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JazonXD

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Everything posted by JazonXD

  1. Hi everyone, so I've been curious, how do you actually properly aerobrake and make it effective? What I normally do is just bring nose up to around 15 degrees and hold it there with the airbrakes out and flaps out, but I find that if I dropped the nose and just slammed on the brakes, the plane stops much faster? Doesn't that defeat the purpose of aerobraking unless you lost your brakes or something (hydraulics failure, but since they screwed up the hydraulics modeling, that doesn't even happen anymore lol) So I feel like I must be doing something wrong. Can anyone please enlighten me? Thanks.
  2. Hmm so from this post, I'm gathering that everytime someone gives you rep, you receive as many points as your "reputation power #"? Is this correct?
  3. Basically what sweep said, but adding slightly to it: maintain your situational awareness is your best bet to "still being able to fire off missiles, having enough time to react to missiles being fired at you and not allowing your self to get into situations that will end up with you being painted on the side of a mountain?" One of my favourite advantages to the F-15C is that it has much better SA than the Flankers or other Russian aircrafts. The RWR isn't even fully modeled, but even that is enough to give it a much better view of the battlefield. (obviously, the really experienced pilots can still read the SPo-15 like a book, but I would say the western RWR still has an undeniable advantage) With that said, it is easier said than done. But basically, use your instincts a lot. If you see a 29 spike on your RWR and it disappears, that means it was there. Don't forget about it. Also, it goes the same way that if you DON'T see a 29 spike on your RWR and you see it on your radar, then lucky you! He's not looking at you and you have a chance to get closer and surprise him (of course, unless he is tracking you in his EOS, so be aware of his ET shots). Also, learn where your radar CAN see and CANNOT see, all in relation to the RWR. For example, 1 oclock on your RWR is 30 degrees right to the nose of your plane. So if you see a spike there, you will know which target is spiking you by matching it up with the azimuth of the radar (if you have multiple contacts on radar). Other little things like that (also keep your head out of the cockpit). I'm not great at explaining unfortunately, but these are some of the things I can think off the top of my head at the moment. Edit: also, it is really good to be familiar with the performance of the missiles of your enemy: Know how far that ER can fly with how much you're manouevering. Know how far it can reach at that altitude (obviously, a rough feel, not memorizing the performance characteristic of it lol). This way, you know what you can do in the situation after he fired: if you need to go full defensive or you can still press. (I think I'll edit more as I remember more lol)
  4. They didn't allow A2A missiles on those pylons on the mission editor. My best guess is for balance sakes or they didn't do the extra coding because in real life, there are 3 hardpoints on the bottom fuselage and 3 more on the CFTs. You can mount 3 bombs on the 3 hardpoints and 3 bombs on the pylons on the CFTs. However, you can only mount 2 A2A missiles on those hardpoints on the fuselage. In the mission editor, you'll notice that there are three hardpoints available for you to attach bombs to, but it would require some extra coding work in order for some of the stations to become invalid once you attach an A2A missile to it. (refer to pictures attached, in Air to Ground weapons, you can see you can attach 3 bombs, however, you can only attach 2 A2A missiles in the same hardpoints)
  5. I have no knowledge in coding whatsoever, but at least on the surface, it looks like a rather easy fix? I mean, if restarting the whole game every mission fixes it, it must have something to do with restarting the sound engine? Maybe just a piece of code that makes the sound engine restart/shut off after every mission?
  6. I used the SRS installer to install the client so I'm assuming I installed it correctly. I am trying to use it in both A-10C and also F-15C. Where can I find the information on which simpleradio server to connect to?
  7. From what i've find, CPU is the only thing limiting performance in DCS. I can set the AA to 16x and yet the performance either doesn't move or barely does. Also, when I get down to the deck or look at the ground war, my frame rates drop to single digits, however, if I force DSR and run 1440p instead of normal 1080p (DSR is very broken in DCS as of now, you have to set your DESKTOP resolution to 1440p and then set DCS resolution to 1440p for it to work properly) I'd get much more stable frame rates even when I'm down low on the deck. If ED actually fixed DSR or fixed it enough that it's convenient so that I don't have to change my desktop resolution every time, I would rather play 1440p on a 1080p monitor.
  8. Hi guys, I have noticed that Simple Radio is getting really advanced and I'm guessing that most people are on it now, but I need some help setting it up and how to use it. I am completely new to this software and I'm not even that familiar with TS. I've only downloaded Simple Radio Standalone and installed it. So far, I have no idea how to use it in DCS, how to configure it, what frequency I use to talk to allies...etc. Can someone please help me out? Thanks.
  9. The reason why you get the MLW really late is because he fired at you in TWS. You will get no lock indication because he hasn't locked you on his radar; he only "tagged" you to get your information about your heading, speed, altitude...etc. This way, he can fire a missile directed at you without you knowing. Only once the missile goes active on its own radar and locks you up (about 6 miles aways from you) then you will get the MLW. As for the ET, although you may get a signal from the EOS to lock up, you might not get the LA even past rMax. I'm not sure why but I theorize that maybe the seeker head of the missile hasn't picked up the signature yet and only the EOS did? Not sure.
  10. I'm quite sure that in the real thing (f15), you can set each flare dispense to be only one flare, so you'll still end up with 60 flare presses. I wished you could do that in DCS though.
  11. Ahh. I see. I am a 15 pilot and I don't own the Mirage sooooooooooooooooo :joystick:
  12. Interestingly, I find myself using the flares quite a bit. Definitely not often but still enough that I want to have about how much the F-15 has. Firstly, the ETs, secondly if you'd ever get into a merge and have to spam lots of flares to defeat that R73, 16 wouldn't last you more than 1 missile.
  13. Ahh interesting. Just out of curiosity, how do those rosette seekers work to provide counter countermeasure? They'd detect 6-8 targets because someone dropped flares but how does it know which one of those flares is the original? (obviously, you probably can't go into detail because those are how specifically those systems work. However, what about a general idea?)
  14. What advantage would the smaller flares have? Wouldn't their effectiveness also be reduced?
  15. Ahh interesting. So basically each flare bundle takes up double the space compared to chaff in every bucket?
  16. Ah okay, but in actual flight or multiplayer, does that translate to an accurate and realistic flare/chaff count? (16 without pod and 32 with, not being able to raise the number any higher than that?)
  17. I'm wondering why in the F-15 and many other aircraft, when you try to increase the number of flares, the chaff count goes down by double, kinda implying that the flare bundles are twice the size of chaff bundles? I don't know what these "bundles" even look like or how they are stored or how they work, but can someone give me an explanation? Thanks.
  18. Hmm, when I go into the mission editor and go into the payload section, you can use the arrows to change the flares to 48 while chaff remain at 112. If you go higher than 48, chaff will go to 0. Maximum flare capacity in the mission editor is apparently like 100+... The Eclair pod doesn't do anything to affect the flares of chaff number during the mission editor. I can't speak for multiplayer rearming menu because I don't own the module.
  19. Don't the Mirage eject two flares at once? And also, what happened with the 48 that you can use in the mission editor then?
  20. I remember in a Q&A with Wags, someone asked if the Mirage had CMS programs like the A-10 and the reply was something along the lines of it can only hold 16 flare cartridges anyway so (forgot if it was yes or no). However, now when I look at the mission editor and select the payload for the M2K, I see that you can increase the flares to 48 without affecting any chaff. If you try to increase the amount of flares after 48, you have to use 0 chaff. Wondering if this is intentional? Also if it is, is this realistic? Thanks! (I don't own the module, looking forward to get it though :) )
  21. So after flying on the 104th today with only ERs and Sparrows, this got me thinking again, what are some actual viable tactics with the AIM-7M under such conditions? (Enemies only having ERs)? One of the first tactics that I tried was to just simply fly really really high and dive down. But even though I managed to dive down on an unsuspecting MiG, fired off a Sparrow at about 6 miles, and still no hit. I couldn't tell what happened to missile but most likely lost track because it should have had plenty of speed to intercept at that range. So can anyone suggest a decent tactic for the Sparrows? (Yes, I know, I should just fly the Flanker lol, but I really would want to know, getting a kill with the Sparrow is much more rewarding :p) Thanks.
  22. Hi everyone, now that the DCS community has come so far with the new engine and all the stuff which were years in the making, I'm wondering what are some sound mods or even just mods in general that you can recommend? I'm looking to improve the immersion rather than specifically tactical advantage. I already have Skullz's wonderfully made Huey sound mod, even though I don't have the Huey. In other terms, I also have the cockpit mods for Ricardo's horse of War A-10C and F-15C HD cockpit mod. Thanks!
  23. Lol i just mostly like how that one pilot is standing on top of the canopy of the third plane like. what's up bro?
  24. Looks quite promising! Bring us more!
  25. Sorry, what F-15C mod are you talking about? Is it q cockpit mod? Because the HD cockpit works fine for me.
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