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LordOrion

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Everything posted by LordOrion

  1. Grazie! Inviato dal mio iPad utilizzando Tapatalk Pro
  2. Condivido, il T-16000 ottimo compromesso tra funzionalita' e prezzo. Per altro la combo Stick+Throttle+Pedali su Amazon costa una cifra relativamente bassa (la meta' di un wathog). Si possono risparmiare una 50 euro togliendo i peadli ma francamente non lo consiglio.
  3. Il Tiger mi ha veramente sorprso: l'ho comprato un po' per scherzo e un po' per burla (sic) durante gli sconti COVID lo scorso anno e mi sono innamorato di lui dopo 5 minuti. Per altro questi giorni mi sto giocando Black Sea Resolve 79 e devo dire che olte che come trainer e' ottimo anche per cose piu' "operative", limitandosi pero' al suo periodo storico. Con il Mirage e' un modulo Full-Fi che pero' si puo imparare ad usare in poco tempo ed e' ottimo per imparare l'energy mangement, anche se in effetti il rischio e' che sia un po' troppo the good old hard way per uno alla prima esperienza di modulo full-fi... Puo' valer la pena tentare comunque, visto che ci sono i 15 gg di prova gratuita direi all'Op di tirarselo giu' e dargli una occhiata.
  4. Se il tuo desiderio e' l'AA allora direi che la scelta' e' tra F-16 e F-14: - Il Viper e' ovviamente indietro nello sviluppo (anche se negli ultimi mesi stanno accelerrando) ma quello che c'e' basta e avanza per il dogfight. - Il Gattone invece e' ...beh, il Gattone! Non so dirti quanto sia facile/difficile gestirlo con il solo Jester (lo sto studiando in questi giorni), ma e' comunque un caccia estremamente affascinante. Per quel che riguarda il resto: l'Hornet (che per inciso e' il mio modulo preferito) come hai detto e' un jolly che puo' fare tutto senza essere maestro di nulla: non che in BFM o ACM non possa dire la sua (anzi) ma a mio avviso il suo ruolo primario rimane quello dell'AG. Le Wild Card potrebbero essere il JF-17 o il Mirage, se ti va di provare qualcosa di particolare... BTW: Le Chuck's Guide le trovi qui: https://www.mudspike.com/chucks-guides-dcs/, oltre che come tutorials sono ottime anche per farsi una idea di cosa ti aspetta.
  5. Notizie del prossimo update?
  6. Me too, but in the end they are not important: to navigate simply try follow waypoint heading listed into the documentation and use F-10 map to compensate errors when turning.
  7. Ouch, you are right! Parking spot 57 is misplaced! Sorry, did't notice this. No, this does not break the mission since it does not block you form taxiing and take off (this is why I told this is a minor issue), however scaling the problem to ED might take ages... IMHO better either try switch player parking spot with one of the wingman (if this does not block him to roll) or leave it as it is now and dafuq.
  8. Hi, in missions 8 and 9 the plane starts parked partially outside the concrete area so that one of wheel is on the mud. Not too much of a problem, you just need to add some more throtte to move it, but I think we can ask ground crew to park it in a better way
  9. Ok, got it: It looks like precision in waypoint overfly is critical in this mission, probably trigger areas are really small. Mission completed.
  10. I'm a bit confused about what I shoud do there: I took off and follow route as planned. Somewhere in the middle of wp 1-2 route leg I received the order to turn 105 and stay low from Overlord. I did as request and flown 105 mag, 1200ft NoE over hills and mountains till past Tuapse and more far to SE. No further communications from Overlord. Enemy planes never spwan (checked with F2 ceveral times). What I did wrong? Btw: In a previous attempt Overlord asked me to climb angels 330... WoW! I thought I was flying the F-5, not the Space Shuttle!
  11. Look at second post (1st reply) to this thread
  12. I've (finally) seen the TACAN on Krymsk strip! If I may ask, please: 1) Include the nice waypoint's bearing/range/altitude tables for in-game kneeboard to the PDF documentation: They are quite easier and more practical to use than the small maps there. 2) Add TACAN stations channels in PDF docs too: at least in missions 8 and 9 they are completely missing. Thank you
  13. Necro-post just to say thank you to all! I found a lot of useful info here.
  14. I forgot one: Split "Unlimited Weapon" and "Unlimited Gun" settings: Sometimes its enough to have unlimited internal gun rounds. Gun pods should NOT be affected by this new setting.
  15. Se non sbaglio TrueGrit aveva gia' pubblicato delle foto con l'aereo in volo prima del merge con HB.
  16. Questo suppongo: https://stormbirds.blog/2021/11/29/the-future-of-simulation-what-is-the-nor-platform/ Ma anche qui 99 su 100 e' un simulatore militare per scopi addestrativi, non un prodotto consumer.
  17. Non sarebbe la prima volta: se non ricordo male l'A-10C (o un suo derivato) fu proposto all'USAF come strumento di addestramento per i piloti. Cosa simile credo abbia fatto Razmab con l'M-2000C.
  18. Beh, il video che hanno messo mostra chiaramente l'NTTR di DCS e Eagle Dynamics e' listata tra i partners.
  19. Thank you! Inviato dal mio iPad utilizzando Tapatalk Pro
  20. Looks nice, I will give it a try this evening, thank you!
  21. That is so frackin stupid that its hard to believe they did it...
  22. So, you are saying ED used a dirty texture for canopy that makes almost impossible to see details when you have the sun behind you ? And not only straignt behind you since I can see the same dirt when sun is on my side... Are you serious ?
  23. The whould be nice to have but I don't expect you gave them high priority... althoug they does not seems to be complicate to implement. Logbook: Sort planes per flight time: F/A-18 pilots are more interested in Hornet stats than A-10 ones, sort planes per flight time (descending) make the logbook easier to use and read. Add option to hide 0 flight hours planes: if you don't use them, why you should see them in the logbook? Less clutter. Add carrier landings stats: This will make happy navy pilots: add number of carrier landings and the average of landing score. Mission Planner: Add special waypoint types: IP, Target, Fence-In, Fence-Out: They should have a different icon than the standard circle (i.e. square, "X", Up-pointing arrow, Down-pointing arrow). Target wp should have defaut height set to its position ground ASL height (that helps weapons delivery). This will be really useful to mission makers. Again, obvuously I don't expect an high priority on this, but when you have 5 minutes left... Thank you very much!
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