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Everything posted by LordOrion
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	In my experience so far, the effect of the ALQ-184 pad can be defined "cosmetic".
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	ALQ-184 long has been released today on the F-16C
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	The canopy is dirty, not foggy. See here: I've solved using an alternate cockpit texture (see links in the above post).
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				planned for 27th now No patch today? (26 Jan)
LordOrion replied to VR Flight Guy in PJ Pants's topic in DCS 2.9
Still wating... At this point I suppose it will be delayed. - 
	Ma magari!
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	Non parlavo della qualita' del modulo in se (e ci mancherebbe), quanto delle potenzialita' del mezzo: da quel punto di vista il caccia spagnolo proprio non mio ha convinto.
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	Sara' anche vero ma sia con il CC che con l'EB la sensazione e' quella di volare su un asciuga-capelli depotenziato. Il C-101 e' stato il modulo che piu' mi ha deluso di quelli che possiedo, tornando indietro lo lascerei li sullo scaffale virtuale Una volta arrivato il 339 probabilmente lo disinstallero' dal PC per liberare spazio.
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				[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
LordOrion replied to shdwp's topic in User Created Missions General
@Gianky Handling the whole ATO is something I'm planning to do in furture but not in my first campaing in Liberation... I will try the ASAP trick. Thank you again! - 
	
	
				[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
LordOrion replied to shdwp's topic in User Created Missions General
(keeping answering in English to allow other users undertand) Ok I finally got the chance to try the changes you suggested and the situation is much better! The only thing I cannot find it how to reduce the number of units: I didn't find any options to do that (I'm using version 5.1.0)... Thank you! Another question: is there any way to tell mission generator to schedule player missions earlyer? Waiting 47+ minutes is not an easy task even with accelerated time... - 
	No: as Chenstrap said, skipping to mission push time means loading a new "shorter" version of the mission and hence you lose the modifications you mande in the editor prior of the mission start, including the custom payload (this is also stated into the campaign manual). If you want to carry the ECM pod with you the only option is to fly the whole mission.
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				[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
LordOrion replied to shdwp's topic in User Created Missions General
Grazie Gianky, I will give it a try tomorrow. - 
	
	
				[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
LordOrion replied to shdwp's topic in User Created Missions General
I need some help optimize this: I'tried my first campaign with Liberation this evening with one "Operation Allied Sword" and the game was unplayable with a frame rate almost costantly below 20fps on a i5-11700k with 64 gb of ram... Any hint? - 
	Really good campaign, I've finished it with great satisfaction! I found challenging and fun at the same time navigating without any navaids and bombing the good old way. Unfortunately IA does not help too much in AG operations but this is probably due to some DCS bug. Some suggestions (If I may): Improve the PDF documentation, adding some more clear maps, TACAN channels, Airports ATC frequencies and the list of waypoints data (heading, distance, altitude) as in kneeboard. Use preset channels for ATCs, especially in mission when your arrival airport is not the same as departure.
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				Question before buying the campaign
LordOrion replied to dggoofy's topic in F-5E Black Sea Resolve '79 Campaign
There are 2/3 exceptions but generally you start in a cold cockpit. - 
	Thank you.
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	What's the current latest version of the mod?
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	I think we must wait untill March...
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	Devs, you badly need to fix the mess you recently did with the IA cause the game is almost unplayable: "Rookie" Mig-21 outclimb and out-turn an F-16! Seriously?
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	Actually nothing has been "improved": IA still uses its own physics and perfect situational awareness as before. It just seems to me that all IA levels behave like ACE o VETERAN levels. I've notice this those day while doing some of the "warm-up" BFM missions I have created with the editior: I use to 100% win them but now it seems there is no way to do it unless I manage to hit the enemy with the gun during the merge pass or using a plane way better than the IA one (i.e. F/A-18 vs Mig-21) Maybe this is just (another) bug?
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	IMHO il campo visivo incide poco, salvo che tu non ti metta a giocare a 10mt dalla camera Prima di spendere altri soldi prova con la camera PS standard e guarda come ti trovi. Diciamo che ad oggi non mi sono assolutamente mai pentito di averli spesi
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	Sul "plung e play" non so rispondere, (sebbene per usare il TrackIR con DCSW basti veramente installare il software e collegare la camera IR) ma sulla precisione posso dirti che si, il TrackIR e' piu' preciso in quanto la camera IR ha una risoluzione maggiore della camera PS. E' anche piu' veloce come tempo di elaborazione e non richiede taratura, salvo che ovviamente uno non voglia adare a aggiustare il pelo.
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	Seen this with BOTH v2.7.9.18080 and v2.7.9.17830 Open Beta: Radio transmission works fine while on the gorund using the COMM menu key (so yes, radio is on and correctly set-up). However, once I take off I am no longer able to transmit using the NWS key nor the COMM menu key. Please help since this is fucking up my campaign gameplay.
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	No problem [emoji6] I'm sure that someone (you or maybe one of the various campaing dev) will make a Falklands campaign for the MB-339 one day or another when the south atlantic map will be released. In the end, I'm eagerly waiting for the Macchino to use it as Trainer and improve my virtual fligth skill. Since the death of the BAE Hawk that role is vacant: L-39 is nice but too "russian" to be helpful for a Western pilot like me, and the C-101 is, well, more a flying hair dryer than a trainer plane [emoji14]
 
