-
Posts
1019 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by wormeaten
-
1080ti is according to benchmarks more equal to 2070Super so This 2080Super is just transition advice where you will not lose much of the value next year when nextgen Nvidia releasing a new line of GPU based on 7nm technology and that will be a significant gain. That is what we want and need. 2080ti is simply too expensive and will lose half of the value just in one year. That will be waisted 600$ in just one year. Practically HP Reverb just for itching credit card. That is how I'm thinking about this problem. In that case, 2080Super is a better deal because will loose only approximate 150$ and the same value will be lost 1080ti in that period as well and will be harder to sell. This is a very hard decision but now 2080ti definitely not worth that money the performance you gain with it.
-
My advice PART 2. Try to do some test in that way. With your curent1080ti raise some in-game details by your preferences where you will lose around 8 FPS. Probably you will get some stuttering but denial this. Point is what you will get a picture of what increased details will be achieved with 2080ti but smooth. So then think about it is this level of details is justifying such investment or you will wait next year with 1080ti for even higher gain for a similar investment. For 2080Super do the same but loosing only 5 FPS and then compare all, level of details and investment. Also, have in mind possible CPU bottleneck. It is depending also on your CPU and GPU combo. Because of your CPU, such investment could fail to reach significant gain. For help check some of Bottleneck calculator.
-
That is depending on you and how much you want to set your credit card on fire. Mathematically according to benchmarks 2080ti is maxed 30% better. Cost of 2080ti is around 1200$ 1080ti you can sell for around 400$ 1080ti still got solid performance with Reverb When you calculate everything I think the gain is minimal compared to the investment you need for 2080ti. Also, 2080ti is already an old card and next year Nvidia releasing new generation anyway. Also till the end of this year, AMD is lunching 5800XT on what Nvidia will need to respond like it was with SUPER line of Turing cards. So till the end of the year, you can even get 2080ti for significantly less. It is not the right time for an upgrade when 2080ti is definitely the end of its primetime. Put your credit card into the refrigerator to cool down or maybe get 2080Super for 700$. You will gain some 20% max but for significantly less money and when the new card arrives next year when you sell it you will lose less than with 2080ti which will be old card nex year as well.
-
Actually, guys, I think I know what is Falcon want to say and I agree with him. Back in days Enthusiast was those people who are buying BestBuy hardware to get the best performances per dollar. Today modern marketing using this term to describe people who will buy best possible no matter on price maybe not even best performances but the most expensive product which is marketing as best even when they are not just to justify a high price. We see this in any aspect not just in VR. For example GPU market and increasing prices without real justified cause. 3 years ago I was talking about the way how Rift should look like and will be more affordable with even better performances. I was insulted by some people who talked about how I don't have a clue what I'm talking about. And look today, 3 years after Rift-S is exactly like I was talking CV1 should look like to be cheaper and more affordable. Falcon is talking about that milking strategy most of the developers leading today on the market. If we are talking for today's VR HMD only Rift-S and Reverb are justified their prices. All other HMD are overpriced and not worth it. XTAL is a different story. XTAL is still a prototype and it is not in mass production to be cheaper and I could understand those who will buy even for 5000$ is you can afford it. XTALL is still not a consumer product and when it reaches that status will be more affordable. About Rift-S, in my opinion, it is not perfect. I will do it a little bit different today. My version of Rift-S 2 will have the same level of clarity but 125 horizontal FOV without much-increasing production cost compared with today's Rift-S. Such Rift-S 2 shouldn't cost more than 500 to 550$ but that is a different story. Let's stay on this and stop the debate about it and stay focused on feedback about XTAL which I'm excited about. :thumbup:
-
:thumbup:
-
To clarifie this issue once and for all. The only advantage for Rift-S tracking is more cameras whot actually only benefit for widening FOV for tracking controllers. Head tracking is equally good. That's only benefits and difference with Rift-S. For seating sim games there is no noticeable difference. So for any flight or racing sim Reverb is a better choice. Rift-S is a better choice if you are playing other games like Beat Sabre, Fruit Ninja or Pavlov where better controller tracking bring more benefit than superior Reverbs clarity. It is up to your personal preferences and what you need from VR. In DCS you will felt more comfortable with Reverb and in Pavlov with Rift-S but in general you will be able to play it all and enjoy no matter which game or VR.
-
Yea, you are right. VR is a scam. Make you think you are inside and in fact, you are not. One of the biggest scam I was tricked. :thumbup:
-
That is the beauty of the Reverb. Superior displays don't have a need for increasing clarity with SS/PD like it is with Rift-S or Cosmos so hardware requirements are the same with a slight advantage to picture clarity to Reverb. For DCS usage only this is a major advantage over the competition.
-
Thanks m8 for defending my figurative and not offending expressions but let leave on this and not rais tensions. :thumbup: :pilotfly:
-
:thumbup: Didn't want to offend anyone just figurative.
-
To buy Cosmos over the Rift-S you must be retarded. The minimum difference in performances for double price. Come on. If you talk about Reverb OK much better clarity what is important DCS but for 200$ more than Rift-S. Don't get me wrong in my opinion Reverb is worth that 200$ more but they are equal in performance per $. Even Index is a much better option to buy then Cosmos. Cosmos is the most expensive performance per $ VR. Rift-S, Reverb, and Index are much better options than Cosmos.
-
It is coming as usual in two weeks. :music_whistling:
-
I will tell you Reverb is the best buy option. Most performances per $ in combat flight and race sim usage. but in general, it is 600$ Rift-S is probably the best budget option even it is 100$ more than O+ but got a clearer picture. Compared with O+ Rift-S got full RGB LCD what means O+ got only 2/3 subpixels comparing to Rift-S. There is the secret of a more clear picture with Rift-S. So if you can't afford 600$ for Reverb go for Rift-S definitely. Everything else is too expensive for what they give
-
I was not talking about the sweet spot. I was talking about blurred peripheral vision as in general. I don't know anything about Index sweet spot size because I didn't try it. Also one of the benefits for manual IPD adjustment is constant sweet spot size. Reverb or Rift-S sweet spot size depends on your IPD as well not just on lenses quality. With Reverb and Rift-S higher IPD reducing sweet spot size and FOV. It is a small difference but existing with HMD with software IPD adjustment.
-
I think Harlikwin want to tell you still got SS about 25% up. Lover your Steam VR to about 78% to match your rendering resolution closes possible to 2160x2160 what is the native resolution for Reverb. Right now you are using all beta versions where 100% is around 2500x2500. Try to lower it to 78% or even lower to get result closes to 2160x2160. This will even give you more FPS.
-
Get some IR LED lightbulb. You will not see IR light, full darkroom, but for tracking, a room will be bright lited.
-
Have in mind that Reverb picture is without questions most clear and sharp among all others HMD. Every VR HMD have a sweet spot and it is more blurred on peripheral vision. Point is this blurriness is maybe more than optical illusion. Reverb has best sharpness and clarity so this blurriness is more pronounced because of it even it is more clear then comparing to the other HMD. It is almost impossible to compare such stuff among different HMD because it is based on individual subjective impressions. Every HMD have a sweet spot and it is buried on peripheral and there is no picture which could show it in the way you are experiencing it in VR. Just focus your priority on clarity in general. Do you want it or it is not the biggest priority for your needs in VR. For DCS player practical benefits from Reverb is game-changer in a way you are able to spot and identify your targets, in the air or ground, much more sooner than your opponent on some other VR HMD. In MP or PvP this is a matter of life and death. This is actually goer to all flight combat sims or Racing sims where you can see the move of racers much more in the distance when on other VR HMD on the same distance you just see blurred something in distance but not clear to recognize what exactly it is or even what it is doing. VR FPS such Onward or Pavlov are a little bit different. Clarity is good but tracking of the controllers could be an issue in such games. Onward is larger-scale FPS so your enemy is on larger distance and this clarity has benefit in Onward and a lot of players are willingly sacrificing this "controllers imperfection" for advantage to spot an enemy in greater distance. With better clarity, your aiming is much deadlier so in Onward we have the trade-off. On other hands, Pavlov is more CQB shooter and there is no practical benefit for higher clarity. Here better tracking of controllers is must-have. For Pavlov, Rift-S, for example, is a clear winner here. It is not that big difference. You will enjoy in Pavlov and DCS the same no matter which VR you chose, the only question is what is your priority to make a proper choice? In the end, it is all up to your subjective impressions and personal preferences. In the end, you are buying VR for your self so it is all up to you. I was just trying to focus on some aspects of practical VR usage.
-
Personally prefer A. Less sweating but it is preferable for personal usage. B is better for multiple users, easier to clean and maintain with multiple users.
-
This is only HMD without a base station. This means only 3DoF head movement. For 6DoF head movement, you need minimum 1 base station what is additional 150$. And all this is without controllers. Rift-S and Reverb WMR have so called inside out tracking all build in the HMD. No additional tracking stations like on Index or Vive or if you want. For flight and race sim, it is irrelevant diference. There is also some difference in quality or Reverb default WMR controllers and Rift-S touch controllers and difference is also irrelevant for Sims using. The only major difference between Rift-S and Reverb is resolution. Reverb has significantly better clarity but it is 200$ more expensive because of it. It is worth it but if you are budget limited Rift-S is worth this 400$ and it is better value than Index or Vive Pro.
-
As always did in VR, personal preferences. So my personal preferences are an advantage in spotting targets in the air and ground to be competitive on MP servers and for that, there is only one proper choice. Only Reverb here has a clear advantage among all the other VR HMDs. Only HMD compared with Monitor. Best choice for Flight and Race sims because Reverb advantages affecting on your in games performing. The second choice will be Rift-S as a great all-rounder with well balanced features and great price. If my preferences are not in Flight or Race Sims maybe this will be my first choice. Great value per $ for sure. The third choice is Samsung O+. If you prefer more OLED displays with better colors and need manual IPD adjustment for 300$ it is still a great choice. All other VR HMD is maybe technically better but advantages are minor compared to the higher price they cost. Simply not worth the price they ask for it.
-
HP Reverb Gen 2 works 10 Minutes | USB Failure
wormeaten replied to LtSpoon's topic in Virtual Reality
Try one test. Remove all USB devices you got plugged it in, leave only Reverb and then try it out. Point is to minimize power draw from MBO USB controller. (USB controller is not equal as a connector) If this happened again return unit. If not buy PCI-e USB card with separate power supply. You have examples in this thread just look backward. -
VirusAM, be patient. I know you ar VR veteran with a lot of experience, I'm reading your posts regularly. You run on a unique problem as I notice you are the only one who needs to set up SteamVR on around 70%. As I understand you, your problem is suddenly your top gaming CPU bottlenecking GPU. This 25 to 30% is exactly what is missing in FPS for smooth play. Question is what is the cause of this problem, some software or hardware conflict. Try to set the dedicated CPU core to Reverb, maybe everything by default on first core what could cause that bottleneck. I don't know just trying to put it logically. Unfortunately, I'm afraid you are in this on your own. You are the only one with such problem but I have full confidence in you will solve the problem just don't give up so easily. You can do it. That is all I can do for you, give you some idea and moral support in this. I don't want to teach you, probably you know more then I do. Good luck m8. One more question. Do you have the same problem in some other titles too?
-
Upgrading GTX1060 3gb for Oculus Rift CV1
wormeaten replied to bartdude300's topic in Virtual Reality
Think about new RX 5700XT but some custom model with better cooling. New MSI or Gygabiteare 410-420$. This card is in range of 2070Super with performances or near 1080ti. It is fast as 1080ti with OC that is why you need a custom model with a minimum of two fans. Also, RX 5700XT has new RDNA architecture which has some new unique features as RIS and scaling which could basically work like SS/PD but on GPU level with less hit on performance than it is actual SS/PD true Software. This is a new Card and it is in the budget range. If you are not satisfied you can return it in time. Here is an custom example made by XFX in range with price as reference model. -
OK. Now we know for sure we got production in 925 and 930. Will be interesting to see is there a gap in production or HP continues all this time with production? Point is to establish an exact time when fixed "gen2" start to produce and is there pause, gap, in production. Basically, we just guessing about "gen2", maybe it does not exist at all at least not physically. The clip could send to all users separately if it is part of the fix and rest of the fix could be software/firmware update. In that case, there is no "gen2" or gap in production and all units will be fixed the same way like Rift-S with some initial problems. Please report back with your 9xx between 925 and 930 numbers to establish the gap