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Shadow KT

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Everything posted by Shadow KT

  1. I am asking the developer to do that
  2. I too believe the main issues with the A-10 has been drag, but I think this has been the case with almost all modules in DCS and it hasn't been changed for almost 10 years. I am hoping that with new technologies and upgrades,this will get improoved
  3. You are breaking my hearth ;)
  4. Yep, the special options for rudder trim do not affect the aircraft what so ever
  5. Are the ground units static or they are going to be commanded, or on a route
  6. Looking forward for ED to actually implement the values they tested and claimed to be true :)
  7. Am I missing something, or they always could?
  8. https://forums.eagle.ru/showthread.php?t=274568
  9. https://forums.eagle.ru/showthread.php?t=274494 Just adding my tracks
  10. AI units nitro boost accelerate, get lost and don't follow their path. On a positive note (ignoring the sideways moving units in MP), so far I haven't had a MP crash with AI units, but I've only done light stuff. AI Pathfinding.trk
  11. This is still an issue today.
  12. To be honest for what it is, I am happy. Flying in and out was alright, cool. What really got me was the LSO platform with the screen, I had a blast, an amazing time with it and directing people. Great stuff.
  13. I am still puzzled by this and I know that I will not be able to find any public information to back this up, I still find the way the 105s are done to be illogical. I talked with an WSO, I know different platforms and so on, but what he told me is that on the platform in question, 105s acted as I expected and not how they are on the DCS A-10. They would compensate for wind in such a way, that their shutes will hit over the designated target, unlike with the DCS A-10, where the canister will guide to the designated target and you have to manually compensate for the wind.... It is so illogical, that you might as well go with CBU-97, with wind data present, the computer will compensate automatically, so the shutes hit the target
  14. Don't know what the stats are, but the US CIWS is garbage in DCS. If it can destroy one missiles out of 10, would be lucky.
  15. They should let you modify your presets in the ME, the same way you can do with modern modules and not have to edit the miz file or do a prepare.
  16. No other explanation needed zPWgndvi8XE
  17. I have a mission, I started working on a long time ago and it used to perform well, but now as I am revisiting it, the performance is horrendous. Not only on my machine, bad performance and stuttering on my machines, when hosting, on a powerful dedicated server as well and on other clients which have good performance normally. You can see that CPU and GPU utilization drops down to 50% and stutters happen. If you pause the mission, utilization goes back to normal and performance as well, but if unpaused it drops. Mission just has a bunch of uncontrolled aircraft. I've had missions with a lot more AI, which are actually active and there has been no performance issues. Uncontrolled Performance.miz
  18. Nice temporary workaround, I like it, but the MP system and ME need a re-work
  19. I looked trough the last, "short" track I've posted and unfortunately it is corrupted, not playing what actually happened and I too had no crash, while watching it... Maybe it is because it is in SP, instead of MP... I don't know, but obviously there is something happening, for the game to generate a crash report, I am hoping that the logs will actually help, they are the only hope
  20. You can do 41.3 degrees C
  21. Here is another crash, of the same type, relatively short, hopefully this helps. Should be only a 20 minute track. https://drive.google.com/file/d/1t7zzpQTzN1i1BrEUz3ejIb_cHWXTpmZ_/view?usp=sharing
  22. DCS crashing, server hanging, but still visible in the browser. If you try to connect, it doesn't load, just blank loading screen with a picture, but no load bar, until server times out. Attaching client and server logs. dcs.log-20200516-182524.zip server.dcs.log-20200516-182525.zip
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