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Everything posted by wormeaten
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My comparison of Oculus CV1, Vive, PiMax 4k w/NoloVR
wormeaten replied to TripRodriguez's topic in Virtual Reality
Now with price drop and with some more realistic review which don't favoring any VR and its based on facts and real specs. There is no perfect VR for now but VR experience is combine experience of all aspect together not just SDE or tracking. Now when Oculus is close to promise given after DK2 that CV1 will cost no more than 400$ even I could now prefere CV1 in front of any other VR because now is best buy option definitely. -
My comparison of Oculus CV1, Vive, PiMax 4k w/NoloVR
wormeaten replied to TripRodriguez's topic in Virtual Reality
And now lets go back to this review. To clarify some aspects. Today with more realistic price CV1 is even competitive with so called cheaper VR so money is not an issue any more. Pimax definitely have some advantages, actually only one and that is native resolution and PPI which effecting on picture quality no SDE. Basically there is no review which focus on major thing for flight sim like DCS for example. VR is compromise between picture quality and 3D immersion so there is no perfect solution and it is completely different need in different titles. In DCS there is some major need for VR to be good in it. First of all reading instruments how good and easy it is? Other is how good is spotting targets on ground or in the air in distance. It is very important especially to be competitive in MP. If you have problem with spotting targets in distance you have handicap to your opponent. Could you be more detailed in this aspect of comparison this 3 major VR HND pleas Trip? Thanks. -
My comparison of Oculus CV1, Vive, PiMax 4k w/NoloVR
wormeaten replied to TripRodriguez's topic in Virtual Reality
Trip I remember now posible solution for your headtracking using motion platform problem. Your problem is actualy VR using Gyro sensors for directional tracking and LED/laser for positional tracking. TrackIR probably working but limited FOV and motion. You should try Aruco with camera fixed on motion platform. Opentrack is using Aruco as well. Point is it is 6DoF tracked only visualy with camera same as TrackIR so if it is fixed on platform it is not register platform movement in tracking. Even VR developers was using it in developing stage for VR prototypes. Check this videos to get some idea even if it not on english and guy realy talk to much but you will figuring out just watching the video what is all about. -
Oculus showcases "Advanced Hand Tracking" gloves
wormeaten replied to BIGNEWY's topic in Virtual Reality
All this is pointless without DCS support. -
Pimax 4K users: Positional Headtracking options?
wormeaten replied to TripRodriguez's topic in Virtual Reality
Think I got it now. There is no perfect solution for you and it is depend on your moving platform. You actualy need algoritam which will comensate your platform movemant in same way as the headtracking software calculating your neck position with IR led position and making compensations to calculate real head movement. Maybe you should try to find answers on some motion platform DIY forums. Here I'm afraid you will not find answer unfortunately. -
Pimax 4K users: Positional Headtracking options?
wormeaten replied to TripRodriguez's topic in Virtual Reality
If your cam/kinect is fixed to platform it self and moveing with it you just need minor adjustment which is duable if you using your tracking true Opentrack to do minor adjustment to every single curve. It give you even possibility to do it in + or - half separately. Edit: It is partially posible to reduce your problem but it is also depend on your platform which detailes I don't know but about it depend how good this could work. -
Major problem with Leapmotion or any glove which simulate hands movemant in game is 2D cursor in DCS. DCS need to implement 3D cursor movemant inside cockpit so Leap will have more precision even with old drivers will work much better. Without it it is pointles to use it.
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Pimax 4K users: Positional Headtracking options?
wormeaten replied to TripRodriguez's topic in Virtual Reality
Trip as I understand this is more practical issue then technical? As I understand you need something what will compensate real motion to match simulated effect?! So this problem is similar as moving head with TrackIR to match cam FOV and wanted head move inside the game. Solution could be for you Opentrack to compensate real movement and reach wanted movement in game. Play little bit with curves and I believe you will find satisfied results which could be even different for each game true Opentrack game profile. It is more software than hardware issue. You need software whish will allow you to do that and that is Opentrack. BTW nice toy you got. ;-) -
Pimax 4K users: Positional Headtracking options?
wormeaten replied to TripRodriguez's topic in Virtual Reality
But I think even this Gyro should work true Freepie bridge as additional joystick. SorryI don't know your motion platform works but maybe this freepie bridge could work too. Again to play with it it is free you just need Opentrack and try Pimax Gyro true opentrack with freepie. -
Pimax 4K users: Positional Headtracking options?
wormeaten replied to TripRodriguez's topic in Virtual Reality
Than you should use Aruco print and Opentrack or this new body tracking with Kineckt. First reviews says it is even better especially it is tracking your body shape and translate it to movemant in similar way as face tracking in FacetrackniIR. I will send you one example with Aruco. Video iz in Brazilian but you will figure out how it is work. No much of investment just one PS3Eye camera and printed Aruco simbol taped in the face and sides of the HMD. You can easily test it is it working like this With any webcam. PS3Eye is the best for tracking because it is work on 75Hz 640x480 or even 150Hz on 320x240 resolution so PS3Eye is best choice for tracking use. Other webcam works on 30Hz but for prove concept are good. Kineckt is relatively new to me and don't know much in details but good point for start researching. Driver4VR just implement support for Kinect 360 and Kinect One is WIP. So check the principles how its work. -
Pimax 4K users: Positional Headtracking options?
wormeaten replied to TripRodriguez's topic in Virtual Reality
It is simple and cheep solution. You need to made DIY LED light source and pit it in pingpong ball. This simulating PSmove. You need as well minimum one better is two PS3Eye camera and it is work perfectly. There is also for 8.5$ app which make it easy to install called Driver4VR. There is also support for Kineckt 360. It is relative new so there is no much feedback yet but from first impresions they say is better than pingpong PSmove thing. Yes you will use your Gyro for Directional tracking any way PSmove simulation is for Positional tracking. Together they create even better 6DoF than it is with trackIR especially because need for 1:1 move tracking which is practically impossible with trackIR and create some motion sickness because contradiction what you see and what you doo with your head. So TrackIR work but it is not good solution for VR. -
How much better is Rift than Vive for DCS World?
wormeaten replied to captainkoloth's topic in Virtual Reality
No comment. Just check this comparison between 4 different VR today. You need to have in mind this is not represent individual impression when you use one of tham but represent accurate and exact SDE difference between them because it is record under same condition with same camera. Vive and CV1 have exact same displays only CV1 is dealing with SDE with plastic layes over the display which blurring picture little bit more but that blur reducing SDE as well. compare this 4 displays Vive/CV1 have 460PPI, Deepoon E3 have 540PPI and Pimax have 807PPI. PPI and it is only responsible for SDE. All this displays have its pro's and con's and it is on user and his expectation which one he will prefer most. VR is more depend on impression than on technical characteristics and impression is made by everything not just display or positional tracking and controllers. -
Finally Oculus come close to old prommis that CV1 will cost around 400$. Promise which Zuckerberg after he buy Oculus. With such more realistic price Rift will secure his domination in PCVR market. Today Pimax have cheep DIY solution for 6DoF proven to work. Difference between CV1 and Pimax+DIY tracking is like TrackIR and Freetrack no real noticeable difference exept little more work in setup but worth it. But now with this price Pimax only have SDE as advantage everything else goes to CV1 now. This will secure leading position untill the end of the year when some other VR with much better performance come out on market like Lenovo with dual display 1440x1440 resolution and segnificant less SDE.
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@SilentWarrior you are outdated. For Pimax you have cheep and easy solution which will not cost you more than 20$. For directional tracking you are using Pimax gyro sensors and for positional tracking you are using simple DIY device made from LED light source and pingpong ball which simulate PSmove. Driver4VR is easy app and drivers to run such positional tracking on SteamVR.
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VR vive IDEA - No joystick etc required
wormeaten replied to SharkBaztard's topic in Virtual Reality
Only posible solution is that somehow touch or Vive controllers take roles of Hotas. For that you will need some fizikal attachments like those guns or similar for PSmove. So basically you need some sort of physical tension for stick and throttle and controllers will used for interaction with game. I don't see other way to use such controllers in DCS. For everything else controllers or gloves to have hands in game we need create one in game and this is huge work in DCS and need to be made from scratch so forgot about it. -
Actually Pimax start from the scratch with their own drivers and software somewhere after Chinese New Year. Previous versions was based on DK2 open source drivers. So we can expect more advancing in that way.
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Also Sony Xperis XZ Premium have 4K 5.5" 807PPI IPS display so it is much more advanced display than it is on Pimax 4K. So no Ghosting and higher possible refresh rate of screen. With new chip it is possible to connect it ower Display port not HDMI. So all needed technollogy is already there, some already for years, just need to be implemented.
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It is already here just need to be implemented. Also Nvidia and AMD have technology available to use SLI/CF GPU per eye. Problems is more to implement that in software (Games) as well to VR developers. DCS don't have proper support for SLI/CF at all for example. Imagine to use 2 x RX 580 which will perform same as GTX 1080ti for a cost of GTX 1070. There is also one other trick VR start to use this days. Basically they use something like to show frame only per eye to work just with half resolution. So picture reducing resolution in half because in every frame shoving picture just in one eye and as it is changed left right left right. As human eye is slower it is not recognized that on one eye is shown only every second image per eye. It is already in developing by Pimaks in 210 FOV 8K model and give good results.
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There is few simple solutions and some more complicated DIY solutions so contact me when you got your Pimax. Also in June Nolocome to open market as well and we will see first reviews.
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I'm exactly trying to do that. Like I say try it all, android based VR, DK2 and CV1 and it is based on multiple people experiance and conclusion. I believe everyone who own CV1 if now have opportunity to buy DK2 with 2560x1440 Note4 display for 400$, like Oculus promise when ask money on kickstarter, will buy such advanced DK2 version before CV1. Just to remind you DK2 was cost 340$ and CV1 was cost 600$ today 5oo$. Dont forget in Europe CV1 drop price just less than 50$ and still cost on Amazon.de around 650$ (600€)
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Why every article about CV1 alternative turn into a fight? I'm always scared thet in next moment someone will jump out of the screen with explosive vest and start screaming "CV1 UAKBAR" Lets just focus on what this thread is about. Is there alternative to CV1? Yes there is. Is it perfect? No they not. Is CV1 perfect? No perfect but complet solution. Why you people are against alternative to CV1? We need it if we want better Rift in the end. Only competition forcing us to be better. Did you see what is happened after AMD ryzen release? Even those who will never buy AMD CPU because religion forbids it should be happy about Ryzen because they finally force Intel to wake up from hibernation they drop in without real competition. Now I'm expecting faster progres in new CPU tehnology.
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Looks like higher resolution on VR is less need for super sampling what is less hardware need. Check videos I send on other VR thread.
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Exactly. I'm not against Rift, fact is Rift got unbeatable positional tracking if we not count Vive. But as I say before I don't understand why they forcing more expensive and inferior solution. DK2 was cost 340$ when it start few years ago using Samsung 1920x1080 360 PPI OLED display from Note 3. Just six months later Samsung release Note 4 with 2560x1440 540 PPI display. Comparing production cost than and today DK2 with Note 4 display should cost less than 340$ and such DK2 will be superiour product than CV1 in almost Half price. That is what I'm talking about. I'm just call on Oculus promise to produce affordable and superior VR. Fact is they break promise giving to us. and that is fact. It is sad that we have to combining diferent products and inventing some DIY solutions to reach standard they promise and never fulfill it.
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Cant be more objective than that. As you see same man, same cammera, same condition. This is it when you compare it technically under same condition. It is hard to and maybe not possible at all present it in 2D even true lens but definitely showing difference between this two displays. On video is obvious Pimax got sharper and more clear picture and CV1 got better colors. All this is because Pimax got 2560x1440 resolution on 803 PPI LCD display and CV1 got 2160x1200 430 PPI OLED display. And that's a fact like it or not. One more important issue about this videos. CV1 is running on SS 2.0 whot is more than 4K resolution and pimax running without SS on native 2560x1440. So impact on hardware is less than CV1. That means for same level of details in CV1 you need GTX 1080 but on Pimax You will be good with !060 or 1070 or RX 480/580.
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pegon just to teas you till you waiting postman. :thumbup: Compare little bit more and take attention in clearness of the picture and how much better you can read in numbers so imagine this advantage in DCS cockpit and HUD.