Whats needed imo is this:
- Technicals of various types (DshK, SPG-9)
- Better infantry overall with better animations and with a realistic damage model.
- Better simulation of fragmentation effects from explosions.
- Better simulation of partially knocked out vehicles, not is unit alive = true/false but rather mission kills where the crew abandons them for whatever reason.
Example: A 250 kg bomb hits 15 meters to the right of a Ural truck, the truck gets peppered by shrapnel and although the crew is largely fine the engine block is dead. Crew abandons vehicle.
Example 2: A BMP-2 gets strafed by S-5 rockets and get peppered by shrapnel, external optics is damaged, a track breaks lose from its drive wheels. Crew abandons vehicle.
This isn't even hard to do, you don't need a complex damage model to simulate this sort of thing.
If all the above is implemented, playing Light Attack, COIN & transport helicopters could be ton of fun! As it stands, they are not rewarding at all to play.