Fri13
Members-
Posts
8051 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Events
Everything posted by Fri13
-
Yes, as I said, I know that. You do know that Russia holds periodically massive military exercises? They don't really train those things there. They invite even foreign observers in them to show their forces. neighborhood countries makes own analysis from their forces etc and use them to make their own doctrines as well. There is plenty of information that what are the Russian doctrinal use of the helicopter forces as it has been shown in their training against all kind possible enemies. Just the opposite. In the AirLand doctrine that was developed in the cold war era it is about utilizing helicopters for massive attacks behind the enemy lines. You don't stop there. You keep moving when attacking the enemy second wave units that are waiting the spearhead units to open the hole for the enemy defense that second wave will then push through. That is where the Mi-8 and MI-24 were designed to perform very well, fast route around the enemy front line or even through it, then deploy troops on enemy backdoor and engage there. And slip out then quickly. The Apache pilots doesn't even anymore know how to do a low level, pop-up attacks or high speed engagements (https://www.youtube.com/watch?v=Q-AzSGRAza4) as it is not their use anymore. Russians know, but they utilize even in the europe the low level and high speeds even when performing defensive tactics.
-
There are different actions to be taken depending situation. 1) Land immediately 2) Land as soon as possible 3) Land when proper 4) RTB These can be found even on some NATOPS for the pilot to understand what the manual means on each error. The most severe is "land immediately" that means "GET DOWN NOW!". Second is like you can fly to own troops side for safety but then land. And third is to land example on allies airfields or closest airbase possible. And least one is that you abort mission and you fly properly back to base. When you have other engine destroyed, people injured etc, you get immediately down. You will need to be alone sometime, but you can always surrender. It is better than die by trying to get 1 km further etc.
-
Other is newsletter, yours is development report. Those are posted on same day, 26th February 2021. Weekly Newsletter: "The AH-64D is a particularly complex aircraft, but the team is making rapid progress. We would like to kindly inform you that the AH-64D pre-order is planned for the beginning of May 2021." Development report: "Here are some of the features that we are currently working on for Early Access. We look forward to giving you an exact date when pre-orders will begin. We expect it to be in the first week of May 2021." Don't be so rude by calling other twisting the reality.... And claim that what a newsletter was saying was not that OP quoted, when you quoted the development report and not newsletter. Fact is, both are talking about May. Other is more estimating but other is very clear about it. Neither one is not giving exact date as talks are about plans. And plans can change. So give a little more respect. It is better that ED does give estimations and updates them. First in years and quarters, and then in months and even weeks. And when time gets closer then in specific day. It is not wise to withdraw the information of the release schedules etc. Keep your customers informed. And that means that you keep updating your information. PR work is that. If you make a mistake, you release new announcement ASAP to correct the information. If you get lots of discussions with wrong information, you announce it to everywhere at once instead just one forum thread. It seems that those two posts were written by different people, from same information. (Don't worry, IRC that you blacklisted me because you didn't like being corrected, but that is just what I said to you that when you do ignore others then you don't get correct information as such people live in a bubble thinking that they are correct when they don't hear or see what happens outside of that bubble.)
-
I know that, they can do it, but they don't tactics like west Germany with Bo 105 or other west countries got as is that you fly just NOE and sneak to the position, launch and sneak out. That is the idea that Cobra and Apache was designed to be using. The Russian doctrinal use even today is speed and mobility if following their lately years trainings. Not to go in hover and fly below trees to small pockets and come up. There is that stupid myth always going that "Hind can't hover" because it is so rare to see it fighting from hover position in west Russia/East Europe.
-
Why is there such a significant rearward blast from the 30mm cannon?
Fri13 replied to Braeden108's topic in DCS: Mi-24P Hind
I don't remember seeing the flames such massive from the original video, but the muzzle flashes look minor compared to those rear flames... Anyways the whole cannon is on fire when firing. The original video has the cockpit at night, and it is flashing like nothing. You barely can see anything else than just flashing when firing even when it is at side. -
Why is there such a significant rearward blast from the 30mm cannon?
Fri13 replied to Braeden108's topic in DCS: Mi-24P Hind
Not just that crazy flames, that will blind the pilot at night and will make wearing NVG little useless as it is bright as day on moment of shooting.... But look at that recoil as well. At high fire rate you have massive recoil downward. So you are not wanting to use that thing. Take the low rate and you get nicer 1-2 shots per trigger and you become better by sniping targets here and there. Will be interesting to see how accurately ED has modeled that recoil.... -
It is ridiculously easy with ZU-23-2 to hit a relatively slow moving target. It doesn't matter is it a fighter or helicopter if it is flying toward you, it is easy to shoot down. If it is a flying in a beam, then it becomes far more challenging against a fighter as you need so long advance that it is no use. Against a helo that moves < 100 m/s it is possible, but > 100 m/s plane and it becomes again wishful thinking. As targets that flies over 200 m/s (380 knots) you have 0.2% change to hit a thing. So pretty save to attack utilizing speed. Self-defense is about that, self-defense. It is not about shooting out low level flying objects around you as AI does in DCS. It is just to deny them from attacking you, so flying toward you. Just get the threat get altitude and in MANPADS or radars range. A simple 12.7 HMG does that amazingly well for couple km ranges, but don't expect to hit a fast mover flying around you. But they can't do anything to you either by that way. If they want to attack at you, they need to turn nose toward you and that is when they are very vulnerable for self-defense weapons like 12.7 mm. Take a ZU-23-2 and it will shred them to pieces, and if not that, then at least force them to brake off the attack and deny them from attack. This is why AI in DCS is so stupid that they waste ammunition for flying targets that just goes around them. And there AI has this magical perfect, even a 30-50 degree lead capability. There is a reason why the frontal sector is only armored, like in Mi-24 the bubble canopy is just plastic that normal bullet goes through, but the flat front glass is armored against 12.7 mm or even 23 mm HEI. The cockpits armor plates are as well around the pilots but only against low altitude bullets, they will come in so high angle that they will ricochet from it. A tail boom is behind everything, it is well protected by it location but get good hits there from a side and you have change to rip it off. Changes for anyone hitting you with a small arms weapons, HMG or even 20-30 mm cannon from a side is very small, requiring you to be slow and close. But that is the cold war era. Now you have like CV9040 (or even CV9030) with automatic TV/FLIR tracking with laser rangefinder and it is almost 100% first burst kill for few kilometers range. But those things needs to know from where the attack comes so they can have barrels pointing a proper position to begin. This is why you don't do hovering attacks as you are too easy target, and why "pop-up slide" tactic is in use even for west, where Russia never thought about going for hovering attacks. In a forrested areas engament ranges are usually below 2000 meters at 100 meter altitude. Go lower and you are quickly below 1200 meters. Go to tree tops level and you are mostly under 500 meters. There you are not utilizing much targeting on ground targets, but neither do they engage you so easily. This is the DCS problem that people place units at open where anyone can engage them from 40 nmi if so wanted. While in reality you do not expose your forces to other long range weapon, you force them to come close for knive fight. And DCS doesn't support that almost at all than in few places. If someone wants to advance over wide open area, they will die if there is enemy waiting them to do so. Show that was the only video....
-
It is not just one video. There are hundreds of cases where missile exploded near, took out another engine or damaged some systems. It is anyways RTB if not landing as soon as possible. But there are as well cases where single explosion took the helo down as burning, it is just more dramatic and people hears those more.
-
Noticed same thing first thing in the video. I don't know have I ever seen Hind have a curved rotor blades, instead the coned from the root as the photo at bottom. So more as a V than it is now as U shaped. It looked like the those blades are about to give up at any moment.
-
Funny thing is that Theory is a real thing... If it works in theory, then it should be simulated.
-
What is what I wrote exactly. Hence "for a reason", why they do not make graphics exact. It is not really so difficult.....
-
This is from S.E.Bulba from russian forum: And that is not even the one I said earlier that I have seen (as it was with the exact display that the 3D animation uses with exact same display and all). What a Chicz as well said in Russian forum is that they went to own graphical visuals for a reason. So instead missiles they have just the triangles and primary threat is circle. This because their system does not react to anything else than missiles.
-
Still in a factory. Will be rollin out in matter of weeks...
-
That is.... anyone can do things at the high altitude... But this old coldie... That thing is so crazy in agility.... Hopefully the FM will be properly done.... Look at the 01:30 part in second video.... And KUDOS for that! It is unforgivable that module news and progress reports are not made first here - in the Official DCS forum. But in a private Discord channel that majority doesn't even use, or never find anything from there years to come. History is important, why there should be a record about it.
-
2.5.1 AUTO Delivery Mode page 2-57, two last paragraphs. 2.5.6 CCIP Delivery Mode page 2-69, last paragraph. When in AUTO or CCIP modes, the release of weapon (successful attack) will add a attack line to the EHSD page that goes through the TD diamond. The attack line is set to heading that was the aircraft ground track on moment of weapon release. The attack line can be rotated once created by using a Course Set Switch if required (for setting example a second attack direction). This should happen as well in the CCIP-AUTO conversions, and likely too when the weapon is released, rockets or gun is fired. The attack line would guide pilot back to area by knowing what was the first attack direction. EHSD_re-attack_attack_line.trk
-
Yes, as I said, it is about the updating the aircraft position when no other means are found. It is a nav update. It is not about designating targets on the map, pilot is not creating a system target. It as well talks about slewing the crosshairs and not moving a TD. There are two types of Designation Position updates: 1) WYPT Designate update; and 2) MAP Designate update. A WYPT designation update uses the designation’s known location and its slewed position in the HUD to calculate the aircraft’s position. A MAP designation update uses the slant range and bearing of a HUD designation and its slewed position on the map to calculate the aircraft’s position. A Designate Position update will update the aircraft position and the INS position. You likely meant is: 23.13 POSITION MARKING, second paragraph. Or 23.2.2.2 MAP Designate Update The NFM-000 is just a addition to the TAC-000. You need to first read the TAC-000 to have the base knowledge of the systems, and then read the NFM-000 to see that what changes has been done to systems that are explained in TAC-000. But please offer a newer one. After all, all modules in DCS are suppose to be based to public information without backroom information that is not accessible for confirmation. The information about the DTED in the NFM-000 states that there is no such target destination as we have. We don't have DTED added to Harrier in DCS, and it is a separate map data for the use, a separate map tile set. The NFM-000 as well writes about how example TOO button does only in H4.0 aircraft record the information of map coordinates without altitude information. Point still is, the aircraft doesn't know target altitude via EHSD unless it is a radar MAP mode that would perform ranging to it. And there is no target designation by using a map, but map can be used to update aircraft navigation position.
-
My Ovgme compatible mod that will change the one line in the KA-50 trigger config to make it Up and Down switch compatible. Here is it content from line 275 and 276. {down = iCommandPlaneModeCannon, value_down = 1.0, up = iCommandPlaneModeCannon, value_up = 0.0, name = _(' Gun Select Toggle'), category = _('Ins Cyclic Stick')}, -- {down = iCommandPlaneModeCannon, name = _('Gun Select'), category = _('Ins Cyclic Stick')},
-
Only as long that such tech does not cause performance loss to a other brand users. Like if this would be 150% increase to Nvidia users and -20% loss for AMD, then it is No-go. If this is 50% for Nvidia users and 0% loss for AMD, then it should be a green light.
-
You just said that it works as I said it does... Hence no reason not to implement it as it is not causing problems for AMD users. Yes I know that, why if you read carefully my post, I wrote: "It shouldn't be implemented if it is not very simple". If it takes a 50 hours from one to implement it, giving a Nvidia users XX % performance increase while AMD users receive 0%, then it is worth it. If it takes 5000 hours from five to implement it, then it is not sensible thing to do. Understand the point? That is the case. ED has stated that they do not implement anything that is benefitical for one but not to other. So they want to walk the "middle path" that leads that both sides are suffering as neither one will get the features they would benefit from. These things should be case-by-case considerations by ED instead hardline policies. Hypothetical example, if we would be talking here that Nvidia that has 80% of the market share, would benefit from this feature in VR by 300% performance increase, but nothing for AMD. And it would be just a few hours from couple programmers to implement it. Why shouldn't they? It is a feature and capability in the hardware that someone decided to buy. It is not about does a DCS World work with only Nvidia or AMD. Otherwise we can stop right here every development because Nvidia 7xx series card owners can't anymore play DCS World in VR. The Windows 7 lost its support. The Facebook account is required for Rift Owners etc etc... If one's hardware offers performance benefits that doesn't affect others, and it is acceptable implementation (it is provided by the Microsoft, Nvidia, AMD or someone else for easy work) then it should be considered is it to be added.
-
KA-50 MCG Trigger.zip
-
If the technology is not only for one vendor (Nividia or AMD) then it should be implemented if just possible. If it is just for one vendor but not for other, then it shouldn't be implemented if it is not very simple and it is causing extra performance loss to another. And that is it.
-
[Request] Autopilot cheat for SA-342 and OH-58D
Fri13 replied to Volator's topic in Polychop-Simulations
No need for special features for common one as it should be needed only for server side in multiplayer, but that is where many fly alone. Make a own group in bindings settings named as (AI Co-Pilot Commands) or something. As it is unrealistic that one flies Kiowa alone for combat. Make it so that only when player is a left side seat the commands are usable, so not on right seat. This is again something that should be in master category like F-14 RIO and Pilot, that you have two separate sets for left/right seats. That you activate/disable by switching seats. This means that you don't share same bindings with seats and so on you can make so that one can't operate otherside functions accidentally. Can bind same joystick button to separate things on both seats. -
[Request] Autopilot cheat for SA-342 and OH-58D
Fri13 replied to Volator's topic in Polychop-Simulations
Unrealistic co-pilot modes are needed. - Level flight. To initiate it you need to fly +/- 3° bank and pitch. - Turn flight. You need to be >3° bank but +/-3° pitch and your current deg/s magnetic turn is maintained that you have when activating. - Auto hover. Not a perfect but one that balances you in 2-3 meters from a hover position. Need to be +/- 1° in pitch and bank, and speed < 5 km/h. And then of course piloting commands for Co-Pilot. - Turn 5° left/right - Turn 15° left/right - Turn 45° left/right with those you can just command pilot to perform one heading correction, and fine tune with tapping couple times if needed to do 10, 30 or 90 etc heading changes. - Slide little to left/right (1-2 meters) - Slide to left left/right (10-15 meters) - Move to left/right (1-2 m/s constant speed) as long hold or when commanded again to stop. - Get down, set altitude to 3-5 meters from a ground. - Go little lower, 1-2 meters lower. - Go lower, 5-10 meters lower. - Lower altitude, 1-2 m/s constant speed until commanded to stop or until 2-3 meters from ground. And same to up, but with with couple extra to get easily to 20 meters, 50 meters and 100 meters pop-ups. Then are other special commands. - Get around. Where current heading is remembered but co-pilot turns helicopter around to return to previous position depending speed. So perform a small circle to little back. - Evade. Where pilot performs same but with CM and maximum speed, so further back. Speed adjustment - Go slow, 5-10 knots - Speed down/up by 10 knots Notice, there is no need for AI to do these automatically, to adapt to them etc. Just have a Co-pilot AI to do exact requires moves to gain those in limits. So one can example get to hover behind building or trees and then perform pop-up, slide, get in cover, and get helicopter fly circus as manually set attitude. -
CEP = 50% of the shots should fall inside the radius, rest to go outside. But if CEP is 500 then it should be about 1000-1500 meters at maximum where you can have majority to fall in.
