I fly almost exclusively online and the F16 is very capable and functional even in its current state. You might not be able to use HARMs, and LGBs are a big buggy, but A/A is great and CCIP/RP is what most pilots had until the mid 90s anyways.
Compared to the other F16 sim, the DCS F16 seems very slow to roll in CAT III. Wonder which is more realistic.
At this time, there doesn't seem to be any point in flying with CAT III
I don't see this currently being tracked.
When you slave the TGP to a waypoint, if you move the TGP, it actually moves your waypoint. Nearly impossible to get the WP back to the original position.
Open this file in your:
C:\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\F-16C\Cockpit\Scripts\EWS\CMDS\device
Use notepad to edit the LUA to fit your program preferences.
Warthog had Viper-like controls.
Maybe it's because I essentially grew up playing Falcon sims, but I just find the F-16's HOTAS and ICP logic so intuitive...It feels very natural and direct.
I thought I could get around the lack of IFF by using the TGP to visually identify targets.
Doesn't seem to be slaving to the radar though. TGP is in AA mode.
Anyone else having a problem with this?
It just plays a significant role in how you come off target or react when bounced that it's kind of a shame it's not in yet. Hopefully soon though. Thanks for your answers.
I obviously don't have realworld experience with this, but in every other sim you could generate FLCS errors while flying too hard in CAT III. If that is not the case in DCS, why not stay in CAT I all the time?
Thanks, I missed the official response to my own question.
I thought you'll have a fault light illuminate if you over g in CAT III?
I'm not noticing significant differences in AOA or G performance between the two.
Loving the Viper, but quick question:
I dont see the CAT config implementation anywhere in the roadmap. Is this planned for the near future? It plays a critical role in the performance limitations of the F16 so I do hope it's a priority.
Thanks.