

Nealius
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Everything posted by Nealius
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In general I find custom flare programs on the Viper to be really effective. For me typically a burst of 3 flares with a salvo of 2 or 3 with half-second salvo spacing is good against everything from MANPADS to R-60s.
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Works for me if the canopy is open, however the A-10C-II is the odd one out with this. F-16, for example, doesn't require the canopy to be open in order to communicate with ground chief.
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There's usually a specific guns defense maneuver for situations like that, e.g. in the Tomcat it's to change your roll attitude to give the bandit a slimmer target to hit. If you're about to get gunned, you're most likely out of all the energy you need to exceed airframe G limits anyway.
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How to Activate Supercarrier Landing Area Lights at Night?
Nealius replied to Bingo41's topic in DCS: Supercarrier
Theoretically, you could slot into the Airboss role, set lighting as desired, then slot into an aircraft. The lights stay set as desired even after leaving the Airboss role, but since the mouse cursor doesn't work in VR I haven't been able to test if the light setting continues to be honored when a client aircraft is moving around. -
Or fixing AI CASE I departures, or fixing CASE II comms in CASE III weather, or fixing multiplayer CASE III comms when aircraft are in the same group, or fixing CATCC getting clients' modexes mixed up, or fixing Tomcat delayed to start with 9 open spawn points in multiplayer, or giving us recovery window/turn into wind features in-house instead of having to rely on lua scripting...
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I guess the heliports in DCS world need to redesign their taxiways. Everything is a tight 90. At this point I have better luck with hover taxis, but they didn't do that operationally, did they?
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Did this from day 0 and it still refuses to taxi in the direction I want it. I can be turning, set the knob to center, and the turn continues at a faster pace instead of straightening out. I never turn the knob any further than 50% left or right.
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Arrogant take.
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Not sure why we need canopy open/ICS for chock removal when there are hand signals for chocks.
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Strangely these commands don't work in replay tracks, though the station commands (1~6) do work.
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For screenshots in this case, it would be better to use the track file. Open it in the mission editor, enable all the views, save, then replay the track. Now the external views are all unlocked.
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Free trial would be the only thing letting me know if I would enjoy this more than the other helos I already have.
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There's also less demand for WW2 because there is an already well established competitor that, while lacking in clickable cockpit and systems fidelity, has superior gameplay and damage model. DCS has no competitors for helos and post-WW2.
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not a bug What is up with the gear lever?
Nealius replied to LastRifleRound's topic in DCS: F-16C Viper
I experience this all the time, but in my own single player missions. Occasionally with other modules. Even mouse clicks on some switches do this. It's like DCS sometimes detects a single input twice in rapid succession. Drives me nuts. -
unable to reproduce F16 cold does not start in MP?
Nealius replied to Red Ripper's topic in Bugs and Problems
Wait for the SEC light. It's often still on when RPM is stable at 20%. -
Navy didn't fly Mustangs.
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Was there anything done operationally to lighten them for the hot weather in Afghanistan? I've been building an Afghanistan sandbox mission and set the weather as close to current real weather as possible: 40C, 29.43 or thereabouts. At DCS Afghanistan's elevation that gives an actual mission temp of 33C, but my friends in their Kiowas can't get them off the ground without lowering the mission temp to the 20s or teens.
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Feedback Thread - F-14 Tomcat update, August 9th 2024
Nealius replied to IronMike's topic in DCS: F-14A & B
Residual heat from reentry; that was clearly implied. Reentry occurs at the Karman line, which is around about 300,000ft. At 50,000ft any heatshield glow is going to be residual. Which is besides the point of the claim that air resistance at 50,000ft would cause so much friction when, as pointed out above, a literal human being hurled himself from 128,000ft and didn't glow from friction caused by the air resistance at any point between 128,000ft and whenever he popped his chute (likely below 10k). You can even look at the shuttle's reentry profile. Maximum heating is marked at around 70km altitude, which is 230,000ft. The glowing plasma phase, and associated radio blackout, end at around 55km altitude; 180,000ft. By 50,000ft I'm not sure that it would even be glowing. Hot, yes. Glowing, perhaps not. Point is, the rebuttal about air resistance at 50,000ft is off by 130,000ft. -
15-30ft initial holy <profanity>.
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Overcast and Rain 3 is the closest thing to IMC we can get, but there are weird clear pockets that move with the wind. We need a true Overcast and Rain preset that is 100% IMC everywhere.
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Can't speak for the rest, but 1,000ft initial would strictly be a Navy thing. USAAF fighters came over the field at treetop level for the break.
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Feedback Thread - F-14 Tomcat update, August 9th 2024
Nealius replied to IronMike's topic in DCS: F-14A & B
That's residual heat. The U-2 doesn't glow when it routinely cruises at 50k-70k. Felix Baumgartner didn't glow when he jumped from a balloon at 128,000ft. -
There was a period where the supercarrier was amazing for single-player, but it's always been a crapshoot in MP and now its basic SP functionality is broken too. And NONE of the bug reports that have been filed this year have been acknowledged. Nor have the beta testers bothered to test basic functionality like CASE III in daylight bad weather, or VR mouse interaction in the Airboss slot, before the last few patches and hotfixes.
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Is there something specific that needs to be done so that certain aircraft appear on datalink? I've noticed that C-130, KC-130, and helo AI do not appear on datalink like they used to.