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crazyeddie

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Everything posted by crazyeddie

  1. I have just finished fixing my screw up, I'll post both livery packs again in a day or two. I have a max file size of 2 gb in my dropbox so I will do everything in small drops, in sequence - The fixed Tormnados' will be next. Glad you like them - I am not really interested in the First Gulf War period so these desert liveries were a bit of a plaything for me.
  2. Sorry about that - I included a slightly incorrect description.lua with each livery that included my working .bmp lines. Over the years the way the game sees texture files has changed several times and I forget that my working files are in bmp format whilst the game now wants to see dds files, so if I leave the bmp lines in and delete the actual bmp textures leaving the dds textures, as it requires - it all goes t*ts up. The only way to fix it is to check each line in each description.lua again, and correct the errors. As I updated what were quite old bmp files that used to work from I forgot to alter the descriptions to match what are now dds textures. Thas going to take some time ... delete the files and I will do it all again.
  3. Here is a link to my dropbox containing 5 sets of liveries for 5 different Mods by other people - its jusr below my dropbox limit so grab this today, I will have to remove the link soon . An example of whats in the file. If I can reduce the Buildings and Vehicle Mods enough I will do the same, a quick link, on here. If I cant then consider it no longer a viable option for me. https://www.dropbox.com/scl/fi/7667ccuh79tz96b7kk47k/CrazyEddies-Misc-Liveries-Pack..zip?rlkey=xjo6xo4jckt7kheahpod8bow1&st=y8xlxih0&dl=0
  4. Not always, when we created the Merlin Mod it was over 3GB is size and we uploaded it to the site then, without any issues. Most of my livery packs have been in excess of 1 gb and I used to upload them to the site, also without issues. Admittedly I have not used the site for a few years, hence my wonder at when it all changed. The Eightball Gropund Objects Mod, which I have just hed to download again, from the ED site - is 2.58 GB. So, something has changed.
  5. Doom and Gllom - When did the DCS Site restrict the file sizes to 300mb - thats one livery. There was a time when you could upload a whole MOD. Not sure how I'm going to be bale to do this now - no way am I uploading 1 livery at a time, it will take dozens of uploads. I wont pay for stuff like this - any suggestions on free sites that will let me upload 8gb plus ?
  6. These mods are all huge, far too big for my DropBox account - so I will have to upload them to the main DCS site, which I hate because of its size, its almost impossible to find stuff in there with over 22000 files covering every type of mod possible going right back to the Jurasic !!!. First one later today or tomorrow depending on upload times and hospital appointments.
  7. I'm doing both the buildings and Vehicles Mods - they are huge files so it will take me a few days, be partient. I'm also creating an odds and ends bundle of Liveries I have done for other peoples Mods which might be useful, mainly building related.
  8. I have a hige amount of modified files in my game with tons of improved liveries for other peoples Mods, aircraft, ships, vehicles and buildings, you name and I have probably done some new skins for it somewhere. I will see what I can hack into something you can use and hopefully not p*ss anyone off this time. I will post it here when I have something worth passing on.
  9. Sorry - I had to withdraw that Mod, the reasons are explained in the posts above yours. I was planning to revise and update it but its a lot of work and I have more pressing personal health issues right now.
  10. The fix replaces the edm files in the main game folder - NOT in Saved Games.
  11. - really pleased for you mate.
  12. Yes - you have to add these lines or a combination of these lines to the liveries description lua - if you dont want a line add -- to the start of the line, or just delete it. -- [38] = 0.9, -- canopy open ......... as an example There are many more lines you can add, everything from spoilers to wheels up/down - you identify the lines by putting the edm into model viwer and running the animation - its that simple. Get the number right - 1.0 usually means it's fully open but on some lines ti can also mean the item is removed - so 0.9 would be open, but 1.0 would be removed, and you can adjust how much something is open by changing the number - o.5 might be half open. Check the number and the view in the model viewer. custom_args = { [7] = 1.0, -- wings folded [21] = 1.0, -- air brakes extended [22] = 1.0, -- fuel probe extended [38] = 0.9, -- canopy open [146] = 1.0, -- nose cone off [150] = 1.0, -- front side panels off [154] = 1.0, -- rear side panels off }
  13. Another variation on the sharks mouth style. The Scud Buster Gr1's all came from different Sqns amalgamated into one fighting group hence slight variations in artwork. Gr1's - guns on both sides. These images show my JSGME Mod for improved Tanks and Pods, the texture files include those items only, not the original ED textures. I will add the JSGME Mod to the pack when its ready. I'm not great at the artwork stuff so I'll do a small pack with a blank spare for all you budding paintshop artists.
  14. Updated Desert version with national Markings but no Sqn marking or artwork. Further improvements wip if any interest shown.
  15. Here you go - it does work in the VSN Gr4. Ignore the weapons and pods, I'm using an existing RAF Grey livery for this demo and have not repainted the pods etc Perrsonally I think this skin is far too bright for the period, but thats just my tatse, the actual paint jobs for that period were much more subdued. I might do that skin again for myself one day, when I have time. The image above is based on a one off desplay aircraft used after the war - during the war they looked much more sibdued.
  16. i dont use this pink livery so I dont know for sure if it will work correctly in the VSN Gr4 but what I can tell you is all the textures you need to make it work in the Gr4 are all there. You might need to modify the description.lua a little to identify which textures you need but thats not difficult to do. Look at a liverie in there already and follow the same patterns for the lua and you should be good to go. If you dont know how to do that now is a good time to learn, experiment with the description.lua. My VSN Gr4 is heavily modified with better livereis, loadouts and updated pods and tanks so my description.lua will be of no use to you without all the other mods that create those differences. If you get stuck just comment here, I'll check in again in a day or two and if I can help I will.
  17. There is a pink skin in this pack. https://www.digitalcombatsimulator.com/en/files/filter/type-is-skin/unit-is-other/apply/?PAGEN_1=7&PER_PAGE=100
  18. If you see nothing in the ME dropdowns then I suspect you have the Weapons Mod incorrectly installed. OR - THIS - your looking in the wrong place !!
  19. Sorry - another question about this super little mod - concernning Liveries To get the Liveries to show up in game I have to add both these lines in the entry.lua: mount_vfs_liveries_path(current_mod_path .. "/Liveries/OH-6A") -- with its associated OH-6A Folder mount_vfs_liveries_path(current_mod_path .. "/Liveries") -- with each livery in the that "Liveries" folder And I have to have 2 separate liveries for each line, so duplicating all of them. If I delete one of those lines with its assocaited liveries, none of them show up in the game. I have never come across this before and I have been around the game since it was driven by coal (I'm ancient !!). Is this correct or do I have yet another bug or conflict in my setup - its no big deal, I really like this wee mod - but I'm curious - what is the correct line entry ? Late Edit - Figured it out - its a weird arrangement for the way the game Liveries normally work but its done.
  20. Thanks Sparrow - That looks fine to me so I'm guessing I have a conflict of some sort. Will have to try and isolate it. Its an AI issue only - in Flyable mode its fine. The developers have said this is not an AI mod, so that explains it.
  21. In the ME it looks fine. In flight I get this: Its affecting the right hand skids/floats only as far as I can tell. I'm using V1.4, and I have been trying to fix this myself without any luck. These images are with a vanilla install and some minor adjustments to how the livereis appear, just a peronsal thing that should not affect this in any way.
  22. A quick question - In flight with and without floats the right hand float/skid is up at the back and slightly down at the front - the left hand floats looks fine. The image in the ME everything appears to be at the correct angles, and thst static model looks fine as well. Its only apparent in flight. Is this a known issue or have I screwed something up. ? (What - if you know ?)
  23. Disabling the intro launcher solved the problem for me. As a matter of interest having disbaled it how do you re-enable it ?
  24. Im having this issue as well, every time I try to log in.
  25. I like these heavily camouflaged vehicles - its how they would be for war fighting and they look much better than the pristine versions. Its a hard look to replicate in game though, I appreciate that, and certainly does not detract from CH's superb models.
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