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Everything posted by crazyeddie
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I have corrected the Take Off point by removing the arrestor gear and runway data (its not needed) but as soon as the helo starts to burn and turn the game freezes. Tried it with a Merlin and a SeaKing - happens both times. Static is good, no issues. I dont know why that is happening - over to you. supply_ship_25.lua
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Greg Static position is good, I will see if I can correct the flyable take off and landing points - give me a moment ! New edm is great, thanks.
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Ships wake file, bow wave and smoke corrected. supply_ship_25.lods.ship_wake supply_ship_25.lua
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I like the look of the Canadian Resupply ship (MV Asterix) Hawkeye, the hull needs some tlc to get rid of those damn diamond pattern shapes that you get before you round them off but the rest of it looks really good. I will fix the bow wave and smoke and post something when done. I wonder if they will change her name when she is finally commissioned into the RCN, probably not, it seems to be some sort of private initiative with a commercial company.
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Okay, interesting problem, full screen is now unticked but the game is still loading in full screen ... which is my preferred option, the main thing is its loading correctly now. Many Thanks Flappie
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Stopped Fullscreen option, closed game, closed down PC. Started PC, started game, went to the options menu correctly first time - whatever it is you remember Flappie that would appear to be the issue. I wish I could remember things like that, I cant even remember what I had for breakfast, and I always have porridge !! Is there anything we can do to fix this ourselves ?
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Avro Vulcan XH558 - Mod by T-Pap
crazyeddie replied to T-Pap's topic in Flyable/Drivable Mods for DCS World
Its been available as a Static for a long time so I wonder why he has suddenly decided to keep it private. ? -
This is happening to me every time I start the game from opening my PC up. I have to go back to the desktop Task Manager and get it started from there. Once I get it running the problem goes away if I do another restart. I have tried the suggestions above - nothing works so far - it's bloody annoying. This issue started immediately after the last game update.
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8 Sqn RAF Lossiemouth - E7A Updated. WT001, WT002 and WT003 - The RAF is only getting three. NATO AWACS badges on the nose. I have some slight reservations about this scheme, it does not quite match up with how modern RAF aircraft are being painted these days but this is how the UK MOD is saying they will be painted, se we will have to wait and see if the real thing is any different. https://www.dropbox.com/s/7c9xbzid8js2oz8/CrazyEddies RAF 8 Sqn E7A Updated.zip?dl=0
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Yes, you need to work out which weapons are sticking up (or out in front) and that can take time if there are many weapons in the lua, but once you id the offending ones either drag them back inside the bow (first number) or drop them down below the top of the hull (second number). It can help id them by looking at where they are in relation to the centre line of the submarine, see the example above, top one is to one side of the centre line and the next one is offset to the other side. Each of those 2 lines represents a different weapon. If you know how to use ModelViewer drop the edm into that and you can id the weapons positions by activating the connectors option, that can make finding the offending silo a bit easier. Unfortunately ModelViewer does not show the offending weapons outside the hull, you only see that in game, so you may have to make a bit of a guess which is which and try to find the related line in the lua. Its the only way I found to do it. Hope that helps.
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Extract from a previous post in relation to HMS Vanguard - its the same problem : There are 2 harpoons standing about 8ft above the rear deck - that can be fixed easily by changing these 2 lines: GT.WS[ws].pos = {-23.594, -7.002, 2.54} GT.WS[ws].pos = {-15.594, -7.002,-2.54} Identify the line for the weapon, first number is position forward or back, 2nd is up or down, 3rd left or right.
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Stabalisers ! -
I'll take 2 please, with fries ! They look really nice.
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Militariy Aircraft Mod
crazyeddie replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
In the past I have found the easiest way to get larger aircraft to land on smaller airfields is to reduce the wing size etc lines in the lua. The game seems to work on the size of the wing when it dumps a landed aircraft out of the game, if its wings are too big for what it has nominated as smaller parking spots on an airfield, and there are no large aircraft parking spots on that airfield, it is 'disappeared' - its that simple. You cant change the data for the airfield (I might be wrong about that - I dont actually know, its a guess) - but you can change the size of the wings on some aircraft. wing_area = 580, wing_span = 60.89, The physical size of the wing does not change, but the game sees it as a smaller wing. Logically the wing tip vortex positions should not need to be changed but if they do its this line: wing_tip_pos = {-13.527, 4.161, 25.87}, ps: I have used this small change on many of the MAM and CAM aircraft without further issues, but I'm guessing the collision box size may also be altered. Try it and see for yourself. -
HMS Vanguard - A couple of errors need fixing - the tail is completely wrong, its an enclosed prop array with a fin above below and to each side of that tail unit, not a twin fin at 45 degrees. see images below. Change this line to this : This sits her correctly on the water. GT.baseSubmersion = -3.2 There are 2 harpoons standing about 8ft above the rear deck - that can be fixed easily by changing these 2 lines: GT.WS[ws].pos = {-23.594, -7.002, 2.54} GT.WS[ws].pos = {-15.594, -7.002,-2.54} There is a piece of something sitting above the bow about 5 ft in front of the ship above the waterline, it needs removing Wake file included. hms_vanguard.lods.ship_wake
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Would be lovely to see an Astute Class boat Hawkeye, have you come across one anywhere. These updates are excellent, thank you Marroux .
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Good images here of the types in UK service: You can see how the shape and style of a boat similar to SD Tempest can be very similar to a much smaller boat, the trick is to spot the crew on the bridge and notice the size of the hatches. (That's Doors for you landlubbers !!) http://www.ussalbion.co.uk/rmauxfleet.html -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
I agree the Razbam model is a tad undersized when you see the image with the guy stood on the deck, perhaps another 1/8 to 1/4 would about do it, but I doubt they will change it now. Admiral Navy Tugboat seems to be the right size compared to Aquitaine, the Harbour Tug is clearly far too big. The best test is do what Morpheus did, stick a guy next to hatch on the deck, that is the only way to be sure about scale really. Like what your doing with those Admiral, nice boats. Get the size right and they will be fantastic. PS: If its any consolation Hawkeye and I have the same problems with various boats we have done in the past, its a nightmare getting them right sometimes. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Which one is which Morpheus ? In reality these are quite small workboats, as small as a harbour launch. I would say this is a pretty good comparison compared to a Type 45 - this is the Razbam Boat. (I say Razbam reservedly - I'm not really sure who put this is the game recently) Keeping in mind the Type 45's are quite large boats, almost cruiser size. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Morpheus - Yes. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
I was aware it was the same model when I did my skins. I actually started those ages ago for Admirals model but never got around to finishing them. They got lost in the queue somewhere !!!!!!!!!!!!!!!!!! Its nice to have more civilian type workboats in the dockyard, so bring them on. -
Okay - I see what you have done, the turret ships still have that missile above the bridge and I can see where you have hidden the missiles underneath the launcher on the exocet boats.
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Hasn't cured the problem for me, instead of 1 Cruise missile above the bridge I now have 8 cruise missiles, 4 either side of the turret, stuck at same angle. Leander Exocet is okay, its just the turret ships affected.
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