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Skjold

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Everything posted by Skjold

  1. You are correct about the ships and the rangefinding to airplanes, but as far as i know you can't slave the seekers to it. I have no clue about its ground mapping capabilities, somebody here whos way more well versed then me will probably reply soon enough.
  2. Well yeah, but its been 5 weeks since that statement, so the delay is calculated in :)
  3. Ordnung. Cobra said on the news years eve update that "It will be a few more weeks until we are ready." so im curious to see what the next weeks brings us, if anything.
  4. Just a small thing, Sweden to my knowledge never uses - in any designation. It would be RB 28, RB 75 and J35 draken for example. Also, im dying for news on the release of this thing!
  5. Isn't basicly all museums ever volunteer based essentially?Almost nobody is paid a cent to work in any museums. A small one like an old air wing museum? Yeah, you might have one or two actual paid jobs there.
  6. Any plans on implementing more variety of rockets? S-5's? S-24's? Door Gunner? Front PKT?
  7. Gonna be interesting to see just how capable the radar is in A2A mode, i don't expect much but would be nice to play as a mountain troll when you get tired of blowing up tanks and ships.
  8. Thanks again for working on this helicopter, can't wait to see it in-game!
  9. Only 1) and 3) are actually correct, maybe 2) You really think an AIM-54C will be going Mach 5 after it has travelled 72 nm? Why don't we use Phoenixes to power space exploration right now?
  10. It is not getting AMRAAM's and shouldnt be getting AMRAAM's either in my book.
  11. Wrong Viggen. JA 37 is the fighter variant that carried the Skyflash and later the AMRAAM. The variant we will get is the (upgraded) attack variant, AJS 37. J = Jakt (Interceptor) A = Attack S = Spaning (Recon) They are in order of relevance, so the variant we're getting is AJS. (A)ttack first, (J) Interceptor second, only AIM-9 and (S) recon third.
  12. Skjold

    IFF

    IFF and RWR launch warnings etc are my most wanted improvements of the Mirage.
  13. Keep in mind that it is the AJ, not the AJS and that some weapons aren't listed, but wing pylons as you can see motmodel = countermeasures arakkapsel = rocket pod extratank = fuel tank I wonder if LN will actually include the Falcon? It was wired to use it, just never did really. Could be an interesting missile to use.
  14. Hopefully we get to fly the Viggen relativly shortly :-D
  15. Can confirm, grew up hearing Viggen afterburners high up in the sky. Awesome sound.
  16. Skjold

    Default livery

    Thanks and nice work on the new liveries. However, 2003 Tigermeet is still the first (default) skin in the mission editor in the newest 2.0 build becouse the name starts with a number. In fact the first three in the list are all Tiger meet skins (2003, 2004, 2010)
  17. Before the F-14, it was originally planned for Q4 2015 so you could (probably?) expect a Q1 or Q2 2016 release.
  18. I would very much like more SAAB's, such as Draken, Gripen, Lansen or Tunnan but i also desperatly want more russian aircrafts such as Su-17, MiG-23 and Su-24. Now thats my wishlist, which this thread isn't about so what i think they will do is: Adding a Japanese WW2 fighter of some description seems the most likely.
  19. Skjold

    Default livery

    Now this is a personal nitpick of mine, im sure that alot of people like the 2003 NATO Tigermeet skin but personally i really don't. Since its the first skin on the list in the mission editor basicly every mission uses it instead of the Armee de l'air skin such as the awesome Ada Chasse 2/5. I would like to see the mirage more often in its true colours :) :cry:
  20. Cobra i got a question or two for you. When you do plan on doing the proper announcement of the F4U-1D Corsair and AJS 37 Viggen will you also include details on supporting AI units that comes with the planes? Secondly, are these AI units planned upon initial release or later down the line? Thanks in advance.
  21. Yeah agreed, might have gone off on a tantrum there. Anyway, you could implement a "stun" effect where if a powerful enough explosion takes place within a certain radius the crew would be temporarily out of action and unable to return fire.
  22. Check the update http://forums.eagle.ru/showthread.php?t=157420
  23. No thats correct but in real life there is such things as mission kills and mobility kills. A tank or armoured vehicle that has lost its tracks won't move again for an extended period of time. There is also a very real possibility that if any major damage would be taken IRL the crew would abandon vehicle which would constitute a mission kill. Both would be fairly easily modelled in DCS. You could for example say that if the mobility or main armament of a vehicle is compromised then there is a high chance that the crew would abandon vehicle and you would get the kill which you would figure out by code that checks what parts of a vehicle gets hit, which already exists at least in a basic format of front/side/rear armour. Agreed, it is horribly inaccurate.
  24. Yep, that is the unfortunate reality of (the lack of) fragmentation and blast simulation in DCS. It is my personal most requested fix up there with better missile seekers :)
  25. Yes please add gunners!
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