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Dagger71

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Everything posted by Dagger71

  1. I think his problem is even evident in the Windows USB stack. You can't hotplug generic input devices and demand applications to recognize it properly. Daniel, I would almost guarantee even your windows devices/manager will show you have a conflict.
  2. ?????????? Do you understand the concept of a generic driver? It’s horrible that a manufacturer fails to provide a driver for a game pad.
  3. This will probably affect every module you own. You gamepad is using a generic driver therefore it will cause issue when hotplugging in/out. Until the manufacturer releases a proper driver that ED can add to their driver library this is never going to work.
  4. Do you have a track of you "manually tracking" a moving target with an LGB? And where did you get this "procedure" from? Are you referring to the F18 or A10c?
  5. sounds like some sort of overun error. But like Biga42 said.. why are you setting it like this? Keep it realistic and you shouldn't have any problems.
  6. Haven't started up the game,since the last patch so can't confirm, but some WP servers have also reported issues with LGBs since last patch. As for GBU 31, what is your alt at release? You do need to provide a track so we can see what's going on with the 31
  7. What HUD mode are you in. With Guns, it will only cycle gun sight, so to cycle through all weapons ensure you are in CCIP or CCRP HUD mode.
  8. "Who" is on first. “He” is on second!
  9. Back in my sys admin days I worked supporting HP servers. You would not believe the amount of companies that actually did NOT have a good backup plan. RAID0 for OS and apps, RAID5 for data, backup only once a week and then expect the RAID0 to magically get rebuilt when it fails.
  10. Just repair, and chosing to clean up files is what causes the bug, at least that's what it looks like so far.
  11. what was your install directory path ? D:\DCS ? There is no information coming in to this discussion about a potentially disastrous bug that could wipe hard drives. ED is preferring to update the reddit thread instead.
  12. I would even post this under the root forum directory DCS world 2.5 to get everyone’s attention! This has the potential for catastrophic loss on a client computer!
  13. Are you slewing the TGP (while it's SPI) outside limits or is the plane maneuvering causing the TGP to lose LOS of the SPI? There's a BIG difference between the two scenarios. One is manually trying to create an invalid SPI while the second one is simply a sensor losing LOS to the SPI. The second scenario should NOT invalidate the SPI and it should remain where it was prior to the maneuver. The SPI is merely a single point with lat/long and elevation.
  14. OUCH! Yurgon that is quite the convoluted confusing way to describe a SPI. I prefer the official Airforce description: SPI. The SPI is defined as the point in three-dimensional space that the system uses as a unique reference for other functions, such as weapons delivery, off-board transmission, and sensor slaving. A sensor can define the SPI only when it is the SOI, but once defined, the SPI is not necessarily confined to the SOI. For example, a change in SOI does not necessarily mean that the SPI changes. A SPI is always present unless there is an error condition such as a failed CDU. Incorporation of Datalink allows transmission of the SPI off-board. Easiest way to think about, is the SPI is a 3d point point in space that is generated ( created/produced/updated or whatever other word you want to use and can be slewed) by a SOI .
  15. I'll bite and play the game. So according to your "manual" what is the MAX effective range and MAX effective ceiling of the TOR? Any claims we made were from Russian public sources. Even you copied some info from those same webpages.
  16. So you've gone from not knowing anything, screaming why why why, to having the actual manual in hand? I call BS. I'll wait for ED to comment, until then, I'm sure nothing will be changed and if you are operating a SAM do not engage a bandit at/near max ceiling. First it gives your position away with almost a 0% chance of a hit.
  17. Well this thread is not going to go for 10 pages, but ED will not change the max ceiling to a make believe one. The newer variant of the TOR can indeed engage targets to 32K feet. But this version we have is by manufacture spec, limited to 12km range and 20000 max ceiling.
  18. Actually all SAMs (not just TOR) in DCS will self destruct when target is out of range or above max ceiling. Not a bug. Bignewy already confirmed this is working as ED designed.
  19. Nice! Yeah I would have loved to work with the Heron!! They wanted IFR rating even just for sensor operator. The one I worked with was kind of like the pioneer but much better. Had around 12 hour flight time and range of close to 100 kms (mostly operated around 40 kms from ground control station) but needed line of sight of course. You are one of the only people to ever use the term drone correctly !!!! Since you worked with them then you know the term drone is a RC vehicle (air land or sea) used as target practice for weapons system training or calibration. I hate the term drone when used to describe a UAV. Some UAVs are more complicated then some GA aircraft!!
  20. I used to work on a UAV that used 3 different frequencies. 1 up, 1 down and 1 video down, plus it needed a minimum of 4 GPS signals. The heartbeat was set during warmup, to 600 ms on land and 200ms naval ops. It also had failsafes with "never exceed" parameters, just like modern day SAMs have!
  21. HAHAHAHA!!!! This comment wins Gold! They added them because they are in use by Iran but are basically worthless against well armed destroyers. They were primarily used against platforms, tankers, and as Surface to surface harassment against Kuwait during the Iran/iraq war. They are very old technology that would not hit any modern destroyer.
  22. So you now want SAMs to ignore all max ceilings until someone produces information from the manufacturer on how exactly the failsafes work?? Until then we keep the current limitations (as stated by the manufacturers) as is. Nothing wrong with them. You really seem to be living in an alternate reality. Good luck on your endeavor to get classified military information publicly released on ED forums.
  23. Yeah I'll leave it with just one last comment. No matter what the EXACT altitude is, would be a matter of Russian military secrecy, (same for the US counterparts) so Fri13 your fishing expedition will fail. The game models a limit, whether is matches the real world limit, no one here or at ED will ever divulge that information. You can just be sure that there is in fact a NEVER EXCEED limit for all weapons in game and those armed with a self destruct mechanism, will detonate itself once that limit is reached (REGARDLESS how close the target is!!!!!!!!). I would really suggest you study up on real world weapon failsafes that are integrated in just about all modern missiles. These failsafe self-destruct sequences, are all classified, but you can be guaranteed they exist. They will be engaged when a NEVER EXCEED limit is reached. That is a fact, and I will not provide any info about them on here as it would break forum rules and possibly break certain laws. I highly suggest you do your own research. So you would be better off contacting the Russian manufacturer to take up your concerns with them.
  24. Look no matter what, you will never accept the facts. No one ever said the limit was exactly 6000m. In fact in the A10A track it happened when the A10 was still climbing over 6300mm I don't know the EXACT altitude that starts the self destruct sequence but there is one. Whether you accept it or not, I don't care anymore. The limit is going to be a NEVER EXCEED limit. It will be hard coded. No matter how much crying, begging and whining you do, will not change the fact that there is a hard coded NEVER EXCEED limit.
  25. Destroyers are some of the most well armed anti-missile platforms in game, as they are in real life. Able to shoot down just about anything. The only effective missile against destroyers is the RB15 as it skims even lower. Although I have yet to try them out, I believe the harpoon can skim just over water and hit a destroyer. The Silkworm is really old tech, and 60m is not really skimming. Sea skimming missiles are always below 50m down to 2m over water. Not a bug.
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