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Everything posted by Shadow KT
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What I am referring to is done with the same vehicles, on flat terrain. It is the formation that changes the maximum speed and I am asking if this is intentional or not? I can see some logic behind it, being the other formation are more tactical than the trail formation.... but why limit the speed, when there is a speed slider. AI formation speed.trk
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Is it intentional ?
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Race Track Orbit AI Logic
Shadow KT replied to Shadow KT's topic in Aircraft AI Bugs (Non-Combined Arms)
Good point, makes sense -
Rotor system can also absorb and rebound dozens of 7.62 ? The same vs. the Mi-8 https://clips.twitch.tv/ThoughtfulAntsyCheesecakeFloof
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Except to envy how smooth your DCS runs and how accurate you are with VR, I can't say that video showed anything to back up your earlier comments. The only armored vehicle you killed was the BRDM and a bunch of trucks. Calling the BRDM armored by today's standards is also a bit of a stretch as a vehicle which is only armored to 7.62 at the front, it has 10mm steal armor for the front and turret. You were shooting it trough the roof. I was actually surprised that the BMP-1 withstood, knowing how lightly armored it is (except the front). Go in front of the BRDM and shoot in the front from level ground, where it is armor is most effect and you will see, that is is actually protected against 7.62 Unless I missed something or the whole point, which is possible after skipping a bunch trough a 20 minute video :lol:
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Hey, So, if you have a Tanker set to Race Track for, with big distance straights, at the beginning of the Orbit, he will do one circle, back to the starting point, before continuing straight for his track. Shown in track "Race Track Circle AI Bug" If I shorten the distance between the WP the Tanker has to Race Track around, when he reached the initial point, he continues straight, as he should. Shown in track "Race Track Circle AI Bug 2" Race Track Circle AI Bug.trk Race Track Circle AI Bug 2.trk
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Your solution is to not play vs AI. Don't even talk about the quality of the module, because except that it has the same name and looks, the AI plane has nothing to do with the module and what you get when you fly it. It is far from being superior to the Sabre and although closely matched, ask any of the seasoned MiG and Sabre pilots, the Sabre is always the favorite to win. Oh and the comment about ED being Russian.... hahah, I want you to say that to all the AMRAAM haters and fans of russian modern aircraft, don't think they share your opinion. AI planes use a Simple Flight Model and unfortunately, there are a couple of AI planes which just over perform. The AI MiG-15 is part of those planes, but honestly... it is not that bad.... Try fighting an AI F-5(which is not Russian), with you in a F-5 to compare and come back to me ;) To underline again.... AI planes do NOT equal the modules, that people fly and you will meet, if you go against other people in MP. If you are playing against actual MiG-15s, you really wanna aim at the center of the aircraft, just a couple of well placed shots in the center and the MiG looses all its fuel, if you miss and hit it center-back... you get engine damage and/or control surfaces damage, if you miss center-forward, you can put holes into his canopy, kill the pilot or if at high altitude, put him trough rapid decompression, which will disorientate him. Shooting the wings, especially closer to the wingtips, deals close to no damage, if any, which is a known thing and it has been said to be improved with the new damage models.
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If you are having a slide show with SSAA on, on a 1070, there is some hardware issue on your side, maybe your CPU is spazzing out, or your drives.. I run a 1070 SC with a i5 3570K @4.5, 16GBs of RAM, DCS on a SSD and Max Preload (Pagefile also on SSD) and I can run maxed out 1080p, no slideshows.... Before 2.5.6 I was running Extreme on view range and 2xSSAA and it definitely was the best look you can get on 1080P. But to your original questions, the higher the resolution, the clearer the picture (less jaggies), so yea, 1440 should definitely look better and you can use less AA, plus it will utilize your GPU better.
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[REPORTED]Ground Units Travel Speed
Shadow KT replied to nighthawk2174's topic in Ground AI Bugs (Non-Combined Arms)
I have a question.... groups will only go full speed if in trail formation, any other, they will limit them self to 20 knots. Is that intended ? -
fixed [REPORTED]AI Obstacle Avoidance.
Shadow KT posted a topic in Ground AI Bugs (Non-Combined Arms)
This is related to other posts like: https://forums.eagle.ru/showthread.php?t=267886 https://forums.eagle.ru/showthread.php?t=269136 The track shows a forced example, so a proof of concept for this issue can be shown ! What I guess happens is, sometimes when you give direct off-road paths and the unit is moving fast it has no time to react and goes into a building, where when he comes close to a wall, he will start to turn into circle in attempt to avoid the wall from the inside, which if you are unlike can lead to AI units doing circles inside buildings forever. Here is a video example from a mission run from the other day: https://streamable.com/x5f9gj Shown above, even more radars still work and the Dog Eat got protected by the building AI Building .trk -
So, I've noticed that on the vehicles mentioned in the tittle, as well as other similar vehicle which work in a similar fashion, there is an issue... well, maybe there isn't, but I would like this to be explained. On vehicles like BMP-2/3, LAV-25, the main cannon has no magazines, it shoots until it is empty... which means that these vehicles cannot be rearmed, unless they empty their whole ammo... On the BMP it can take more than 30 minutes to do that (get rearmed). Why can't these vehicles (without using tricks) be rearmed, unless you use up all the ammo ? Same is concerned to machine guns which have no other magazines, but only one feed, like the coaxial machine gun on the LAV. There is a trick to this, if the vehicle has some kind of a weapon, which is magazine style reloaded, for example, ATGM you can shoot the ATGM and then rearm, which for one ATGM will take around 30 seconds, but this will also re-arm the cannon... but instead of just re-arming, for example the 5, 50, 100 rounds you have fired, it will take as much as time as if you are doing a full rearming, which on some of these vehicles can take more than 30 minutes. Is there a reasoning behind this ?
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The two ones I have personally played and enjoyed are the Argo Campaign for the Huey and The Museum Relic campaign with the MiG-15, although it can be played with an F-86 as well
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Don't know when you last have played the huey, but the guns are no where as close as what they used to be (the God Mini-Guns) You cannot pen a T-55, unless a lucky steep angle shot on its engine deck and even so it will do like less than 1 % of damage (I wasn't able to do damage, from any side) The only side of the BTR which can protect from 7.62 is the front and it does that in DCS as well, unless a lucky weak spot hit
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On the run which you killed the LN, you actually shot it in its front :) I did say in my original post, that occasionally a kill is possible, but as you saw... you have to get danger close. In my track I did multiple runs from different sides. There are definitely some of these older model vehicles, which require some armor value updating
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Units of AoA are all different for different aircraft. 15 units in the A-10 are different to 15 units in the F-15 for example.... It was all adjusted, so no matter what aircraft you step in, when you see 15 units of AoA, you have the best AoA for landing.... which would be different for different aircraft. Why they chose this system .... my guess is as good as yours, but maybe in the 60-70-80s they thought that pilots would be changing airframes a lot more frequently
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Should an RWR be able to detect an S-300 and Patriot launch?
Shadow KT replied to St. Agre's topic in General Bugs
I remember times when you would not get RWR indications from an SA-10 that it has launched at you and you would just die in the A-10 :lol: -
Okey, I understand the penetration thing, but can't the unit's armor be adjusted, so penetration can happen ? It doesn't make sense if the 20MM HE can destroy aircraft, but it can't destroy unarmored vehicles, "tin boxes". Surely, this is more of a units armor adjustment thing.... 7.62 doesn't have more pen than 20mm At the same time, the Huey can destroy these SAM units, but it cannot destroy a Chaparrel
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Are you playing at 4K, if so that might be an issue. I personally have not encountered this issue
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Doesn't this make it kinda useless ? How are you to know what the wind is and compensate for it ? If I can fly trough the target area low and get the wind data in the LASTE, well might as well use a -97 with CCRP which will put the bomb in the correct place in the air for the sub-munition to be blown over the target. Can you share how should the -105 be used ? Well, I guess it kinda does make sense if you are attacking a big field of armored vehicles where a little bit of offset won't hurt much
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That is true, but not the issue I am reporting. Every other system compensates for the wind, so the dispensers flies to a point in the air, where when it opens, the wind will fly the sub-munition to the target. The WCMD munition right now, when released will steer back towards your target point and when it opens, the sub munition will be blown away from the target