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crazyeddie

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Everything posted by crazyeddie

  1. Shakleton - Now we are talking !!! Everyone will want an AEW3 tail dragger but I love the MR3 with the nose wheel. My brother flew in them for 2 years when the Biera Patrol was on, from Mazambique.
  2. Excellent addition - The Sumner Class were used by Argentina up to and during The Falklands War, all three scrapped soon afterwards. Nice addition for that map.
  3. Do you have an alternative download site ? I'm getting an empty file every time from the site nominated above. Tried several times, always the same.
  4. How the Template looks in the Mission Editor - tacked on to the side of an in game parking area. How that looks in the game - still using the Template for comparisons. Some of the possible option in the Liveries - I have not shown the original LHD - LHA Livery but it is in there beside the others, so nothing is lost. If Massun are happy for me to release this as a small change to their Mod I will do it. There are 18 different Livery options to play with.
  5. The zip is downloading okay but hard to open. I did open it eventually by changing the properties but the file is empty.
  6. Cant open the zip file, it says it an archive, whatever that means.
  7. Creating Farps, Parking bays and anything else you would like to have using the basic texture is the easy bit, I have already created a whole load of them, patches of dirt, tarmac, concrete, small squares, large squares - there is no limit to what you could do. The main issue is as I have explained above, lack of a drop down for Liveries in this Mod as it is now However, by making a simple change to the data.lua you can change this to a 'structure', which you can place like all structures, on flat ground of course, which isnt easy for a base this size but it can be done. Massuns edm is really well made for this purpose. There is another small issue with 'structures' - the Massun default texture for this is the helo deck, and that is what you will see when you place it on the ground in the ME. Not easy to place objects on top of that because what you are looking at is the helo deck, not a parking bay or a concrete patch. So, to overcome that I replaced that texture in the main textures folder with this template, and what you see now is in the first image. Placing helos, Hexo's etc, is easier with this template. When your done placing stuff on it select the Livery you want from the drop down and thats what will appear in game, your Livery of choice, not the template. The Massun LHD-LHA deck isnt lost, I just added that as another Livery in the drop down which you can select and it will work as normal. The template is easy to follow, the outside white lines are the limit of the visible area of the deck when its in the game, so you can keep stuff on the deck where you would want it to be, the colour lines point you towards either a large medium or small parking area Liveries which are in the drop downs, but you could do anything you want with it. On some of the Liveries I have added a couple of very small white lines at either end of the texture file which you can line up with the runway edges. In game this template is actually upside down, I have just turned it around for convenience here. Anyway, this is my first bash at this ... I have some other ideas and uses for this texture file.
  8. I really like the sound of that. I had not considered that way of doing it. A question. If you create it as a Farp you say you can spawn on it, does that mean you can spawn 1 x Helo or is there some way to add additional spawn points, say three of four spawn points and how do you tell the code where they are. This is a huge slab of concrete so one spawn point would get very lonely
  9. Simply adding a Liveries option was a much simpler solution, but I failed to notice it was an Airfield and Deck Equipment data line until I had done a couple of Liveries and realised there is no liveries option available there. I have changed my Mod to do that but its up to the maker to sanction the changes to his mod for others to use - I'm not diving into that bearpit again, I still bear the clawmarks from last time - sorry.
  10. Sadly more difficult than I thought, this platform is only available under the 'Airfield and Deck Equipment' option. It is not available as a 'Structures' option. The Airfield and Deck Equipment option has no facility within the game to add liveries, (but Structures does). To make this Livereis Mod work the Mod maker would have to agree to implement and add this to the Structures data list, and that is his choice so to do, not mine to make. There is no way forward until that happens, if it happens. Creating additional Liveries would be very simple to do I have already done a couple and they work fine but I had to butcher the Mod to make it work. Again not something I am going to release, other guys Mods are hallowed ground and 'there be dragons' !! Sorry.
  11. Hmmm ... that should be easy enough to modify, or create a livery for it. I will see if I can do something with that.
  12. Running this Mod as AI it seems to be seriously underpowered. With a full bomb load it hardly ever gets off the runway, exploding at the end every time. It is suggested that it can carry 500lbs on each wing pylon plus 2200lbs on the centreline. I can get it to take off if I use a VERY long runway and a very light load (say 2 x 500lbs bombs), but the chances of getting this off the ground carrying anything more is nearly impossible. Given it was designed for rough airstrips that does not seem right. Is that just a limitation of the Mod AI and its being worked on, or is my information wrong ? (I did see these things for real in 1982 and they were flying off grass airstrips then, I cant recollect what they had slung underneath then except it went bang rather loudly when it hit the ground !)
  13. Yes, we have had that discussion and its appreciated many of the modern types produce very little if any smoke. Strangely enough I have served on a Brit type with gas turbines and when they flashed that thing up the sh*t coming out of the funnel had to be seen to be believed, but once it was up and running it was smokeless. Good point though.
  14. Many thanks Flappie, I hope they revert to the original way of doing it otherwise all ships mods are going to be 'no smoking' zones
  15. Check out one of the ED ship models to see how its done now. Older mods no longer have funnel smoke - that's a LOT of mods that are affected and I dont see an easy solution.
  16. is there a psd or a paintkit - Argentinian Navy ?
  17. There are a couple of tankers in the Beagle Channel that appear suddenly when your just about on top of them and disappear just as quickly again - very low poly models that were not there pre 2.9.
  18. Many thanks, will try that.
  19. Sorry, not ignoring you, been a busy few days with a couple of health issues that I have to deal with on a regular basis these days !. What is DDU method, I'm not familiar with that ? I have updated the driver in the usual way through Advanced System Care software that I use and no more game crash issues so far. An awful lot of stuff is not working as it did after 2.9, so I am slowly sorting that out as well.
  20. I went further back in the log and found this: I think this is the first crash I had today, this entry was repeated about 50 times !! Log Name: System Source: nvlddmkm Date: 30/10/2023 14:30:42 Event ID: 14 Task Category: None Level: Error Keywords: Classic User: N/A Computer: Eddie-PC Description: The description for Event ID 14 from source nvlddmkm cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer. If the event originated on another computer, the display information had to be saved with the event. The following information was included with the event: \Device\Video3 CMDre 00000005 00000ffc ffffffff 00000007 00ffffff The message resource is present but the message was not found in the message table Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="nvlddmkm" /> <EventID Qualifiers="49322">14</EventID> <Version>0</Version> <Level>2</Level> <Task>0</Task> <Opcode>0</Opcode> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2023-10-30T14:30:42.0194766Z" /> <EventRecordID>608117</EventRecordID> <Correlation /> <Execution ProcessID="4" ThreadID="11436" /> <Channel>System</Channel> <Computer>Eddie-PC</Computer> <Security /> </System> <EventData> <Data>\Device\Video3</Data> <Data>CMDre 00000005 00000ffc ffffffff 00000007 00ffffff</Data> <Binary>0000000002003000000000000E00AAC0000000000000000000000000000000000000000000000000</Binary> </EventData> </Event>
  21. The three times it has happened today this is what its reporting - I use AVG Internet Security Does this tell you anything ? Log Name: System Source: Service Control Manager Date: 30/10/2023 14:32:44 Event ID: 7000 Task Category: None Level: Error Keywords: Classic User: N/A Computer: xxxxx-PC Description: The AvgWscReporter service failed to start due to the following error: The system cannot find the file specified. Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Service Control Manager" Guid="{555908d1-a6d7-4695-8e1e-26931d2012f4}" EventSourceName="Service Control Manager" /> <EventID Qualifiers="49152">7000</EventID> <Version>0</Version> <Level>2</Level> <Task>0</Task> <Opcode>0</Opcode> <Keywords>0x8080000000000000</Keywords> <TimeCreated SystemTime="2023-10-30T14:32:44.1651030Z" /> <EventRecordID>608187</EventRecordID> <Correlation /> <Execution ProcessID="596" ThreadID="8016" /> <Channel>System</Channel> <Computer>Eddie-PC</Computer> <Security /> </System> <EventData> <Data Name="param1">AvgWscReporter</Data> <Data Name="param2">%%2</Data> <Binary>4100760067005700730063005200650070006F0072007400650072000000</Binary> </EventData> </Event>
  22. Thanks silverdevil, I dont play online as such so my 'many' mods are not an IC issue. Most of them are simpler Mods, many home made for my own fun, so I appreciate that is going to cause issues. I found something else I had overlooked, I thought I had updated my Nvidia driver a while back, but didnt, so have caught up with that. Just before the crashes I noticed my pc was going into overdrive as it tried to do whatever it was trying to do, close the game down in most cases, that appears to have stopped, so I might be okay but I will have a look at that event log as you suggest.
  23. Still getting this problem, now at any time during the game. The StopCode error says it is Nvidia related. I managed to get a log this time, I dont know what I'm looking for so any help would be appreciated. The log file was too big to upload so I hade to zip it up - my game is heavily modified (It was working faultlessly until 2.9) https://www.dropbox.com/scl/fi/fmc91hgawq59kp16r5hg8/dcs.log.zip?rlkey=jqfwg5eqsfrjue370mto6rcxl&dl=0
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