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Tengah

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Everything posted by Tengah

  1. The fabled DCS P-51 - Fuel issue, Sim not Game. Multiplayer. Mission Editor, place aircraft on ramp, select armament, select 70% fuel - Quantity for the mission with a reserve, under total AUW limit. Select the paint scheme, start over for aircraft number 2, 3, 4 etc... Save Multiplayer mission, lets go fly... Start up procedure as has worked without fail many times before recent update/s... Engine coughs and dies, spend all afternoon cussing and swearing at the computer, the superb Warthogs, beating the shite out of the keyboard, kicking the dog, sending the kids to bed at 4pm, grunting at the wife... Get online after dinner with yer DCS expert of all planes mate to see what he makes of it, you load up yer mission, he gets in the plane, start up procedure... Same thing, engine coughs, splutters, farts and dies. Swear again,repeatedly, go into mission editor to double check yer work... 70% fuel definitely there for all aircraft, everything as it should be... Reload multiplayer, yer best bud tries again only to exclaim that there is no fuel in any of the tanks, close out the session, restart start it, same issue - No fuel in the tanks. Obviously a bug.
  2. F-15C DCS would be nice, very nice :)
  3. BWAHAHAHA! Funny booger :D
  4. If a Dev wants to concentrate on Civ aircraft then I do not have a prob. As long as that Dev doesn't start advertising the next release which may be a much sort after Military aircraft and takes his or her time releasing it on behalf of updates to the Civ product. I had issues, up until recently, with people clamouring for Trainer Aircraft, the T-38 for example which has zero weps capability. Before anyone flames me, NO the T-38 currently does NOT have a weapons capability, the AT-38B however does but they are few in number and quite limited as to what they can carry. The BAe Hawk (semi impressive array of weps but limited hard points) , T-6 (no weps in the T-6B guise fella's, AT-6B only) <--- Not afraid to hold my hands up and be proved wrong btw. The point was made clear to me by Ells of VEAO that the Dev's need to learn how to get add ons into DCS world for us, a trainer or Civilian aircraft with its lesser systems, capabilities etc (not always the case I know) are proving to be a good exercise in cutting ones teeth, pleasing a good section of the DCS player base so that by the time we get the Heavy metal in game they will be able to give a fantastic product with all the bells and whistles with few or even no bugs. I had my blast to my ego, I was made to realise there is more to DCS and I felt ashamed that I had mouthed off my opinions regarding what I thought to be pointless exercises. I was really pleased to be put in my place, very gently I might add which I thank Ells for. I say bring on the Civs, the Trainers, Hang Gliders, Kite flyers et al, Welcome one and all because I imagine that the more content from 3rd party Devs, the more folk become interested and move on over from the likes of MSFS (such as myself) then the the better and longer DCS World will survive as a viable simulator. A prime example of all this is the MSFS series, by design from the out set a strictly civilian simulator, and lets not forget the fierce rows brought about the "MSFS is for Civvy only Brigade" (talk about short sighted bigots!) yet some of the best add ons for that sim were military. Cloud9's F-104 for FS2004 was an absolute revelation, anyone who flew it, died (virtually speaking of course) in it repeatedly and knows it well must surely agree with me. The 3rd Party Dev's kept FS alive with Civ and Mil addons... That is until MS made a right mess and gave up, shame on them. Just my thoughts.
  5. HA! I stand corrected, that's what happens when you become out of date :) A shame they couldn't make it work, thank you for correcting me. I agree 100% that game engine is burnt out, I gave up with Arma, to me II was pretty poor, it wasn't what I was hoping for.
  6. I apologise, I think I was emotionally ranting, coming down off a MANPAD high after being blooped ingame :D Let me clarify my statement: The Igla's... I am not doubting the missile's capability once airborne, the damage model would appear to be accurate as does it's flight chars and seeker capability. But the Human factor and the launch system's reliability, launch procedure time, launch envelope seems to be questionable in DCS. Back in GW91 the SAM most feared over Iraq was the Roland 2 but even that had major limitations despite bagging an A-10 and two Tornado's. Earlier variants were used in the Falklands war where the Argentinian forces nailed a Harrier and claimed to have shot down two 1000lb bombs in flight with the system... So i have no doubt that older SAM's disregarding modern updates have a potent edge, every SAM should be given due respect. But hey I am going away from the main subject... Maybe I am talking from my bottom but in my opinion the Igla reload, reacquisition, lock and launch times are off, the human element of surprise, rushed and fumbled handling etc are just not factored in. To lob off 6 Iglas from one man in 30 to 40 seconds of flight is pretty unreasonable.
  7. My apologies cichlidfan and to anyone else especially Mizzy. I get it I posted off topic... Cardinal forum sin etc, no intention of hijacking thread and won't happen again.
  8. Sighs... Thanks for the reply Mastiff, i can stop pulling my hair out only to go chew my nails hoping ED will fix :)
  9. Folks, Is it me or is the F-16 terribly short legged, AI bugged? From what I have read on the F-16 it should be good for about 300 odd miles on a Hi-Lo-Hi profile + Warload (no tanks). With 2 external tanks the F-16's I am placing as strike and AAR escorts are getting circa 130 miles then flame out, despite having a sensible 320 to 420kt airspeed range, advanced waypoint actions telling them to RTB on Bingo or they get their poop together and head off to a tanker, one will tank and stay on the boom until it finally flames out (cause?) whilst it's wingman fell out the sky minutes previous. My guess is the AI aircrew are being FAR too AB hungry to reach the assigned waypoint airspeed (see above). Other aircraft, the F/A-18, Tornado, F-15 seems to be pretty well done, the AI are still nuts for AB mind... But hey, you pay peanuts and you get AI monkeys :D If I am doing something wrong or I am incorrect with my facts please feel free to flame me :)
  10. Folks, Has anyone noticed an issue where a client in an MP mission can have an engine fire on their A-10C but the effects are not seen by other session players? Is this an issue server side or perhaps a switch in the options we have to enable (obviously we are missing it having searched for such a thing) or is it a known bug? Thanks.
  11. Amen, post 1.2.6 DCS updates are fast becoming a real pain in the proverbial.
  12. Geebus, if Microsoft could do it for FSX in their half a***d attempt at Multicrew I am more than certain ED can do it with one hand tied behind their backs! :D :D :D And it's GiB anyways... Otherwise known as "the ballast". RIO and WSO... O.o :D :D :D
  13. A-1E please!!!! If ED ever get Multicrew going... Drools....
  14. Sunken statics; whether the ED Static IL-76's at Airports or user placed Static aircraft are still present after 1.2.6.
  15. ALARM will definitely get you no matter you shut the radar down, especially if you bring it back up... And I wish ED could / would model the ALARM's flight pattern correctly.
  16. I have been wondering the same thing! In DCS A-10C you get an eng fire, you pulls the fire handle, run down the eng, conduct all the proper drills and the fire continues to rage uncontrolled. Edit: Pls disregard! To my shame, after reading the forum here, I found out I wasnt activating the fire bottles... Pulling the T- Handle won't kill the fire, you need to close the corresponding throttle, pull the T-Handle, click on the L or R Agent Discharge switch, right hand side of the dash.
  17. Theres VOR in DCS?
  18. I have noticed a major drop in FPS when ordnance explodes to the point that when 4x Mk84's explode on a bridge I get 2 second total freeze. I do have that moment caught on video, and no the video recording process does not impact my FPS or smooth running of the sim, this is new since update 1.2.6). My PC specs: i7 3770K OC to 4.2Ghz, 16Gig DDR3 1600, KFA GFX670 2Gb, 1TB WD Black, Asus Sabertooth MB with Win 7. Being a relatively new comer and reading and experiencing all the bugs with DCS World right now I am genuinely becoming a little disconcerted. The Missile issues, the Effects vs FPS issues, Air to Air Refuelling completely broken not only for AI but clients also. Most of these problems aren't new and have been around a while and are simply not getting fixed. Not wanting to get on a soapbox then rant and rain down on ED but I want to say this: If I buy a new car from a dealer I expect it to run perfectly if it doesn't I send it back with a whole load of invective to get fixed pronto. I know, it's a poor show to make that analogy, I do realise that Software written by part time coders cannot compare to a high tech mass produced automobile... My point is I am a customer paying money that in this financial day and age should be a privilege to receive for your hobby product I have invested over $160 so far in ED's products expecting them to work out the box, the only thing I expect to break are the major updates where ground breaking new toys are implemented. This said I love DCS and will continue to support it no matter but personally I would like to see more concentration on getting DCS World fixed and flying right rather than two or three times a year a new ED module being pushed. Hey at least it's not a Microsoft Product right? :D Just my two penneth.
  19. It's not just A-10's its pretty much most of the AI aircraft. especially F-16's that seem to only have range, no matter the payload for a 140 mile jaunt at 20000ft before flaming out ignoring the RTB at Bingo instruction. The 16's sure like to hang on the Tanker and then flame out... O.o Also doright's problem, in single and multiplayer Air to Air Refuelling (AAR) is most definitely broken. Myself and my MP group are experiencing the same issue and reported it here. Lets hope ED can fix it quickly.
  20. I am getting the same AAR bug (Connected, transfer complete) too, in single and multiplayer missions. It was working fine pre-patch but a little funky but as above it's completely broken now. Tested at various fuel states, no joy. ED pls fix :(
  21. I am with Madcat, pls, pls could we have an A-1E Skyraider.... Oooh those HOBO's... AI ABBCC Herc, CH-3 or CH-53's too.... And, and AI AAR Hercs and... "Disco" EC-121.... Flyable RF-101C, EB-66, F-105D,F & G... F-4C's and D's, Mig-17PF, Mig-19S, Mig-21MF .... A South East Asia map... Am I rambling? :D Coming back to reality I would be happy with an F-15E, F-16 but especially the F-14 as long as it was Bombcat and TARPS... I think it's time ED looked at Photo Recce.
  22. Tornado GR1 /1a!!! Please! Or the aircraft it replaced and was inferior to in many ways (All Up Weight, Combat Range, Reliability, Speed at low level with War Load, Ride Height Stability etc) the Hawker Siddley Buccaneer S2.B.....
  23. 1. A movable compass rose in the Mission Editor Map (not only on the object menu) to allow Mission creators to accurately place object's with the desired heading easily. 2. Larger AAA object selection to include: 100 mm air defense gun KS-19 85 mm air defense gun M1939 (52-K) 57 mm AZP S-60 37 mm automatic air defense gun M1939 (61-K) 25 mm automatic air defense gun M1940 (72-K) 14.5mm ZPU 2 & 4 Each round type with corresponding effects (Smoke, Explosions etc). One bug bear of mine is that you cannot see the 23mm gun emplacement easily from the air, when those guns fire you get a certain amount of barrel smoke, breach smoke and dust cloud from surrounding blow back. Would love to see that in DCS. 3. A wider selection of Cold War AI both Soviet and NATO (especially European) aircraft, naval and ground units. 4. Multiplayer Multicrew capability. The Huey for example with crew stations that can be manned by four Client's. Many thanks ED for taking note :) P.S. Could we also have the ability to add custom Callsigns to aircraft flights. IE: RAF Tornado flight callsign: SAXON etc.
  24. Ells228, Silver Dragon. Sirs, you have given me the best answer I could wish for, it makes absolute sense now and I feel slightly embarrassed by my lack of forward thinking. I was forgetting that YOU, the Devs, have to learn about DCS (how it works and to implement your products etc) just as new aviators to the DCS universe do. Please accept my sincerest apologies for my rather sharp comment. Thank you very much to all who replied. P.S. Seeing as there is a penchant for the Prop aircraft atm is there any chance of a "HOBO" A1-E??? :D
  25. Occulus Rift is a real neat bit of hardware... Only one problem... I cant see where my mug of tea is and Ooops... What keyboard button did I press? Wait..> Was that the keyboard? Wheres my keyboard... O.o
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