K+ and Odessa + Terrain Ghosting Issues
wormeaten replied to Naruto's topic in Virtual Reality
No one says anything about release separately or after they did all the maps. I don't see why not separately especially in Beta release. Need to be tested properly and what could be better than check it on beta first? -
Pimax 5K+ and Odessa + Terrain Ghosting Issues
wormeaten replied to Naruto's topic in Virtual Reality
Here is the quote from another post where it is mention. -
Pimax 5K+ and Odessa + Terrain Ghosting Issues
wormeaten replied to Naruto's topic in Virtual Reality
This problem could despair with that future therein optimization because that could be the reason for it as well. We will see soon with Caucasus map optimization release in one of the next Beta release. Wags say the Caucasus is done and will be released soon. -
Sweviver does a XTAL video - this is a whole new level
wormeaten replied to Kirin's topic in Virtual Reality
XTAL is 5000$ but if you tracking what is going on with it true years, they are on market long as Pimax4K or StarVR, than you know it is a high quality product and basically hand made. There is no mass production who will make this HMD more affordable for the masses. They say in an interview one year ago how they could reduce price in half if it will be mass produced as it is right now. Today they work on consumer version for the consumer market and with removing some parts this price could drop on level how it is today with Vive PRO or Pimax5K with fool tracking and controllers solution. How this will going we will see till the end of the year. The biggest secret is in the lens and software. The lens is specially made for that purpose and prototype is done. Mass production will significantly reduce the price of such lens and display is already cheap because such displays are using in smartphone industry so it is already producing in huge quantity what makes it cheaper than those panels used in Vive PRO/SO+ or Reverb. Inside out tracking could also significantly reduce the price and for Sim users practically don't have a difference in performance. Sweviver is now working as tester and adviser for consumer version XTAL so this is just teaser for what you could expect in near future with consumer version for a significantly lower price. Forget about that 5000$ this is the price for the manually produced prototype for professional usage. -
Reverb/Cosmos/Ojo will be same display matrix as Pimax8KX but only 110FOV. Pimax8KX will be even better because 16/9 per eye have less magnification for lens what give you few PPD more. 8KX PPD should be around 24 to 25 which is about 3 more than Reverb/Cosmos/Ojo. The only problem with 8KX is we don't have the hardware to run it. Only in case if Vulcan made some advantage with multiple GPU and we will be able to run GPU per eye. And eye tracking and Foveated rendering. Without it no way. But Reverb/Cosmos/Ojo will be a good preview of how this could look like on 8KX.
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Simply it is camera FOV not HMD. Probably done by mobile phone.
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It is simple. 2160p display has higher PPI around 800 vs 530 on the 5K 1440p display. That is the reason why SDE is the smallest on 8K. Problem with 8K it is nor full RGB, same as OLED so it is not clear and crisp as 5K because of it. All this HMDs running at the same 1440p resolution so they have exactly the same PPD. Only 8KX will have a full benefit of 4K display per eye when they will run 2160p as native resolution. Only that will increase clarity on 8K and if they manage to get full RGB 4K display that size that will additionally increase clarity. That's the only secret about 8K and only benefit is for those who can't tolerate SDE.
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I will say it like this, imagine Vive PRO as 1080p TV and Reverb as 4K TV. If you run 4K video, both TV will run 4K but will always look better on real 4K TV.
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Same was with WMR when it was released. I gues this could be WMR second generation.
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Pimax5K vs SO+ have slightly better PPD by 2 pixels and Reverb vs Pimax5K will have better PPD by 4 pixels. So if this 2 make different for Pimax then this 4 should make even higher different in Reverb favor over P5K+.
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Why to buy the second card for SLI/CF when it is useless? That is the point, you don't have a choice at all because it is not working. Once when it is done you have the opportunity to upgrade your system and even if you build new one save some dollars which could be all spent on new DCS modules. Doing nothing about we all loosing. Consumer doesn't have choice and ED losing profit and with lower profit, there is lower support. You need to know ED have expense to run all this and they working on profit. More profit means larger players base and motivation to keep going even better. This is win win situation for all of us.
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There is no problem with any WMR tracking at all. Some problem appears if there is not a good condition so bad light could cause a problem with tracking or large empty surface without something to orienteering movement. This is easily fixed by increasing light or add some posters on the wall if they are single color large and empty. In this case, the problem could be that large flat one color surface or too many movements around players and glass walls. So all this problem is easily fixed and it is similar like if you got something to interrupt between you and sensors on Rift/Vive. Actually, it is not a problem but could happen if you made it possible to happened and not prevent it.
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My bad, I put the wrong name for HTC Focus I write Index what is completly wrong. Sorry for that mistake. But in essence now you know what I was trying to say. Anyway, for Valve Index we still don't know much to judge at all.
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Vive PRO and SO+ same resolution but SO+ redusing SDE more and it is only 300$. Some minor problems with comfort for some people but there is third part products on market what fixing these problems so not a problem anymore. SO+ is the best buy and best in general option until Reverb reaches the market.
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As so far information reveal Reverb is my favorite in front Cosmos and Pimax5K+. Why? Let's see what these competitors offering. Pimax5K+ is offering. Larger FOV and that only benefits over Reverb. For 700$ you got only HMD without tracking and controllers, lover quality display with lower PPD, Lover quality production parts. For reach tracking and controllers you will need to invest additional 400$ what will increase total price to minimum 1100$ almost two Reverb. Personally, I will always go for clarity over FOV especially in siting games like sims like DCS. This FOV is not worth double price. No thank you Pimax. Cosmos is not fully revealed yet but from what we know it is in essence WMR just like Reverb but with 2 additional cameras for tracking. Now there is HTC Index VR similar to Oculus Quest but announced price is 800$ twice as much than Quest. I'm afraid how Cosmos could cost only more than Index so will be 900 to 1000$ for sure and that is put questions those two cameras worth this 300 too 400$ increase of the price? Everything else will be similar as Reverb just minimum difference in design and comfort what we couldn't know before first proper testing but specs are the same. That is why Reverb will be my favorite already, the only real competitor will be SO+ because of OLED display and lower price. It is lowe clarity but OLED displays will give some benefits especially in games where you need more natural colors and black as it is in Elite Dangerous. Even in DCS that color superiority gives some advantage in spotting targets but losing clarity with less readable instruments. I believe Reverb will prove it self as best options for DCS soon as will be released and properly tested in real gaming especially in DCS.
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Not decentrally. With Pimax5K+ we have a significant increase of pixels but mostly because of increasing FOV what is additional pixels for rendering and need for SS is stay the same as with Rift/Vive. Reverb is increasing pixels native resolution so this is decreasing need for SS so I believe you will have a great picture with 1.0 SS or better say without SS at all and with the better end result than old Rift/Vive with SS to reach the same level of render. Even if you downgrade SS for better performances should be some benefit in clarity and complete SDE removal.
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Vulcan is opening new questions and most of it benefits from multicores CPU and multiple GPU usage. Right now only best option was Intel i5 CPU with max OC and best possible single GPU. But with Vulcan will be interesting to see where is the sweet spot for numbers of cores. Most games today which is optimized for multicores CPU is using 4 to 6 cores max. So maybe will be pointless buying AMD Ryzen7 3700x with 8/16 or i9 9900K with 8/16 when Ryzen5 3600X 6/12 or i7 9700K 8/8 or i5 9600K 6/6 will have similar or same performances for less money. Also, there is possible utilization of multiple GPU so imagine two new NAVI 10 or RTX 2070, not preferring AMD over Nvidia or opposite just comparing two GPU similar performances, in CF/SLI outperform single 2080ti by 20 to 30% and all this for significantly less money. Er even better GPU per eye in VR. I think ED should focus in that direction, Less money for high performances in DCS means larger player base who can afford it, more VR users and most important for ED all this extra money saved on unnecessary hardware could be transferred to buying more DCS modules and that is what ED need the most. Right now as I see ED is working on everything but actually not finishing anything. They need to prioritize. First of all, they need to push all resources for the switch to Vulcan first than full optimization for CPU GPU usage focused on CF/SLI and multicores usage. Only then when they will know exactly how they stand with Vulcan and utilization of hardware they could focus on optimization for Maps mostly. This could lead us in more than 150% increase in performances and 30% less money for hardware. With such performances boost, DCS will kick ass in VR or 4K whatever. Even with P5K+ full FOV or Reverb full details.
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According to those who using Fixed Foveated Rendering gain is just 10 to 15%. There is some other technology already available like this SLI/CF stuff wherein VR you can use GPU per eye. Problem is on gamers developer side because it is not implemented yet in any game because game developers are still behind new technologies. In DCS case maybe Vulcan will make things better on that field. Imagine that, today's best GPU RTX 2080ti cant run DCS in VR more than 45 fps without sacrificing details and it costs 1200$. New Navi 10 should be with performances between RTX 2070 and 2080 for just 250$. So 2x Navi 10 for 500$ should outperform single 2080ti in more than half price and reach stable 45 FPS what means full smooth picture in ASW with full details. Or if you don't ask for money, now will have the sense to buy two RTX 2080ti for full details 60FPS or 90 FPS with some sacrifices in details.