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Archaic

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Everything posted by Archaic

  1. I fly almost exclusively online and the F16 is very capable and functional even in its current state. You might not be able to use HARMs, and LGBs are a big buggy, but A/A is great and CCIP/RP is what most pilots had until the mid 90s anyways.
  2. F16s don't have STP 0.
  3. Compared to the other F16 sim, the DCS F16 seems very slow to roll in CAT III. Wonder which is more realistic. At this time, there doesn't seem to be any point in flying with CAT III
  4. I just map a button with modifier on HOTAS to the OSB. Makes it quick to cycle to through az ranges.
  5. Massive FPS hit with Datalink in Multiplayer Cuts my FPS in about half. System config is in my signature. F18 experiences no such loss of framerate.
  6. I just map the ICP mode buttons to my hotas. I use Shift TMS Up for AA and Shift TMS down for AG.
  7. Edit the countermeasures file
  8. This monster holds 9G for 30 seconds: https://www.youtube.com/watch?v=_0nbRYIBVDQ
  9. I don't see this currently being tracked. When you slave the TGP to a waypoint, if you move the TGP, it actually moves your waypoint. Nearly impossible to get the WP back to the original position.
  10. CAT III with AG load or tanks. CAT I if only A/A.
  11. So it's not usable in MP with custom waypoints?
  12. Archaic

    Flares

    Open this file in your: C:\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\F-16C\Cockpit\Scripts\EWS\CMDS\device Use notepad to edit the LUA to fit your program preferences.
  13. Warthog had Viper-like controls. Maybe it's because I essentially grew up playing Falcon sims, but I just find the F-16's HOTAS and ICP logic so intuitive...It feels very natural and direct.
  14. Thank you to the team. Finally feel at home in the Viper pit.
  15. I've witnessed this behavior as well.
  16. I thought I could get around the lack of IFF by using the TGP to visually identify targets. Doesn't seem to be slaving to the radar though. TGP is in AA mode. Anyone else having a problem with this?
  17. Anyone know if the target in SAM mode has RWR pegged like STT or is it passive like TWS?
  18. It just plays a significant role in how you come off target or react when bounced that it's kind of a shame it's not in yet. Hopefully soon though. Thanks for your answers.
  19. I obviously don't have realworld experience with this, but in every other sim you could generate FLCS errors while flying too hard in CAT III. If that is not the case in DCS, why not stay in CAT I all the time?
  20. Thanks, I missed the official response to my own question. I thought you'll have a fault light illuminate if you over g in CAT III? I'm not noticing significant differences in AOA or G performance between the two.
  21. Loving the Viper, but quick question: I dont see the CAT config implementation anywhere in the roadmap. Is this planned for the near future? It plays a critical role in the performance limitations of the F16 so I do hope it's a priority. Thanks.
  22. Try dropping your curve. Also, without CAT I and CAT III configs, I don't know if we can get accurate performance?
  23. Wait, there's a data cartage? Can I set my countermeasure programs and mode screen priorities?
  24. Should be MSL STEP...or what if you go to Missile Override on the Dogfight switch?
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