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Nealius

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Everything posted by Nealius

  1. I have enabled dynamic cargo. Anything larger than the three items I mentioned, and the one doedkoett mentioned, refuses to load in the cabin due to size.
  2. Can't use sim-shaker equipment without getting complaints from the apartment downstairs. Nor the space for a giant racing rig in a 30sqm living space. Solutions like thes are only valid for detached home owners.
  3. Nearly every real-world helo pilot, DCS SMEs included, who is active on various DCS-related social media content, has stated that VRS is overdone in sims. Not sure why this is still debated.
  4. Is embark broken for client aircraft? I can get it to work for AI just fine, but as a client there's no "embark" option under the F7-airborne troops menu. EDIT: Disregard. It seems the type of vehicle must be selected. If left on "any" it won't work with client aircraft.
  5. I might play with the cockpit textures later, but after resizing all the external 4k textures to 2k, I gained 10fps and much less severe stuttering in 2D without any noticable artifacting (that I can tell so far). Will have to try VR and see if anything changed.
  6. Normally new markpoints would overwrite the ones you already have, but I have not managed to get it to work. TMS-up with TGP SOI and TGP selected as the markpoint source cycles the markpoint number but never overwrites the old coords.
  7. Those hangars don't seem to be designed for aircraft startup anyway. There's no exhaust outlet in the rear.
  8. The heliport at Kandahar, and at least 4 other ramps, shouldn't be there either for that time period.
  9. Are you using VAICOM, perchance? There's an issue where if you don't specifically call in "marking mom's" and instead do "inbound," VAICOM will fire the shore-based comms instead of the carrier comms, which causes the supercarrier to respond with a shore-based reply like "go to alternate."
  10. Which cargo folds them up? So far I've only been able to load "ammo" and "barrels," neither of which fold up the seats. Everything else is too large, refuses to load, and instead becomes sling-load cargo.
  11. Something is not right with those controls. Mine looks like this:
  12. Does resizing the textures simply involve reducing the file dimensions, e.g. 4096x4096px to 1024x1024px, and preserving the mipmaps?
  13. Since it's initial release into Early Access I doubt the LODs are optimized yet. Par for the course, I guess. Other modules are in the same boat, but the Chinook just seems more egregious.
  14. I'm finding the externals to be an FPS killer and stutter-fest-inducer as well. Point the TGP from any of the jets towards a scene with just one -47F and the game turns into a slideshow for a couple seconds.
  15. Is this why the HSI bearing to waypoint doesn't update in-flight? E.g.; it shows bearing at the time it's selected, but I could fly 20nm off course and the bearing doesn't shift.
  16. I'm running at max resolution for my VR headset and they're barely readable, but yes too small.
  17. So far I've found that APU and APU Gen must be on for the turbines to stop. With engine conditions levers in STOP and all fuel switches off, they still run. Upon turning on the APU and APU Gen they immediately shut off.
  18. Strange. I'm getting horrible stutters on a 4070Ti Super with 16GB VRAM.....but only at Kandahar heliport and sometimes Karintot.
  19. Anyone else found the Kandahar Heliport to be an absolute stutterfest? The rest of the airfield is fine, but as soon as I move the camera over the heliport the frames are unstable and it stutters like hell.
  20. I couldn't shut them off until turning of backup power and turing on the APU+APU Gen. However once off, the rotors took 10 minutes (actually timed it) to come to a complete stop.
  21. I argued the same many years ago to no avail.
  22. Depends on what you did in the wires. It's just a location. It should be explained in the manual, but wouldn't be surprised if it isn't considering the current state of DCS documentation.
  23. +1. Deck crew walk too slow, and they tend to walk back into the landing area after the 2nd jet traps, so the third jet ends up trapping with a foul deck, that isn't reported as a foul deck, because the LSO doesn't see the deck crew as units on the deck.
  24. The most challenging thing I find so far, other than making taxi turns to the left (she likes to go right instead), is coordinating turns. Left turns seem okay, but right turns have significant adverse yaw that the pedals won't take out. At some point after adding more rudder I go from an uncoordinated turn, to the nose pivoting right as the airframe continues traveling straight.
  25. Apache came with a Brit livery (and a bunch of others) on release. The lack of liveries in this release makes it feel a tad rushed.
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