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Everything posted by crazyeddie
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Blackburn Buccaneer in development
crazyeddie replied to Beldin's topic in Static/AI Mods for DCS World
Zapping used to piss off the handlers in the RN considerably, they got the job of scrubbing the crap off, or repainting it. Mind you, they did it to any errant foreign jets that landed on a UK carrier too, usually for emergencies, in which case they got the full works. Sensible foreign pilots landed and pissed off as quick as they could - avoiding the embarrassment on landing at home with some pretty awful 'graffitti'. Dont think it goes on now at all, the jets are too damn expensive and the paint jobs are very specialised. Happy days - not that I ever did anything like that - MUCH !!! -
I use an ancient software called PhotoImpact10,it does everything I need but it does struggle with 8k textures. I work in bmp format using Paint.NET to convert stuff to dds for the game. If my software struggles I reduce the texture to 4k and it handles that perfectly. All I need is something to work from, a base. I prefer a simple white livery which I can manipulate in as many ways as I need. I imagine there will be others who will also do some skins for it, its an iconic aircraft ansd it should be quite popular.
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Happy to oblige chaps ... if you can make it work I will do something for you, willingly.
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Could you do a Civilian version of the EC121 ? - The game needs some older style airliners and a Super Constellation would be a super fit for early scenarios.
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Military Assets for DCS by Currenthill
crazyeddie replied to currenthill's topic in Static/AI Mods for DCS World
Sorry mate, these are really poor quality textures just slapped on, same single texture for both sides and no real detailing. I looked at them when they firsdt came out and binned them. You could do it yourself, just swap out the in game texture for a plain olive green one, thats the best anyone is every going to be able to do with these unles they rebuild the models and start again. -
Nice, had a ride in a few of these whilst working with USMC, looking forward to seeing it in the game.
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Post WW2 RAF potentials - very much a WIP for now, I wont take it any further until the finished mod is released. Image and paint job upgraded. These lighter liveries are going to be quite hard to get right, the darker WW2 paint jobs hide things that only become aparent when you go light. But nothing that cant be fixed with patience. This image is just paint slapped on the right places, no panel lines or wear, that may come later if there is a decent psd.
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Are you guys planning a psd template with this ? There are quite a few different liveries that could be added, even one for the proposed Lancaster operation in the Pacific War - if it had gone that far (It didnt and I dont think the livery was ever employed in any numbers).
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Created a short mission - 1 x Lancaster with Tallboy, take off, circuit and land back at Babushara. Ramp to Take Off - okay (Noticed the tail wheel never leaves the ground, the aircraft rises from 3 wheels on the ground - not sure that is right !!) After take off aircraft turns to right or left - drops the tallboy and the Port Outer engine stops - aircraft crosses coast to head back to airfield but never makes it, crashes into the sea. Does not appear to happen with other weapon loads but still playing with it (Edit later - it also happens with other loads, sometimes it drops the weapons first but not always, the port outer engine always stops) (AND STILL LOVING IT !)
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Seriously good - well done boys. Roundels you know about - the only issue I had was trying to get it off a too short runway with a Tallboy slung under it, it crashed the mission. Otherwise good on long runways.
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How to properly Move the "Saved Games" folder
crazyeddie replied to Rudel_chw's topic in General Tutorials
I have just upgraded to 11 and it needed a couple of very minor changes - your images are not being shown here in the UK so I had to guess a couple of things, one very small mistake (more a misunderstanding on my part than an actual mistake) which I quickly sorted and it still works perfectly. -
How to properly Move the "Saved Games" folder
crazyeddie replied to Rudel_chw's topic in General Tutorials
Rudel - Many thanks for this thread. My C drive was getting 'fat'and I had to move my Saved Games to another SSD drive before it blew up !! - this crib was absolutely perfect, nice and simple, easy to follow. Bravo Zulu mate. -
No Liveries are showing apart from the default. 23 Oct - Problem idientified and resolved.
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We have more than enough Civil Jet Liners now, how about some prop driven crates, large and small. You make em and I'll paint em !!
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Military Assets for DCS by Currenthill
crazyeddie replied to currenthill's topic in Static/AI Mods for DCS World
TWOTTER - Pretty Please, I'll even sell the wife and children into slavery to pay your fees !!! We ancient prop lovers feel left out these days !! You can even go surfing in one of these. -
Yes, that's the line. Text colour makes no difference as far as I know. Those lines are VERY important, if they are not there, or are deactivated by putting the 2 -- in front, the item they refer to wont be seen by the Mod, so you could have no textures, or no liveries - if the shapes one is blocked with 2 -- then the mod wont work at all. It will often still appear in the ME, but it wont appear in the actual mission when you launch it. Normaly those lines should be in the entry.lua but some modders do it this way, and it usually still works. For a long time in the game you had to do it this way, then ED changed something and it didnt work any more - you then had to put them in the "mod name".lua after that, then somethuing changed again - its a bit of hit and miss with modding at times as to what still works and what doesnt. This what my entry.lua looks like for the S2, which is different to how the mod maker did it: I removed those 3 lines from the STrackerE.lua and put them into the entry.lua - I do this for every mod I use, trying to keep things to a set pattern incase of major game changes - I use a lot of mods and having to change a heap of them at the same time is a real pain. You can leave them in both files but they will be picked up in the dcs.logs as errors and that can make your dcs log VERY big - not a good idea when you are trying to fix a problem and have to look in the log to see what the problem is. dcs logs are a science in themselves, I struggle with them at times. local self_ID = "Tracker" declare_plugin(self_ID, { installed = true, -- if false that will be place holder , or advertising dirName = 'current_mod_path', version = "Beta", state = "installed", info = _("STrackerE"), }) --------------------------------------------------------------------------------------- mount_vfs_model_path (current_mod_path.."/Shapes") mount_vfs_liveries_path (current_mod_path.."/Liveries") mount_vfs_texture_path (current_mod_path.."/Textures") --------------------------------------------------------------------------------------- dofile(current_mod_path..'/STrackerE.lua') plugin_done()
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I have had a quick olok at the updated S2 to see if there were any changes to the description.lua's. He has made a very small change to the radome texture but that should not affect anything in my liveries pack.
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I am using the original S2 Tracker - I did not realise he had updated it. How the Mod is named does not matter all that much In the updated version he has blanked out the Liveries line, see line below --Mounts relative paths for EDM, Textures and Liveries To make the liveries work just remove the -- in front of that line, it should now look like this. Mounts relative paths for EDM, Textures and Liveries You can create static model in several ways either in the tech folder or the aircraft folder, it does not really matter which you use as long as the details in liveries description.lua's are named correctly they will wotk in either setup, and the liveries line is activated (see above). Personally I put them in the sircraft folder but change the entry.lua's to make them structures, not as aircraft that dont fly !! Thats a bit too complicated to explain here but that will not affect how they show up in the liveries fiolder - use them as he has made them and make sure the line above is activated and they should show up under aircraft or structures.
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A couple of fictional Eye Candy Liveries for the Static Grumman Tracker and Tracer by NYChancellor: THESE ARE STATIC ONLY AIRCRAFT - available on the download site. https://www.digitalcombatsimulator.com/en/files/index.php?PAGEN_1=3 E1B https://www.digitalcombatsimulator.com/en/files/3338272/ S2 I say Fictional but they are quite close to reasonably accurate for a couple of them !!! The only Navy to fly the E1B Tracer was the USN, but I fancied a RAN one for myself so you can have a copy of that. https://www.dropbox.com/scl/fi/ke0iu7qnwjo5sxkh3t1wc/CrazyEddies-Grumman-Liveries.zip?rlkey=rkp8r8oy803954lyd2vcz5252&st=f5fk0t3o&dl=0
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In the 1950's I was an Air Training Corps Cadet based near Edinburtgh in Scotland. For my final summer camp we were taken to RAF Oakington near Cambridge, which was one of the RAF Training Units flying the two seat Vampires. We were allowed to stand near the aircraft but no touching !!! (as if !!) and we were told we might get to fly in a Vampire during our weeks stay in the camp - as long as we did no damage etc etc !!. None of us got anywher near a flying Vampire of course, we were a rough bunch of country yokels with no couth or style - so the night before we left we trashed the barrack block we were in. I think I know why I ended up rough old soldier with an interest in flying things !! (well, rough old Royal Marine - same sort of thing !!) Really looking forward to this mate - WELL DONE.
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Blackburn Buccaneer in development
crazyeddie replied to Beldin's topic in Static/AI Mods for DCS World
When I was a young Cpl we went up to Lossiemouth to do some FAC training with one of the Buccaneer Sqns. My boss at the time (Lt RM) was a complete prat and since it was a non tactical exercise he decided to set up his ground attacks controlling the aircraft from the lowered tail flap of the Landrover. 1st Attack the aircraft leaves the PUP and he brings it in VERY low right over our position. The pressure wave from the aircraft hit him, pushed the Landrrover right down on its springs and as it sprung up again he shot over the bonnet into some gorse. It quite made my day !!!! -
It looks like you have placed it on top of, or too close to another object ?? Just a wild guess from what I can see in that image.
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His feet are below the ground after the aircraft is shut down (not much but enough to notice), otherwise I absolutely love this.
