Jump to content

crazyeddie

Members
  • Posts

    2284
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by crazyeddie

  1. Recent game update (Oct 20th 23) has really screwed up the A400m Textures/edm. Have not figured out why, yet !
  2. Thanks Rudel - I'm okay with that.
  3. You can adjust these wake files a little, there are 2 settings you could tweek to fit the craft your using. presetId = "ships_name" shipWakeSize = {0, 0} -- these 2 You have to get the bow and wake in the ships lua right first then play around with it from there. I dont like or use the wake effect personally (too many straight lines in the water for me) so I'm not sure what those 2 values are, but play with it, that's how I would work it out.
  4. Yep, just checked them, been ages since I looked at them too !!! A small taster ! The rest are in the skinpack. https://www.dropbox.com/scl/fi/eo1whkpso7vtyawekg2nb/CrazyEddies-Yak-40-Skinpack.zip?rlkey=9qg4lhcwthp7bfqd8y5oyzg6e&dl=0
  5. Eduardo Didnt see that error, its so long since I looked at these skins. Delete that line from the description.lua - the livery will then load the default texture OR Simple solution: In the description.lua in any livery you want to see or repaint the interior textures change this line {"Interior", DIFFUSE , "c-47_interior_d", false}; ---- I had not included that skin in the livery's, cant remember why not now ! Change it to this (Change the word 'false' to 'true' ) {"Interior", DIFFUSE , "c-47_interior_d", true}; ---- The Livery will now look for the interior skin in the main texture files If that does not work let me know and I'll fix it some other way.
  6. Somebody was asking for WW2 UK Liveries for the ED C-47. I did these when the aircraft first came out a few years ago, waiting for an ED template which never appeared, so I never really finished them as I would have liked. I think they still work. There are quite a few more, civil and military, all within the 2 packs. You are welcome to do anything you want with them. https://www.dropbox.com/scl/fi/4kejgxpd9g7opp73kmwnh/CrazyEddies-C47-Skinpack-Military.zip?rlkey=sw1jtq3l4sr2c3ia3dhz410bv&dl=0 https://www.dropbox.com/scl/fi/7hkfe68jmn40th5xxiass/CrazyEddies_C47_Skinpack_Civilian.zip?rlkey=e0gus99etepcs8vz6uxg3kv2x&dl=0
  7. Thats quite difficult to achieve. The ground is very uneven in places so the concrete 'blocks' have to be quite thick to compensate for the undulations, and even then a large block will almost always disappear on one side or corner depending on how the ground below it lies. The block when placed will be flat, or it might tilt dramatically (I'm not sure why that happens but it has to be something to do with the ground underneath it I expect). So, you are probably restricted to quite small blocks of concrete and putting them side by side, BUT its very unlikely they will meet up perfectly along the joining edges. The only place you might be able to get a good match is on an existing in game concrete texture, but there would be no point in doing that of course. Your other choice is to make a very long or very large block of concrete and find a place where it does not tilt or fade into the sloping ground below it too much. We never managed to do it well. Hawkeye and I played around with this ages ago, we made a few small blocks with a bit of thickness to them and I use them a bit, but there is no damage model so any vehicle you place on them sits on the ground below the block, not very accurate really. No aircraft could land on them, we found they will always crash because they are landing on the ground underneath, not the block. We never tried to resolve that, better things to be getting on with. The chances of finding a long enough bit of map to place a single runway on as a single block, say, is pretty remote I fear. Your other choice is to edit existing game ground texture files but that's a huge task and not one I would spend time on. Others have done that by creating better textures for certain maps and I have done a little bit of that to my own Caucasus Map but that took me a huge amount of time to do and again I had other things I wanted to be doing. There were a couple of Mods, one done by eightball I think, of a building you could add floors to, but I'm not aware of any large concrete block or long runway mods. It might be done one day, so keep asking.
  8. It would require the refueling pods to be attached to the A330 and the Mod updated for the RAF Voyager version, the Mod is a pure airliner at present with no refueling capability. The AirTanker version being used as the RAF Airbridge to the Islands are air tanker capable but I have not seen one with pods attached, yet, but I am sure they can be so fitted. The Company blurb says that is their purpose, and to support the RAF Voyager Air Tankers.
  9. A couple of RAF A330 Liveries including the Current RAF VIP, Current Falkland Island Airbridge provided by AirTanker and bog standard Voyager, plus a fictional light Voyager. None of these are proper in game tankers, the Mod does not support that as far as I am aware. https://www.dropbox.com/scl/fi/sqqf31bsrrqjfny37fugk/CrazyEddies-A330-UK-Military-Liveries.zip?rlkey=hy1h4gs047v1f257iin00am2f&dl=0
  10. Sounds like a description.lua error for that particular livery. Compare the lua with another of the same kind - the formats should be the same, more or less. Pay particular attention to the last word in each line. true = That livery looks for that texture from within the Mods main texture folder. false - That livery takes that texture from within that livery folder If the texture file isnt where it should be according to the lua then it will show up as a Missing Texture. Solution - Correct or Fix the description.lua, OR find the missing texture and put it in the right place.
  11. Admiral - I am not seeing that anomaly being reported by flag02004. It might be a graphics card issue or something, but no sign of it on my game. Eddie
  12. It must be catching Rudel ... I started to clean out my socks drawer a few days ago and I found a half eaten jam sandwich in there, corners nicely curled up. Cant even remotely remember when I last made a jam sandwich ...
  13. Urbi - Thats perfect, can I have a copy please. If its for private use then I will comply with the authors requirements.
  14. Did anyone every make an RAF Camo skin for this F4 Mod, I seem to remember seeing one a long time ago but see no trace of it now. ?
  15. Hawkeye and I made some large concrete slabs that could be put together as bits of runways several years ago. We never found a long enough piece of land on the Caucasus map to place them in such a way as to create a new runway of sufficient length to operate aircraft safely, slabs either rode over each other or there were gaps in levels that could not be corrected. Aircraft crashed every time, usually on the level changes. Its a cool idea, but it really needs the ability to make the map/ground completely flat or some sort of Mod of sufficient length and depth to accommodate the undulations of the ground. Sounds simple and like I said, it COULD be done, but we never got it to work in a meaningful way.
  16. Could work, IF you can find a flat enough bit of ground to put it on. I have never found any bits of ground that flat that didnt already have a runway or something else on it.
  17. I sorted this all out a while ago for my own game, I use a JSGME Mod to insert the class and liveries (including my Argentinian skin). Feel free to use this to make whatever it is you are trying to do https://www.dropbox.com/scl/fi/kjlqhvtb9sukzatlwpn5g/Rupocha.zip?rlkey=0uqjxbp1m8tirfo4yysudvnrt&dl=0
  18. This is the latest version I have in my game, its been ages since I looked at this but I think it still works. Includes the Polish skin. https://www.dropbox.com/scl/fi/q69wuscwx0ukriqhtb4k9/Merlin.zip?rlkey=2d7wyyjza7iful28vwfaj39fa&dl=0
  19. Well done Admiral ... been looking forward to the finished product. That's the good news The bad news is HMS Albion has just handed over her amphibious duties to HMS Bulwark and The MOD are looking for a buyer for HMS Albion, it would appear she is going to be sold off as part of yet another MOD Defence Review. The scuttlebut around here is to Chile, but thats not been confirmed yet. PS: Forgot to add - Twatting Politicians, scum of the earth.
  20. This is an interesting little aircraft - there are some expensive versions of it available, and some cheaper but quite acceptable alternatives: https://www.cgtrader.com/3d-models/aircraft/military-aircraft/alenia-c-27j-spartan-e08ad84d-39b1-4f3b-b9b1-177c6de9e872 I would happily chip in to buy this if you wanted to do it. Admiral and I did something similar with the Merlin helicopter.
  21. Many recent Mods have sound files included in them by the authors. Now I dont know why but I have found that if you disable those sound files everything that wasn't working, works again. Those mods still work because they simply pick up the default sound files from the game. I would suggest you look at ALL of your mods and see which ones have sound files included then disable the sound line in the entry.lua and remove the sound files until you find the culprit. I had this problem, and that's how I fixed it. I removed the sound files for the A4, the Bronco and a couple of others (it was ages ago and I forget which ones exactly now) A game update a while ago changed how the sound files work so I'm guessing it was something to do with that. PS: Something I forgot to add - There is a much more complicated solution that requires you to modify the sound files, and that works really well and leaves the authors sound files more or less intact, so if you crave perfection that might be your better option. This is just a simple solution that works fine for AI etc. The other option is here:
×
×
  • Create New...