-
Posts
2455 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Events
Everything posted by crazyeddie
-
Its new, I thought I had missed that lump first time around. Its a real nuisance.
-
Seabat and Urbi - Many thanks guys, I had downloaded the psd files but had not tried them out thoroughly using PaintNet. I have done that now and worked out how to make best use of them, so I'm well on my way to a working solution. I can now isolate the bits of skin I want and convert that to bmp which is my preferred working format, then convert them back to dds for the game. This is the first time I have ever been stumped by a texture format ... this Mod is quite unusual in that respect. Thanks for your replies, they prompted me to look at the problem from a slightly different angle and a solution was found. I like a challenge ... it beats struggling to put my socks on first thing in the morning which is my normal daily challenge !!!!!
-
Perhaps I didnt explain it all that well. The skins are in dds format, and they are large size skins so should be showing all the detail when you open them. BUT, when I open them in any of the software systems I have that normally open dds format files all I see is one single layer of what appears to be panel lines. I have tried DXT - the file wont open, Paintnet - all that shows is that single layer, PhotoImpact - they wont open, Gimp - they wont open. They appear to be normal dds files so its got me stumped, one of the above systems has always worked in the past. Last resort will be the Discord, I avoid that site as much as I can, its like trying to find a needle in a haystack on there, VERY disorganised and downright weird in places.
-
Help me out here guys, I have only just got around to this VSN Mod and I am looking to do a few more liveries: I can see the skins are in dds format but none of the software that I use can open them, well that's not quite true, they do open but all I can see is a single layer of what seems to be panel lines, there are no other textures or any indications of other layers present. I have tried everything - DXT, Gimp, PaintNet - nothing is working. What's the magic software needed for this Mod, its beaten me. ?
-
Civilian Objects And Vehicles
crazyeddie replied to Eight Ball's topic in Static/AI Mods for DCS World
Ah, but not all Military vehicles are American ! - But to be honest I was just playing with it and used a standard colour swatch which often gets adjusted by the Normal and RoughMap files, its just eye candy at the end of the day. -
Civilian Objects And Vehicles
crazyeddie replied to Eight Ball's topic in Static/AI Mods for DCS World
I forget to mention, I could not do any skins for the EU Log Truck, there edm crashes ModelViewer every time you try to extract a working description.lua for the textures. -
Civilian Objects And Vehicles
crazyeddie replied to Eight Ball's topic in Static/AI Mods for DCS World
Liveries Textures passed to Mod Owner to include as he sees fit.- 633 replies
-
- 16
-
-
-
Massun92´s Asset Pack - Official (update march 2024)
crazyeddie replied to Massun92's topic in Static/AI Mods for DCS World
Liveries file passed to Mod owners for inclusion as they see fit.- 524 replies
-
- 13
-
-
-
- ground crew
- personnel
-
(and 13 more)
Tagged with:
-
I expect he means it will (would) help if there was a manual.
-
Early Access - Ropucha - Class Soviet Landing Ship
crazyeddie replied to SUNTSAG's topic in DCS Modding
The edm was in the shapes folder for over 2 years before anyone tried to make it work, so its their model, they can do what they like with it. Sadly this version is incomplete, weapons missing and few other things - but we can hope they are working on it. -
Massun92´s Asset Pack - Official (update march 2024)
crazyeddie replied to Massun92's topic in Static/AI Mods for DCS World
Many thanks Western, That tells me how to fix it, I wondered if they were on that texture file somewhere. I will find them by trial and error if I can. You help very much appreciated. AND and hour or so later - I found them all, now got them in the right colour. Issues like this often take weeks to fix, you saved me a lot of extra work.- 524 replies
-
- ground crew
- personnel
-
(and 13 more)
Tagged with:
-
Massun92´s Asset Pack - Official (update march 2024)
crazyeddie replied to Massun92's topic in Static/AI Mods for DCS World
Doing a couple of skins for the R11 Tanker and spotted a small error around the port headlight, not sure what is causing it, suspect its and edm issue. The bit of the skins that refers to is completely covered in yellow but these errors still appear. I should mention this is the textures for the larger edm file model, not the smaller one which is a completely different texture.- 524 replies
-
- ground crew
- personnel
-
(and 13 more)
Tagged with:
-
If you have put it in the bazar/temptextures folder in the main game simply remove it, the game will revert to the original. If that does not work run a DCS repair, its that simple.
-
Massun92´s Asset Pack - Official (update march 2024)
crazyeddie replied to Massun92's topic in Static/AI Mods for DCS World
I do love this Mod, its superb workmanship and well worth a moment of anyone's time if your not sure about using it. This is a thread I check regularly to see what's coming next. A HUGE thumbs up from me.- 524 replies
-
- 3
-
-
- ground crew
- personnel
-
(and 13 more)
Tagged with:
-
Not sure we need yet another website, but agree the existing one is a bit of a trial to navigate. Currently it has about 18000 downloads you can pick from, some of them so old I'm sure if you looked real hard you could find an original model of Noah's Arc. Many of them are of no use what so ever now, long since defunct and they should/could be removed, BUT, nobody seems bothered enough to do that. I used to leave my stuff on there until the numbers stopped going upwards, then remove them. A little bit of housekeeping works wonders. That said many of the current crop of modders dont use it anyway, they have their own threads and add/adjust their stuff that way, which works fine if they keep all the mods to a single page, but once those page numbers mount up that too can be a trial to see whats current. I say fix what we have first, dont add to the problem.
-
Ranger79 Base Objects Pack (Hesco's + others)
crazyeddie replied to Ranger79's topic in Static/AI Mods for DCS World
Thanks for taking the time to tell us that mate, that explains it. Luckily some of the static structures still work, and they are excellent, it was just the vehicles I was hoping to resurrect. It's not to be. -
Ranger79 Base Objects Pack (Hesco's + others)
crazyeddie replied to Ranger79's topic in Static/AI Mods for DCS World
Does anyone know if they ever updated this Mod for 2.5-8 and where to get it, if they did. I am after the working vehicles that they had in this Mod, which were excellent. -
VSN flyable aircraft mods
crazyeddie replied to razo+r's topic in Flyable/Drivable Mods for DCS World
I'll send it to you direct. Wait 5. -
VSN flyable aircraft mods
crazyeddie replied to razo+r's topic in Flyable/Drivable Mods for DCS World
I have a working AI only, it's not flyable. -
Thanks Rudel, I could not find that earlier (it's my age !!) - if he wants to change to that Mod I have a few skins to go with it, and there are quite a few more on the same site.
-
I believe this F4 started life under a different ownership/name and VSN then took it on, but that was quite a few years ago and I forget all the detail. The original Mod used the DCS skins format for the model, but when VSN did it they recreated the skins in a different way, so the ED skins no longer work on the latest VSN F4 Mod. Your only other options are do some yourself or move to a different F4 Mod, I think the F4 Mod by Sanikkat is quite good, if you can find it. I have a feeling he withdrew everything a while ago, I dont know why.
-
Thank you Urbi, its great to have this flying again.
-
I wonder if this is ever going to get fixed, I have tried all the suggested fixes with nothing positive to report and there does not appear to be anything coming from the Mad makers. (Correct me if I am wrong !) I will be sad to see such a super little flyable aircraft return to the AI only version.