-
Posts
2455 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Events
Everything posted by crazyeddie
-
Looking nice. Folding blades and tail are essential for carrier ops, these larger helo's take up too much space otherwise. Would be nice to have a Royal Navy HC4 Commando Version as well.
-
Superb detail, I'm not a WW2 fan but this is quality workmanship which you have to admire.
-
I dont see much point in doing any skins for this Mod yet, the description.lua is a bit of a mess with multiple duplications in the lines and they are going to have to sort it out, that could means changes to the edm, and that could mean lots of work that you may well have to do again. Once they tidy that up, and I'm sure they will, I might have a go at some different skins. On the other hand there are already quite a few skinners doing stuff, so your prayers may be answered sooner than you think. Its a great little Mod, I love it.
-
Thanks Urbi A couple of us had noticed the lack of wheel animation, and other small issues, we assume they will fix these things as they progress with the mod. I understood your point about the textures but all of that is controlled by the edm and I have no access to that, so technically there is nothing I can do to fix that. I have seen that with several new mods recently, the description.lua's are MASSIVE with many lines being duplicated multiple times, which cant help performance one bit, so yes I understand what you are saying. Only the authors can fix that, I would not know how to fix it even if I could access it. I wonder if its a Blender issue, but again I dont know what Software they are using so I'm just speculating. My aim was to see if I could improve areas that I could access and I think I managed that, its just tinkering around the edges for now but at least the Split Air guys can see what issues we have identified, and that will be a good thing I'm sure. Nobody is reporting an improvement in performance from what I did so I guess it didnt work, so I wont bother with the liveries.
-
Thanks Tanuki44, It doesn't seem to affect the mission as such so not a big deal really, I did not see it in any other mods I use but if others are affected then it might be a recent game issue, I have noticed a couple of other small hiccups since the last update. Its a cracking little aircraft so I can live with it.
-
I changed ALL textures to dds format and deleted the original png format hoping the model would load faster but it makes no difference. If you look in the preview window in the ME there is a very noticeable time lag when you change from one livery to another. Its only happening with the Bronco, no other aircraft are affected. Is anyone else seeing this ?
-
First problem I noticed too, loading some textures is painfully slow, I'm solving it by converting everything from png to dds. Loads much quicker. Loving this Mod, I have been looking forward to this for a long time, and about an hour before they released it my drive crashed, so still catching up. Well Done the Split Air Team, this is a real treat to have.
-
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Sorry, its not my mod, if you want to add more liveries you just have to follow what I have done, its not too difficult. I have no plans to add more. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Super -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Okay, here is the solution: Forgive me if you know this already, I'm just covering all the bases. First - Make sure you have added the "Liveries" line to the entry.lua, the last one shown below.: There is a new entry.lua in my zip file, you can just use that if you want, let it over ride the one that is in there now. mount_vfs_model_path (current_mod_path.."/Shapes/") -------------- already in there mount_vfs_texture_path (current_mod_path.."/Textures/") ditto mount_vfs_texture_path (current_mod_path.."/Textures/textures") ditto mount_vfs_liveries_path (current_mod_path.."/Liveries/") ------------ this is a new line you need for the edm to see the liveries. Second: Make sure you have a Liveries folder between Encyclopedia and Shapes and in that there is my folder named "HMCS Montreal FFH 336" If there isnt one there you will have to add it yourself. Third: Drop the new attached 'description.lua'' into each of my livery folders and let it over write the original. Let me know its okay now ? That's it - Somebody in ED needs to brush up on their spelling - Encyclopaedia is spelt this way - sorry, just me being a bit British !!! description.lua Here is a fresh link with the descriptions updated: https://www.dropbox.com/s/2ailrw970th098n/CrazyEddies HMCS Montreal Liveries.zip?dl=0 -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Okay, I just downloaded the latest version of Admirals Mod and I see the problem, I'm using an older edm and the problem does not happen with that. I cant keep up with every mod change that happens and I missed this one completely. I will rip the whole thing apart and see if I can do it again to see this liveries pack, I'll post the answer on here when I have figured it out. Note - Admiral has given the textures different names so each description.lua in each ship folder will have to be redone to match the changes, that will take a bit of time. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Have you deleted any previous version of the liveries pack, leaving older versions in the mod can cause issues. Its unusual, but it happens. And make sure you only have one version of the ship loaded into your tech folder. In my liveries pack you will see HMCS Montreal, with a dark blue hull colour. In game you will also see the default HMCS Montreal with a red hull colour. That red hull model is the default texture, originally made by Admiral. That texture is not in the liveries folder, its held in the main texture file. So, yes, there are 2 versions of Montreal, one is the default, the other is mine, pick the one you prefer. If you are loading one version of the ship but seeing a different version then there is something wrong with you liveries folder and I suggest deleting everything and load my liveries pack again. Let me know what happens. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Here you go, my original link only had 3 liveries in it, this one contains all 7 that I did over a period of time. (I'm always tinkering with stuff !!) Any issues let me know. 4/9/22 - Updated link: https://www.dropbox.com/s/x5dw64ipvty2x2y/CrazyEddies HMCS Montreal Liveries.zip?dl=0 -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Which ship was this, I cant remember ? I'll find it and post a new link. -
I don't think an ED psd for this is ever going to appear, I have given up on it.
-
There was one several years ago, round about 1.5-1.7, but that stopped working and was never resurrected. Hawkeye had a model a couple of years ago but that was never perfected and had issues, I think it was actually private so not released, so it would be really nice to see a decent version of this in the game. I have been following the discord for a while but there isnt much being said about it on there, hence my apprehension - so many models appear in one place or another and disappear as quickly as they appeared, sometimes with an explanation, often with nothing. This model looks very similar to the one Hawkeye had, which I believe was bought in. Anyway, here's hoping EH !! If we demonstrate enough interest the modellers will be encouraged.
-
A couple of UK Wave Class skins to go with her - fictional - but similar looking ships. RFA Wave Lancer and RFA Wave Prince. https://www.dropbox.com/s/8cuwj0ow5cnxxfs/Supply ship.zip?dl=0
-
FIXED IT - played around with the lua a bit, removed some of the not needed stuff, tweeked a few things - Merlin will now take of from spot, fly around and land back on the spot - Static sits on the spot. Use this lua. supply_ship_25.lua
-
Okay, its now sitting out to the right of centre as you have seen, it does take off, but it wont land back on, it diverts to nearest airfield. Tried adjusting the last number in the code to move it right or left, thats having no effect so not sure what else to try.
-
Tried that lua, same problem. Tried it with an ED Helo and a couple of other helo's - same problem. Is it something to do with the collision model perhaps. I screwed up - make a mistake on the lua, will try something else.