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Everything posted by crazyeddie
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It looks like you have placed it on top of, or too close to another object ?? Just a wild guess from what I can see in that image.
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His feet are below the ground after the aircraft is shut down (not much but enough to notice), otherwise I absolutely love this.
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Thanks - had a good trawl through the whole Mod today to see if it was anything obvious, found a few small errors/duplications in lua's but nothing that wouldcause this kind of issue. Found a quicker work around that takes a mere moment to fix the issue so not intending to speand a lot of time trying to identify the conflict. Many thanks fior your help, appreciated.
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I'm guessing that works the same for AI so I must have a conflict with another mod of some sort - many thanks for the quick response.
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I have an issue with this ac in the Mission Editor, its been like this for ages and I know how to work around it but wondered if there was a know fix? When I place an A-29 on the map, I get the correct loadouts for an A-29 and the correct texture options but what I see is an A-10 every time. If I launch it the A-29 appears in the mission correctly, and if I go back to the ME it then appears as the A-29 and not the A-10. (That the work around !) It would be nice if Icould get a fix for this, I use this wee beauty a lot and this issue really annoys me at times. Was ther ever a fix for this ?
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Military Assets for DCS by Currenthill
crazyeddie replied to currenthill's topic in Static/AI Mods for DCS World
Eagle Dynamics priority has to be their core game, add on mods have always had to adapt to the core game engine and I cant ever see that being any different. And, of course, the core game is ever eveloving, ever changing, that is the nature of this lovely beast. I agree, i's a damn nuisance, but it's a damn nuisance we have to live with. In many cases moderators try to help with issues and I have nearly always found them to listen to problems and where possible they will try to solve that problem, if they can. It all takes time, and we have to be patient. As somebody who does 'things' for the game I can admit to a very short temper and verify to having no hair and no fingernails, and I have been known to lie in the garden screaming at the moon from time to time.Thats the nature of this beast !! (I do not admit to being lovely !!) -
SEPECAT Jaguar GR1.A By SkyForge Studios
crazyeddie replied to Cam1McH's topic in Flyable/Drivable Mods for DCS World
I was an FAC in the 1970's and this was our preferred aircraft to work with. I had the odd ride in most things - F4, Bucc etc but never got a ride in one of these, but god how I tried !! I was 6ft 2in then so not sure I could fit in that small pit, an aircraft well suited to small people !!! Really nice workmanship boys (and gals if you have any), well done. -
Many thanks Guys - I will update the Mod and create a new link. Updated original with new link on page 1. Here is a quick fix to save all that work - replace the edm and liveries with these, let them overwrite the older files. https://www.dropbox.com/scl/fi/sl9pxt21vhs65llbnpxpg/CrazyEddies-HEMTT-Livery-fix-5-March-25.zip?rlkey=iyrhl5kevnmstpbzwq3c1h8xp&st=9i82pahp&dl=0
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Most of the buggers we used to see in the North Sea were red Jock !!!!! I decided to go for variety over substance with a dash of rust ignored.
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An update to my Iviola Ivory Livery Pack, see the first pages of this thread for the original pack. You need the mod pack Civilian Assets Pack - Navy by Eightball - drop this pack into the liveries folder. Minor updates all round and I have added a few more eye candy liveries based on real or existing ships, with heaps of poetic licence !!! https://www.dropbox.com/scl/fi/4oheipufzcwsex9i5ejmh/CrazyEddies-Ievoli-Ivory-Livery-Pack-Updated.zip?rlkey=o6lv1tm9br3gn27lzsab0ku3x&st=g5rbg5ma&dl=0
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Thats an old conflict with another ship mod that had Seadart missiles named as Seacat's ... and if that ship mod appears above the Type 21 in the ME It will pick up the Seadrats edm's and show them instead of Seacats edm's. Cant recollect which ship mod caused that issue, but had to be a UK warship.
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Is there a working link to this Mod ? I have lost my original copy of the Mod and want to instal it afresh.
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The code for funnel smoke remians the same as before - the smoke itself is one volume and all white, you cant adjust thickness any more. The third variable is left and right of centre - useful on many ships which have 2 funnels side by side [1] = 0.60, pos = {0.0, 35.0, 10.0 } }, -- 1st funnel [2] - 0.60, pos = {0.0, 35.0, -10.0} }, -- 2nd funnel - in this case 2 funnels equal distance behind centre, same height, one to the left and one to the right - if you wanted 2 funnels one behind the other then the first variable (0.0) changes to say for example -10.0 , or 10 units behind funnel 1. I believe ED are going to do something else with this, but I know not what that might be. It works fine apart from thickness and darker, which used to be almost perfect, sadly no longer !!
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I love CH'S stuff but I dont lke these HUGE packs - they take forever to download and if any single item needs fixing along the way you have to do it all again. For my own needs I always break those big packs down and install the bits I want. That way if ED release the same item I can pick and chose which one I want to keep, saves on space therefore saves on loading times for the game. A couple of items is okay though, that doesnt take up too much space on a limited hard drive. Its fine margins I suppose.
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80% of the stuff I play with most is 3rd party, some Core Game stuff is really good, some of it is crap, but ED's bug control lags way behind their ambition. That said developing a game like this must be extremely difficult and there is no way they could ever hope to meet all of our demands, outragious and otherwise that some of them are !! I like ships, I like 1950-70's stuff, and I'm a Brit so my preferences lie there so ED is never likely to meet even half of my 'wants list', I haven to accept that, and I do. On balance its pretty damn good really, I still dont see anything better out there.
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In the ME, if you want to add another ship type to an existing entry you cannot change the category to All, it defaults to whatever ship type is already there.
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The Type 21 (UK Exocet fit) had 4 launchers , all facing forwards, and a SeaCat launcher behind the funnel. Lovely little boats, much loved by their crews but ever so vulnetrable, as was found out in 1982. Most warships are lumbering great heaps of metal, but these were the greyhounds of the Oceans. Never served in one, sadly, but watched 2 of them sunk, Ardent and Antelope. I can still see Antelope exploding as the bomb went off, we were less than 100 yds away, RIP the guys who lost their lives on them both. Smartest little ships the RN ever had, shame about the thin upperworks and hulls.
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Nope - White smoke only - and not a "belch" as such - more of a gentle "phut phut" There are Arcade games out there with better looking funnel smoke.- come on ED, you can do better, we know you can.
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Cars on Carriers - and a sports car to boot - how very Italian !!!! When I served in HMS Hermes the RN wouldnt even let me take my bike on board, I wanted to stow it on the hangar wall racks well out of everyones way ... miserable bu**ers said it constituted a fire hazard and was a risk to safety !!! (This was in pre electric bike days of course !!) I fooled them though, every night I used to run up and down the flight deck in my cycling gear, helmet included !! -
I wonder if this is ever going to get fixed - what we had before was almost perfect, what we have now is garbage. I live in hope !
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Put them in the VSN_F35/Liveries/VSN_F35B and/or VSN_F35B_AG. USS Forrestal ? - No idea what you mean, these liveries are for the VSN F35. - These liveries fit the VSN F35B only.