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Everything posted by crazyeddie
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There is always the danger that you will run out of idea (I'm joking of course) so we feel the need to help you decide ... and it keeps your thread at the top of the list.
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How about something unusual for a change - A Shackleton AEW, or an MR3, that will test your skills, Contra Rotating props, tail dragger for the AEW. They were still flying in the DCS era, just !! I do like the 295 Casa as well, or a Spartan, both quite rare beasts in military guise of course.
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Even with that .dll it still crashes 2.8 in Flyable mode, works in AI though.
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Early Access - Ropucha - Class Soviet Landing Ship
crazyeddie replied to SUNTSAG's topic in DCS Modding
The original DCS front, centre and back main texture files all had an alpha layer. The recent updated much improved and nicely weathered texture files do not. If you use those texture files without the alpha layers you get white solid fences, box shaped aerials and its apparent on all three texture files. You have to find copies of the originals, extract the alpha layers and apply them to the new texture files. Here is a copy of my alpha layers: f = front, c = centre and b = back. I have also included a copy of each of the main dds files WITH the alpha layer applied, but no numbers or names. https://www.dropbox.com/s/ibmng2vrpj8qvqe/alpha.zip?dl=0 You will have to create your own Liveries files from what I have given you, I have a different setup and textures arrangement which wont suit everyone. -
Any Good Ground Object Mods Out There!
crazyeddie replied to JOEM423's topic in Static/AI Mods for DCS World
Fair enough Eight Ball ... I should have stuck with my original decision to keep it to myself. Link removed. -
Any Good Ground Object Mods Out There!
crazyeddie replied to JOEM423's topic in Static/AI Mods for DCS World
Yes, it was a bit of a tricky decision, I sat on it for ages and ages because it was a bit of a mix and match of other peoples work. I only ever did it for my own convenience really, I wanted to have the stuff I use a lot in one place in the ME and that was what I came up with several years ago. If I redid it today I would do it very differently, but I dont have time to start it again so unless anyone complains loudly I will leave it out there for now. -
Any Good Ground Object Mods Out There!
crazyeddie replied to JOEM423's topic in Static/AI Mods for DCS World
I have both of those installed Eight Ball and there isnt a conflict that I am aware of, but I do explain in the Readme that is a risk with this Mod. I used your edm's and texture files for both Mods so there shouldnt be any conflict as such, there isnt any animation going on in my Mod to cause a conflict, its just static eye candy, but I would like to hear of other issues that might prove my understanding to be wrong. If I am wrong then perhaps I should just remove it completely, to avoid anyone getting upset. -
Civilian Objects And Vehicles
crazyeddie replied to Eight Ball's topic in Static/AI Mods for DCS World
Sorry guys, threads change places so quickly - its here: https://forum.dcs.world/topic/297321-any-good-ground-object-mods-out-there/page/3/#comment-5099138 -
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Civilian Objects And Vehicles
crazyeddie replied to Eight Ball's topic in Static/AI Mods for DCS World
In the thread one below this ! -
Any Good Ground Object Mods Out There!
crazyeddie replied to JOEM423's topic in Static/AI Mods for DCS World
Okay - here it is, updated to work in 2.8. I know you wont bother but do read the ReadMe, it will explain how this mod came about, how it works, what is can do and what it cant do, why certain things you might expect to work dont work and why lots of things appear in several different places, which is what is supposed to happen. I have no idea what Mods you have installed in your games but I do know that this Mod does not conflict with any of the Mods I have installed, ie the other Mods I have used in this Mod, so if you have a problem it's unlikely I can solve it for you. All this mod does is enhance a number of existing Mods created by others and make them available in one place to be used as Eye Candy. With a couple of little freebie Easter eggs thrown in with my thanks to Hawkeye who found them and created them as statics for me. It's a rather large file, sorry. https://drive.google.com/file/d/1UeayP-xRuPqXIj1F8KcUTGFUrQ4dAmVt/view?usp=share_link -
Any Good Ground Object Mods Out There!
crazyeddie replied to JOEM423's topic in Static/AI Mods for DCS World
Thanks for your kind words guys, the consequences of too many years jumping in and out of too many helicopters and airoplane's, falling in and out of too many landing craft, being run over by all manner of weird military vehicles whilst living in holes in the ground up to my neck in icy mud, but would I do it all again if I could - TOO DAMN RIGHT I WOULD !! The money was good and so is the pension !! Life is an adventure, got to enjoy the whole package otherwise there is no point to any of it. Had a good look at the Mod and made a start on it tonight, I had already done a little work on the update a while ago (which I had completely forgotten about !!) so it should not take too long. A day or so if its good, a bit longer if I have to sort out the textures and Liveries again. The mod will include a couple more things that are not shown in those images above, it's all eye candy of course but I use it all the time, makes the scenarios a bit more realistic. -
Any Good Ground Object Mods Out There!
crazyeddie replied to JOEM423's topic in Static/AI Mods for DCS World
Nope, I have been in and out of hospital a lot over the last 18 months with a serious spinal problem, just had the surgery I have been waiting 5 years for and I'm in a slow recovery process right now. Tending to do the easy stuff for now whilst I restrict my time on my PC and this will need starting afresh, there is a lot of stuff that needs updating or removing because its private, I dont want to upset anyone. I'll consider myself reminded to get on with this though ... its started, be patient. -
This function appears to be faulty: In some areas in Beagle Sound if you remove a boat on the water it just falls to the sea floor, so from above you can still see it. Some buildings and other objects cannot be removed in isolation, you have to remove a much larger area with everything in that area before it works. Many of the buildings are half into the side of sloping hills and half out, that just looks weird close up. The map itself is superb, having been down there in my youth, so I'm sure it will just get better and better. BZ to the makers.
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Civilian Objects And Vehicles
crazyeddie replied to Eight Ball's topic in Static/AI Mods for DCS World
Default duplication - Yes, I'm not sure why that happens, might be something to do with the lua's perhaps, will investigate later. -
Civilian Objects And Vehicles
crazyeddie replied to Eight Ball's topic in Static/AI Mods for DCS World
Liveries Folder within the Mod itself, beside all the other ships types liveries. -
Civilian Objects And Vehicles
crazyeddie replied to Eight Ball's topic in Static/AI Mods for DCS World
A few liveries for the JR Moore Tugboat, all generic so you can add anything you like to the funnels, the hull and superstructure sides are mirror images so unsuitable for adding names etc. Simply drop the file into the Liveries folder. I have included a Default livery to replace the one in the Mod, for some weird reason the default wont show up in the ME drop downs when you have other liveries, it needs the actual texture files in order to work properly. https://www.dropbox.com/s/aod9tf89vyswnn4/jr-more.zip?dl=0- 633 replies
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Civilian Objects And Vehicles
crazyeddie replied to Eight Ball's topic in Static/AI Mods for DCS World
Coming Soon - a few bits more to do - plus a couple more variations - link will be on here in due course:- 633 replies
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Civilian Objects And Vehicles
crazyeddie replied to Eight Ball's topic in Static/AI Mods for DCS World
Rgr - Memory slipped up there !!! I do remember that -
Civilian Objects And Vehicles
crazyeddie replied to Eight Ball's topic in Static/AI Mods for DCS World
What Navy Supply Ship was that then ? Have I missed something ? -
I have not been able to get it flayable since the last but one update, and I have the latest version. It cashes my game if I try to launch it with me in the pit. I dont know it thats a mod problem, an ED problem or a conflict with another mod. AI it works fine.
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That S3 is a p&ss poor model, mirror image skins on both sides so no real scope to make it look any better (or worse) than it already is, but I believe ED are working on a serious update to the S3, might even be a completely new model. Correct me if I am wrong there boys ! I would wait for that.
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Early Access - Ropucha - Class Soviet Landing Ship
crazyeddie replied to SUNTSAG's topic in DCS Modding
This Mod could be brought to life if somebody could sort out the lua's for both versions. I still cant work out why it wont be damaged or sunk and I have tried all the solutions I can think of to fix that to no avail, there is an EDM collision models but no damage model, but it should still sink if hit with enough firepower. So far I have been unable to sink one with anything. I'm guessing a decent lua might help. Sadly ships lua's are a mystery to me, the more I play around with them the more I screw the mod up !!! -
Early Access - Ropucha - Class Soviet Landing Ship
crazyeddie replied to SUNTSAG's topic in DCS Modding
i dont know but its something I have seen many times over the years. I always have a good look in the shapes folder after an update, looking for something with a recent date, and you find all sorts of stuff in there that isnt implemented in the game. Often it disappears again at the next update, but if you are quick you can extract the edm and the textures and create your own early version of whatever it is. You usually have the create your own Mod from what you have, so a new lua file is something you have to create yourself, they dont seem to leave those lying around for some reason !!! I guess its just development stuff that gets overlooked when they create the update. -
Early Access - Ropucha - Class Soviet Landing Ship
crazyeddie replied to SUNTSAG's topic in DCS Modding
I put one of these into a mission recently to see how it fared. 1 ship managed to destroy 2 modern destroyers, an aircraft carrier and a supply ship ... and it managed all that with the main guns pointing in the opposite direction when they fired. Damage to it - zero !!! Not a realisitic mod at present but its a very nicely made model and it will be a great addition when its sorted out.