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Everything posted by howie87
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I just stumbled upon this post from 2011 http://forums.eagle.ru/showpost.php?p=1276096&postcount=19 Seriously, how is this taking so long?
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I find the KA-50 pretty hard to fight in. While it has automated functions, they're not incredibly well implemented and the whole package feels like more of a "proof of concept" rather than an advanced design with all the kinks worked out. I guess that's why single seat attack helicopters aren't exactly common.
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I couldn't help but notice in this picture: http://www.leatherneck-sim.com/wp-content/uploads/2014/04/screenshot_6.jpg All the cockpit textures look so crisp except for the low resolution numbers on the attitude indicator pitch scale... Is this area considered complete or still a WIP? I have a sharp eye for detail and am being extremely picky here!
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The Aardvark is still only a two seater as well, unlike the 4 required for the Bone. Not sure too many people would want to play the defensive systems operator roll in the back seat.
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Actually, the WCMD only uses INS.
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Yeah, read every page of the manual. Also, if you want to get good at dogfighting - install this: http://lomac.strasoftware.com/tacview-en.php
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F-111 for me. The thing is just damn sexy.
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In DCS it seems more important to get flares/chaff out sooner rather than at the last minute. The logic being that if a missile is far away when it locks onto chaff or a flare, it won't come anywhere near you. Also, from experience and through looking at tacview it seems to me that the closer a missile is, the less chance there is of it being spoofed by CMS. That's why I pump out a large amount as fast as I can. I'm talking 0.2 second intervals as soon as I get the heads up from the MWS. Understanding the trajectory of the missile is hugely important as well. If you're flying towards a missile and pumping out CMS, it probably won't help. You need to beam that sucker and get your eyes on it. Do everything you can to make it fly further, turn harder and bleed energy. If you're beaming it at 90 degrees and it's still heading straight for your canopy despite everything, consider a high G barrel roll as a last ditch avoidance manoeuvre.
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I don't know why but I just find the hind so, so ugly. Not Mi8 ugly, but close. The engines look like weird roof-boobs and it's all lumpy and bumpy. That's something universal about attack choppers that I find ugly though... They all have too many bits sticking out. Guess I just appreciate smooth lines and aerodynamics more than the 'badass' look.
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CONGRATULATION for this new version 1.2.8...
howie87 replied to Skulleader's topic in DCS World 1.x (read only)
Sorry, but I'm looking forward to Nevada more than anything. That and more study sim modules. PFM's are a step in the right direction but only half way there. It's all about the clickable cockpit and full systems fidelity for me. -
I agree. I'd also like to only see weapons that were actually used by the MiG-21 be available to use. I don't want to see it dropping GBU-38's or anything silly.
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Just to reiterate my point about being generous with flares, with a standard loadout of 120 you can still defeat six missiles if you're putting out 20 at a time. Your odds of defeating all six are still pretty slim anyway, so don't be a cheap ass. Otherwise you'll end up with 118 flares and no wings.
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*Digital moving map display *Doesn't broadcast its airspeed in a dogfight through its wing position *Better high AoA performance *Single and dual seat variants *More air to ground capabilities I do love the F-14 as well though: *Longer range *Larger payload *Faster *More powerful radar *Better climb rate
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Next DCS (US) Fixed Wing Aircraft Wish List
howie87 replied to diecastbg's topic in DCS Core Wish List
I think this should be posted right at the top of the community news if does turn out to be a scam... -
I'd LOVE to see an F/A-18D as well as the C model. Imagine just how awesome it would be as a training tool for squadrons. Start in the D model with an instructor and earn your wings before you get to fly solo in the C. Doubt it will happen though sadly.
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I'm interested to see how the Bis flies in comparison to the C model. For example, does it still suffer from severe transonic buffeting below 15,000ft and slow throttle response or were these issues designed out of the later models?
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"The MiG-21s would be embedded with a (MiG-27) Flogger for integral protection. There was a data link between the Flankers that was used to pass information" They're also MiG-21 bison, not bis.
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Seeing as we're getting lots of old warbirds and Nevada, how about some nice air race pilons like this ones here from Reno?
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Whatever I do I can't seem to put the Eagle down without her bouncing. Even with an AOA of 22-23, absolutely greasing it on at 145 knots in the flare. She always bounces onces then settles.
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Not asking for much then! I'd love to see a few of the century series jets though... I just wish I'd been alive in the 50's/60's! Must have been an exciting time for aviation.
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128,what about proper changelogs?
howie87 replied to 9.JG27 DavidRed's topic in DCS World 1.x (read only)
I tested the 'stang last night (TF-51D) and didn't noticed any changes. Still snap rolls for me if I pull the stick all the way back. Maybe your control config changed? -
The AIM-9 is the same AIM-9 as in the one you load on the A-10. Sounds like you're flying low and slow and not reaching anywhere near Max range. Head on aspect at medium altitude and combat speed I can score a kill with the 120C at 40NM. Missiles are also the same in multiplayer as single player. I suggest you perform tests in multiple situations and use tacview to evaluate missile performance. You will be pleasantly surprised. I think we can put this one down to user error...
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I really hope that within the next few years DCS get a whole load of new aircraft from WW2 onwards. I'd like the complete US teen and century series jets first please ;) MiG/Sukhoi adversaries are also welcome.
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Yeah yeah yeah... I just like jets is all :( I only bought the P-51 because it was $10. I supported RRG for a dollar... I just hope there's a 'premium' market for prop planes and none of the 3rd party devs end up quitting because they're having to sell their work at bargain bin prices to jet-heads like me.
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As great as Devrim's work is, are Belsimtek ever going to release an official english cockpit like they said they planned? It's kind of annoying having to install mods and patches whenever there's an update. If no work has been completed on an English cockpit yet, is there some way Devrim's work could be included in the core package with his permission (or remuneration from Belsimtek)?